YouTube Animated cloths teaser
Request: Vader's armor
Started by
piotr30
, Dec 31 2008 06:27 PM
59 replies to this topic
#11
Posted 01 January 2009 - 08:18 PM
#12
Posted 02 January 2009 - 08:50 AM
Thanks! I'll see these, I'll probably only have to tweak a handle mesh when I already have the blade.Sabers are painfully easy to create
. Check out Dwemer Plasma Blades or perhaps my Black Lightsaber. There are others too.
@piotr30
The cape can be really easily moveable when it's rigged to the tail bones, I know the animated clothes skeleton but that's another project for me waaay later on. Sounds could affect all NPC's when I havn't ever scripted anything. I'll look at fine details once the suit and saber is ready.
#13
Posted 02 January 2009 - 10:36 AM
Thanks everyone. @ Vipresa: so, I understand, that the cape will move? Is that right? One more question: will you send it to Tesnexus? and one more question: when the mod will be ready? How du You think? Best wishes.
#14
Posted 02 January 2009 - 01:39 PM
My thoughts exactly, if you've got a blade handy then the rest is merely a point'n'click adventure. I'm actualy surprised that you picked up doing armor before even trying to do weapons because they're just so much easier to create. No skeleton importin and no rigging or anything of the sorts. You just have to whip up the model, UV unwrap it, give it a texture, collision and that's it. All ready for exporting, some tweaking of the materials in nifscope, placing in the CS and testing in game.Thanks! I'll see these, I'll probably only have to tweak a handle mesh when I already have the blade.Sabers are painfully easy to create
. Check out Dwemer Plasma Blades or perhaps my Black Lightsaber. There are others too.
#15
Posted 02 January 2009 - 03:40 PM
And: the armor has to have stats like deadric. Looks like on that screen or better(if you can). And don't forget about the cape! Moving cape, if you can.
#16
Posted 02 January 2009 - 04:15 PM
That simple? Havok and mesh? OK, Then it'll go just fine (I knew it didn't need rigging as particles could be placed on weapons..) Thank you!My thoughts exactly, if you've got a blade handy then the rest is merely a point'n'click adventure. I'm actualy surprised that you picked up doing armor before even trying to do weapons because they're just so much easier to create. No skeleton importin and no rigging or anything of the sorts. You just have to whip up the model, UV unwrap it, give it a texture, collision and that's it. All ready for exporting, some tweaking of the materials in nifscope, placing in the CS and testing in game.Thanks! I'll see these, I'll probably only have to tweak a handle mesh when I already have the blade.Sabers are painfully easy to create
. Check out Dwemer Plasma Blades or perhaps my Black Lightsaber. There are others too.
@piotr30
Yes, It'll be hosted on nexus. And If I'm not encountering any errors, one week or so. As some of these meshes are already done, They just need conversion to the male body. And then ofcourse retexturing.
#17
Posted 02 January 2009 - 06:18 PM
Great! I wish You good work, Vipresa.
#18
Posted 02 January 2009 - 09:53 PM
The Apprentices' clothing would be pretty sweet too...
#19
Posted 02 January 2009 - 10:20 PM
If apprentice too, make 2 versions. I will download this without him.
I hate TFU, cause it isn't for computers.
#20
Posted 02 January 2009 - 10:21 PM
If apprentice too, make 2 versions. I will download this without him.
I hate TFU, cause it isn't for computers.



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