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#61
heckur

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In response to post #8098103.

When starting as an archer, you'll face a couple of problems:
- Wooden bows break when you're attacked with a melee weapon;
- You have little defense against melee attacks;
- Your arrows do little damage against armored figures;
- Your iron/steel arrows don't do any damage at all against undead.

To solve this, you can:
- Take a follower specialized in melee combat;
- Use conjuration to summon/raise something that atracts melee combatants;
- Use illusion to scare away everything that tries to attack you in melee
(you need adept level spells to work on Undead, or use the restoration Turn/Repel spells);
- Use slow/paralysis poison to avoid that enemies reach you.
(keep poison resistance in mind!);
- Shout them away (not really available when low level);
- Find the high ground and begin your attack from there;
- Carry a light shield and switch to melee before someone reaches you;
Taking a perk in blocking helps tremendously.
- Make sure you can run faster than the other. A light armor perk helps here.
- Have better quality arrows to have better armor penetration;
- Take an archery perk in armor penetration;
- Use silver arrows against undead;
- And probably many other things...

Have fun!


#62
ExEv

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In response to post #8098103. #8098574 is also a reply to the same post.

And what about dragons? And will i need to level up, or i can take milmurnir (i dont know if i spelled that right) at early levels?

#63
heckur

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In response to post #8098103. #8098574, #8100966 are all replies on the same post.

Dragons are heavily armored and highly resistant to poison and to their own element (a fire dragon is mostly immune to fire). So you better have some armor penetrating skills/arrows and good poison (doing damage over time works very good, as you'll need plenty of time when you start fighting them). Or perhaps some elemental arrows. The better the quality, the better the armor penetration.

It also helps to have good elemental resistance to withstand their breath attacks, or better, have good magic resistance to withstand their other shouts. As an archer you'll not using much magicka, so a dual cast (empowered) Shadow Shield (adept Illusion spell if I'm not mistaken) is a good choice to protect yourself against severe magicka and stamina drains when hit by breath or shout. The novice level Ward spell helps perfect against all dragon shouts/breath attack, _if_ you start casting it on time. Wards don't protect against stamina/magicka drain however: for that you'll need formentioned spell, the Restoration perk Focused Mind or a protecting enchantment. If you go the casting route, have some good magicka regeneration enchantment and a decent magicka pool. Since Illusion combines well with archery since the overhaul, it's a good choice.

Usually, when I'm playing an archer, the fight goes like:
- dragon flies near and I shoot an arrow
- dragon hovers and I select a ward spell
- dragon sneezes and I don't take any damage because of the ward
- dragon flies away and gets an arrow in the tail.

After a while the dragon crashes. At that moment always keep something between you and the dragon and keep pounding it with arrows. Avoid any melee contacts, because the last you see is that ugly inside of his mouth.

Your first dragon, the wounded dragon as it is called now, is easy because you got lots of help and very good potions to protect yourself. In fact, even if you do nothing but hiding in the tower, the dragon will be killed eventually. It's your second dragon that counts ;)


#64
Sku11M0nkey

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In response to post #8098103. #8098574, #8100966, #8103193 are all replies on the same post.

@ Heckur - Question does the Nord Hero bow and the Nightingale bow also break if you get hit with it as those are also both made of wood?

#65
Sku11M0nkey

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In response to post #7964964. #7991121, #7998725, #7999404, #8006091, #8006476 are all replies on the same post.

I was able to take on BFB at level 5 my second time around with a combination of Sword and board + archery and a mix of heavy and light armor. You really can't get around NOT learning archery in the beginning unless you go the mage route.

The first thing you'll want to do is get a block perk right away, toss a point into one handed and one into lockpicking (you need this to pick any kind of lock) on your way through helgen pick every single lock that is below adept, all the cages all the cell doors etc. (can't pick adept locks until you're level 50 or higher in lockpicking). That will help you level in the beginning and it gets you closer to being able to pick adept and higher locks. A few mods that will really help you out are the following: Immersive Armors, Jaysus swords, immersive weapons, Bandolier bags and pouches (a must have for requiem IMO) Immersive Patrols, Alternate start, A follower mod (UFO or AFT) and Convenient horses. And if you're hardcore I recommend adding Frost Fall and Realistic Needs & Diseases

If you have Alternate start on you'll see a campsite just outside of helgen. You can rest there get a wood axe, food and some gold/gems. Now I'm not sure if Requiem adds this or if this is a part of the immersive patrols mod but if you hang out just outside of the cave entrance eventually there will be a Falkreath guard that shows up on patrol. Save then hide in the bushes and try to take him out with your bow. He's kinda tough but if you work things right you can take him out with 3-4 shots. The other trick is to do it in such a way where you don't make the horse aggressive towards you. It might take you a few tries but if you can kill the guard without turning the horse against you then you just got yourself a free horse. With either requiem or Convenient horses you can now access the horse's saddlebags and put an unlimited amount of stuff in them.... just don't lose your horse lol.

After that there is a small bandit camp with 3 low level bandits just over the ledge to the north west of the ridge. Wait till night fall and take 2 of them out with arrows. The third one break out your shield and practice a few swings with your axe to see if you can build up some of your block/one-handed skills. from there you can roam around killing a few wolves and such but to the north east of helgen on your way to Riverwood there is Embershard Mine which is filled with mostly low level bandits. It will take you a while but you can cut your teeth on blocking/striking and that experience will fill you in on whether or not you want to specialize in heavy or light armor.

Light armor you can sneak and cast spells as well as move and swing your weapons much faster but arrows or any weapon can take you out with a quickness. Heavy armor can take several shots from archers and you'll still have a little under half your health. You can also absorb hits from swords pretty easily. However you are slower than molassas running uphill swinging them until you dump a lot of perks into heavy armor.

That experience should get you up to level 2 or 3. From there you can go about exploring around taking on other low level bandit camps or crafting your way up a few levels.

Next time you level you'll want to sink at least one point into heavy armor so you can run in the damn stuff or light armor so you can move faster (I recommend getting one in each in the beginning as moving in heavy armor is dangerous if you don't have at least 1 perk in it). Level 3 you'll want to sink a point into Smithing so you can make silver arrows. Level 4 you can sink a point into light armor or one handed. One handed makes you do more damage with 1 handed weapons, Light armor makes you move and swing weapons faster... very handy for bow work as shooting a bow in heavy armor is laboriously slow. Level 5 you'll want to get your basic alchemy on so you can make healing potions. After that level up however you see fit to work with your character.

When you go to BFB I recommend having a backup enchanted or silver weapon. Not only is it good to have just in case you get disarmed in the middle of a tussle with a draugr but, you also don't always get the Silver Katana in the first part of BFB. My first time through BFB the sword was replaced with a bound sword spell and a few other handy spells for a mage character. So don't necessarily rely on the fact that silver sword will be there for you.

I also recommend you craft some of the bandolier bags so you can carry more and carry at lest 1 extra bow because at least one enemy will ruin your day. Besides being prepared with all that and loads of healing potions you will need to use your wits to get past BFB. I was very discouraged by my first experience with BFB but now it's a really fun challenge. You really need to use strategy and craftiness to survive your first encounter in bfb. Use the draugr's slow predictable zombie minds against them. Don't try to take a bunch of them on at once. Try to separate them out. Things like taking a sneak bow shot at a draugr that's not woken up yet. While he's getting up turn and attack the one right next to you and dispatch him quickly. Then run down the hall and spring a trap on the third one. now you're left with one wounded draugr that you can focus your full attention on. Don't be afraid of dying often and quick saving often... just make sure you alternate between hard saves and quick saves so that you don't get yourself into a quick save pickle (I.E. quick saving a split second before an arrow hits you in between the eyes)

Anyway I hope that helps and Good luck!




#66
Sku11M0nkey

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In response to post #7608028. #7610262, #7610776 are all replies on the same post.

Hey if you ain't cheatin you ain't playin. The history books are written by the survivors of the battle not the one's who fought the fairest lol.



#67
Sku11M0nkey

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In response to post #7824564.

Isn't that a mod? I don't think that's a vanilla game armor...

#68
Sku11M0nkey

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In response to post #7458163.

If you're using Jaysus swords or any of the immersive weapons mods leveling smithing is easy. Smithing a "hunting knife" over and over again will net you plenty of exp until you get dwarven smithing down. Once you get to dwarven smithing just make bows like it's your job. Then take everything over to the enchanter and enchant it with Absorb health and you'll have ridiculously high valued items. Then go improve them to get more smithing xp. Then sell them so you can pile all of your gold into a big room and swim in it like scrooge McDuck!


#69
heckur

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In response to post #7458163. #8117767 is also a reply to the same post.

After reading your post I doubt you have measured smithing in plain Requiem:
- Ogerboss posted a formula a couple of weeks ago, which states you get more experience with creating one expensive item than with multiple cheap items;
- You mentioned nails and hinges. Is that from the Hearthfire DLC? I've never seen them.
- You didn't mention the need of a special powder that is required to melt dwemer stuff into ingots. This powder has fire salts as one of the ingredients, which is rather rare and makes it difficult to create lots of dwemer ingots.


#70
digitalgalt

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In response to post #7935198. #7938942, #7939065, #7940429, #7940431, #7942873, #7951329 are all replies on the same post.

Using a Redguard with axe and shield at level 35 I wasn't able to beat this dragon. I have the Butterfly mod and 60 points in alchemy - giving me 1500 point DOT poisons. No way to kill this dragon. Absolutely no way at all. Maybe when I am level 100?




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