i'm making my own little combat overhaul mod (yeah, i dont like all those existing mods for different reasons ) and i'm stuck with speedmult actor value.
The problem is - changed value doesn't come in action instantly. In my mod speedmult depends on stamina percentage (at 0-30% stamina speedmult is (base speedmult)/2, at 80-100% stamina speedmult isn't altered and at 30-80% stamina speedmult is lowered by 1 for each percent of stamina loss under 80%). And the biggest disappointment is that movement speed is calculated from speedmult only when you switch to walk/run, block, attack or do-whatever-else-than-running. This results in actors running at 50% speed with higher than 30% stamina, unless they take any action. Does anyone knows any workarounds?