I tried several things like changing animation name to Right, tried editing my original script a bit, made vertibird persistant reference (won't appear at all when called) and i do not know what to do at all.
If it would atleast seem like it is doing any animation i could work with it, but it not doing a damned thing is really starting to get on my nerves.
How would a simple script calling for an animation look? Not looking at enabling/disabling or timers or whatever.
Just seeing it fly will be enough. Maybe than i'll be able to work something out. Now it's just hanging there. Mocking me... Could not resist shooting it everytime i tested...
I will try to aim this at you already having a save a location where you have the vertibird and just enough to make the animation play. I am assuming that you will need a quest script and not an object script and that the object will be enabled. This is merely for testing the animation. The object should not have a script attached to it for this test. If the object has a forward animation this should play it once:scn SimpleVertibirdFlyoverQuestScript int DoOnce Begin GameMode if DoOnce == 0 VertibirdREF.PlayGroup Forward 1 Set DoOnce to 1 endif End
For a quest script you will want to create a new quest. Set Priority 50. Check the Start Game Enabled option. Hit Ok. Open the new quest. Find you quest script in the script drop down box. Hit Ok.
Also, try using a clean save. That is to: Disable you mod. Run the game. Make a new save. Close the game. Enable your mod. Run the game.
Thanks for taking the time to reply. Now i'm still getting annoyed by the geck as for some reason unknown to me i do not seem to be able to add the script to the quest. Made the quest, made the script but when searching for the script i do not find it in the list. any other way to find it?
Geck is being a total pain in the ass today..



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