Edited by Anonymousnick, 09 March 2014 - 02:18 AM.
Bug Reports
Started by
layam
, Jan 14 2013 12:22 PM
239 replies to this topic
#221
Posted 09 March 2014 - 02:18 AM
When taking any Khajiit slave, and i have not tried this with argonians, when enslaved their voices change to Nord. Lydia's voice specifically. Is this a known bug or conflict? I can't find a mention in the forums.
#222
Posted 24 March 2014 - 01:41 AM
I can't get slaves to stop following me. I tell them "Wait for me here", they say 'ok, got it', and whenever i leave the room, they follow me around. I think it might be because of UFO, though.
#223
Posted 05 May 2014 - 05:18 AM
v0.7.3
Items can disappear from slave backpack when player levels up. It only happens on one occasion so far (from lv16 to lv17) but happens consistently and affects both slaves. All the lost items are clothes or armor. I tried to target one of them by id to see where it might have gone but it's id is assigned to a different item afterwards so it seems it may have been deleted completely. I can provide save that shows the problem, the items disappear as soon as I enter the stats screen and gain the level.
Update: It happened again 10 levels later, from 26 to 27.
Items can disappear from slave backpack when player levels up. It only happens on one occasion so far (from lv16 to lv17) but happens consistently and affects both slaves. All the lost items are clothes or armor. I tried to target one of them by id to see where it might have gone but it's id is assigned to a different item afterwards so it seems it may have been deleted completely. I can provide save that shows the problem, the items disappear as soon as I enter the stats screen and gain the level.
Update: It happened again 10 levels later, from 26 to 27.
Edited by ryzogalos, 19 May 2014 - 09:07 AM.
#224
Posted 29 May 2014 - 08:49 PM
A necessary "feature", I believe, to make sure that there's consistent slave dialogue. As far as I can tell there are only two voices for all slaves, one male, one female (I think the male is the guy that runs the counter at Black Briar Meadary... at least, that's where the "I'm not very good at this" quote when male slaves fail to fight seems to come from.) It seems as though slaves lose their true voice as soon as they're enslaved and gain it back as soon as they're sold.
#225
Posted 29 May 2014 - 09:18 PM
I have lost the ability to properly enslave NPC's. I think the problem is tied with selling slaves (or possibly just visiting Fellglow Slaver Camp,) because on two separate occasions, I've managed to lose the ability to capture slaves properly after selling off slaves there. The first time, I didn't have any idea what had caused the problem (and hadn't played too long with the mod running,) so I just reloaded back to a save before the mod and started slaving again, but it just happened again after investing quite a bit more time.
When I try to enslave an NPC now, the bleedout/enslave dialogue box pops up like it should, and the targeted NPC respawns and appears friendly (doesn't attack,) and the slave counter adds the new slave. However, the new slave doesn't try to run, the "Wear this/You're a slave now" dialogue won't come up, and if I try to whip (or otherwise attack) them, they turn hostile and start attacking like a regular enemy again (and the red enemy indicator dot reappears on the compass.) If I try to talk to them, the standard slave dialogue menu comes up, but I can't actually open their inventory or alter their behavior. If I do enslave them before clearing all the enemies out of the area, it seems they will fight for me.
When I try to enslave an NPC now, the bleedout/enslave dialogue box pops up like it should, and the targeted NPC respawns and appears friendly (doesn't attack,) and the slave counter adds the new slave. However, the new slave doesn't try to run, the "Wear this/You're a slave now" dialogue won't come up, and if I try to whip (or otherwise attack) them, they turn hostile and start attacking like a regular enemy again (and the red enemy indicator dot reappears on the compass.) If I try to talk to them, the standard slave dialogue menu comes up, but I can't actually open their inventory or alter their behavior. If I do enslave them before clearing all the enemies out of the area, it seems they will fight for me.
#226
Posted 30 May 2014 - 11:06 AM
That is most likely because you are running v0.7.3 and don't have the Script Patch installed which fixes that bug.
#227
Posted 01 July 2014 - 05:44 PM
i have tried this about 10 times and this does NOT solve the problem
#228
Posted 03 July 2014 - 03:29 PM
-- double post, don't consider this post --
Edited by Manderly, 03 July 2014 - 03:34 PM.
#229
Posted 03 July 2014 - 03:31 PM
Hi,
Currently working on a player mansion mod, i noticed that my slaves have issues going from a Tamriel Wilderness cell (wilderness) into my custom interior cell (player home).
First time i go in the interior cell using the teleport/door, they don't appear at all in my home. If i go back to tamriel and then use the door again to enter the cell, they appear. But after that, it doesn't matter how many times i pass the door, they stay always inside of my house :/
My house interior is a NoResetZone, owned by the faction "PlayerFaction". LockList and RequiredRank == None, and it's a Public Area.
I guess the bug is with my player home since there are no known issues with slaves not entering/leaving other player homes.
Any clue of what i could be doing wrong here?
#230
Posted 03 July 2014 - 03:33 PM
-- double post, don't consider this post --



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