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TARDIS by Eolhin


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#61
BetaMikaela

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This is a wonderful mod! The only problem I ran into was a crash after trying to interact with the "Focus Crystal" in the Weeping Angels room (thank you for the heart attack, by the way...). I haven't touched it since. Otherwise, amazing job! I've spent hours wandering around and discovering new things.

#62
Zeroabalonie899

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Can you give some hints as to where the sonic screwdrivers are at? I'm having trouble finding them.

#63
Maloriar

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@Zeroabalonie
SPOILER ALERT!!!!:



1. In one of the pictures you can see one on the desk.
2. There is one in the Prison.
3. Flooded library.

Was going to make a riddle, but I'm not good with rhymes and that kind of stuff.


#64
Eolhin

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@BetaMikaela: Thank you. :) And that is odd, about the Focus Crystal, because it doesn't do anything other then just hover there. There is no script attached, and it has no further animations. It was just something cool looking to put in a gallery. If anyone else reports a problem with it, I will just take it out, or put a collision box around it in the next version, so you can't touch it.

@Zeroabalonie899 (or anyone else that wants help finding the screwdrivers...)
SPOILER ALERT!!!

Maloriar is correct, and I would just leave it at that, but there are two more as well.

Locations of the sonic screwdrivers: All of them are in the world, none are in containers. I will give the cell first as a mild hint, then in brackets, a more specific location.

Green (light): Alchemy area of Work Rooms (on the alchemy counter, it shows in one of the pics posted with the mod)

Blue (detect life): the wet Library (location varies, as everything gets blown about by the explosion)

Yellow (disintegrate): the Cells (on the desk, where weapons confiscated from prisoners might go)

Red (charm): at the bottom of one of the gravity-shift corridors, the one with the broom in it (yes, you can access that, as the notes imply, from the Docking Bay corridors)

Black (command): in the Old Corridors (on the floor, at the end of the corridor that spirals, with the hatch in the ceiling up to where the Odd Door is)

#65
Maloriar

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I found all except the red one. Thanks for that one.

#66
Eolhin

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You are welcome. *chuckle* I am fond of the red one. Charm is just a really useful effect, if one is being non-violent, and it always puts me in mind of the third Doctor.

#67
Zanxua

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I love this thing, but, for some reason, when i hit dematerialize, then a city button, it wont let me exit, just autosaves, and thats it when i click the door. Am i missing something? When i hit the randomizer it allows me to exit just fine.

#68
Eolhin

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@Zanxua:
Read the piloting directions in either the readme ("Flight Controls/Navigation, becoming a pilot"), or in the in-game manual. You hit dematerialize, then either a city, or a direction, THEN you have to hit one of the more specific buttons to tell it where in that city, or that direction, you want to go. If you chose a city, then the sub-choices are: Wayshrine, House, Enlightenment (Guilds), Trade, Center, Authorities (Castle), Worship (Temple). If you just want to go to the middle of that city, choose "Center". The sub-categories for the directions and where exactly they take you, are spelled out in detail in the readme/manual as well. Hopefully, that will get you where you want to go.

#69
Zanxua

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Yup I should have continued reading that part, hah, my bad.

#70
endor66

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It isent there




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