Start practicing on low level enemies: mud crabs are very good for practicing your block and armor skills. And don't forget to take the perks for those skils! Also small bandit camps are very doable.
Guides
Started by
Xarrian
, Feb 26 2013 01:49 AM
578 replies to this topic
#51
Posted 06 May 2013 - 07:37 AM
#52
Posted 07 May 2013 - 07:28 AM
i recommend doing companions quest line up til least first fragment to grab a quick silver wpn b4 bleak falls
#53
Posted 07 May 2013 - 10:20 AM
There's a silver katana in the first room of BFB.
#54
Posted 08 May 2013 - 08:04 AM
Easiest way to get started that I've experienced is by focusing on crafting and thieving skills. You can get to level 20 quickly and with minimal fighting. Do get a follower as soon as possible to help with the fights you do get into. Hirelings were good for this before the price jackup. As is you might try taking on Uthgerd with Gloves of Pugilist, or give a drink to Cosnak to get a cheapo follower (just speculation, haven't tried these since not started anew since hireling price increase).
Contrary to vanilla Skyrim's scaling world where starting by leveling to ~20 using crafting/thieving would be insane, in Requiem's static world it feels borderline cheat-ish an easy start. So focus your early adventuring on gathering ores, leather, alchemy components and buy petty soul gems en masse from the University (you might need to reload if you get an entry test that is impossible at low levels). Get Fiery Soul Trap early, first dungeon I did. Ironbind barrow is easy because of the allies - you just need sniping staying power to get past one big spider (patience and 200 arrows or bolt spells). Sell you products to keep on going. Selling crafted potions or buying ingredients for alchemy training I don't even do, and I restrain from the silly-lucrative enchants, as it's all cheaty-easy gold and advancement. My favorite train-potion is mudcrab+snowberry+thistle, good value and easy to obtain ingredients (plus skill training from pounding the crab out of Skyrim's wildlife).
The perks you get from leveling crafting/thieving will help as well as the stat boosts of course. And you follower does scale with you. Not to forget that you can quickly get to crafting levels ~50 and actually make good gear if you invest perks to crafting. Bleak Falls sure isn't a cakewalk with Requiem, but remember that it doesn't scale with your level.
On a side note, I did manage Bleak Falls with my first, naive Requiem game with a lvl6 breton conjurer. Jenassa and silver weapons were of limited aid, but it would have been impossible without the traps. Many of the draugr along the way were killed by falling back to traps, and all the stronger draugr in the final cave were sliced by luring them to the blades trap down the corridor (mostly one by one, so it took hours).
Also at the start of the first university quest there is an unbelievable set of "emergency supplies" for you. Those alone could easily get a low level past bleak falls if you're willing to spend them.
Edited by teemul, 08 May 2013 - 08:07 AM.
#55
Posted 08 May 2013 - 09:55 AM
In response to post #7964964. #7991121, #7998725, #7999404, #8006091 are all replies on the same post.
I have a simular build, redgaurd - heavy armor, axe, and shield + 1 perk in each respective school. My strategy was to wonder off a bit before starting a major quest. Block a lot, its quite effective and levels quick at first. Spend your next 2 perks on heavy armor and blocking again to reduce stamina cost and improve your armor rating. After that things get a lot easier. Loot and wear every piece of armor that is better then your current piece, you'll need the protection. Looted myself a full orcisch armor set on level 5, with a dwarven axe and shield.
I love to run and bash archers too! I make them miss one arrow, and then take a sprint towards them (must look quite impressive
I never did so much goalless walking before and I love it! You level up on your way and feel rewarded for the choises you make.
#56
Posted 17 May 2013 - 08:14 AM
Fire salts?
Since they are now required for dwarven smithing, which comes already at skill level 25, it seems there should be a way to find them relatively early. I like the idea of restricting the omfg amount of dwarven metal available to the player to smith with. But the salts seems to be hard to find, and high level enough, that dwarven smithing becomes just a no-go.
Not looking for very much spoilers, but basically what a requiem dragonborn would find out if he went out of his way and asked all the alchemists/wizards/smiths about fire salts. Is using Atronach Forge the only reliable way to get them? (Which seems rather high level for 25 skill - besides I'm roleplaying my current character as ideologically opposed to conjuration...)
Since they are now required for dwarven smithing, which comes already at skill level 25, it seems there should be a way to find them relatively early. I like the idea of restricting the omfg amount of dwarven metal available to the player to smith with. But the salts seems to be hard to find, and high level enough, that dwarven smithing becomes just a no-go.
Not looking for very much spoilers, but basically what a requiem dragonborn would find out if he went out of his way and asked all the alchemists/wizards/smiths about fire salts. Is using Atronach Forge the only reliable way to get them? (Which seems rather high level for 25 skill - besides I'm roleplaying my current character as ideologically opposed to conjuration...)
#57
Posted 17 May 2013 - 10:24 AM
I always thought you only need Fire Salts to make some powder in order to melt armor/weapons into Dwemer Ingots. Are they really required to get or use the Dwarven Smithing perk?
From what I've read, you get 15 powders from one Fire Salt and some other ingredients listed in the Dwarven Smithing book. So you don't need many of them. Sometimes an alchemist has one in stock.
From what I've read, you get 15 powders from one Fire Salt and some other ingredients listed in the Dwarven Smithing book. So you don't need many of them. Sometimes an alchemist has one in stock.
#58
Posted 17 May 2013 - 10:50 AM
Yeah, you need the salts for the powder to create ingots (either from scrap metal or melting down dwarven gear). Not required for the perk, but the perk is useless without dwarven ingots (other than as a stepping stone further.)
#59
Posted 20 May 2013 - 03:52 PM
Imo we should have orcish at 25 and dwarven at 50 smithing, obviously the stats should be switched as well.
#60
Posted 21 May 2013 - 07:20 AM
Hello, so i started playing this mod yesterday, and i can say it is really awesome. But i need some help.
I am starting as a Wood elf archer, and i would like to have some guidance on how to level up. Or maybe some tactis etc.!
Edited by ExEv, 21 May 2013 - 07:21 AM.



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