So i've been trying to make a vertibird do a flyover. It should move a certain distance and than disable.
But the problem i'm having is making it move at all. I'm using a script i found in FO3 GECK, namely the following:
scn GenericVertibirdFlyoverSCRIPT ; This trigger enables it's linked ref (a vertibird) and calls its forward animation float timer short doOnce ref linkedRef ;**************************************** Begin onTriggerEnter Player if (doOnce == 0) set linkedRef to getLinkedRef linkedRef.enable 0 set timer to 1 set doOnce to 1 endif End ;***************************************** Begin gameMode if (doOnce == 1) if (timer <= 0) linkedRef.playgroup Forward 1 set doOnce to 2 else set timer to timer - GetSecondsPassed endif elseif (doOnce == 2) if (linkedRef.isAnimPlaying Forward == 0) linkedRef.disable ;disable the vertibird when it's done playing its forward animation set doOnce to 3 endif endif End
The vertibird is initially disabled and has a trigger field (with the script) as a enable parent (set opposite of parent box is checked).
Now the vertibird is enable when i walk through the trigger but just hangs there, not moving at all.
Now in object window i found several objects of vertibird:
Vertibird (no moving parts apparantly)
TGvertibird (no moving parts apparantly)
RRvertibirdseffects01 (moving rotors and large box around it (path?)?)
RavenRockvertibirdtakeoff (moving rotors and large box around it (path?)?)
All of above have no sounds when idle but are destructable (large explosion with debris).
Which one do i choose? none seem to move?
Could really use some help on this one! It's for a movie i plan on making.
Thanks,
Chrophiss



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