This is something that was made for Oblivion a long time ago. In essence a mod who skips all the "nonskippable" parts and start you off at the last characterediting screen before leaving the vault.
There are quite the few variables and choices to be made before you get to the vault exit and im still learning the basics so im not really up for doing this myself yet, tough it would help immensly when restarting the game to test new mods etc by speeding up the beginning stages.
Anyone else believe this would be useful? Would it be possible to make an ingame list at the end where you choose what choices you "would" have made if you had played normally?
Skip Birth and Childhood mod
Started by
Egosum
, Dec 31 2008 11:29 PM
6 replies to this topic
#1
Posted 31 December 2008 - 11:29 PM
#2
Posted 01 January 2009 - 12:08 AM
I would sugget to past over the needed scripts from earlyer scripts and then change the starting trigger to spawn you outside the vault door and set the quest stage for the esquape stage to gotten out and the vault door locked.
#3
Posted 01 January 2009 - 01:26 AM
Looking at it and it got someting to do around CG00*
I do not really understand the following parts and the connections, but meh i have yet to learn scripting anyway.
I do not really understand the following parts and the connections, but meh i have yet to learn scripting anyway.
#4
Posted 01 January 2009 - 01:37 AM
You do know that the game automaticaly makes a save when you leave the vualt? If you load it again later you can choose your race, gender, skill and stats, so why not load up one of them?
#5
Posted 01 January 2009 - 05:13 PM
Because Fussy, if i delete mods, change them or add new mods that saved game would bring a high risk of getting trashed. This was thought of to speed up making a pure restart of the game.You do know that the game automaticaly makes a save when you leave the vualt? If you load it again later you can choose your race, gender, skill and stats, so why not load up one of them?
To Del_diablo. Indeed, if i knew how to manage those scripts i would have done it myself, however im only a beginner at modding and after a few hours work all i got was a corrupt Basegame esp.
#6
Posted 01 January 2009 - 05:19 PM
You do know that the game automaticaly makes a save when you leave the vualt? If you load it again later you can choose your race, gender, skill and stats, so why not load up one of them?
How are we going to use that without someting like Wyrebash?
#7
Posted 01 January 2009 - 07:31 PM
You do know that the game automaticaly makes a save when you leave the vualt? If you load it again later you can choose your race, gender, skill and stats, so why not load up one of them?
How are we going to use that without someting like Wyrebash?
It saves just before you leave the vault at the end of the tutorial. If you load from that save, the first thing it does is open the menu for adjusting your character. It's part of vanilla, Wryebash wouldn't be needed.
As far as a mod basically skipping the tutorial, it's already been done: Faster Growing.



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