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Merciless - An Enhanced Strategic Experience


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#721
Vinterdimma

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I just get the feeling that all mods now say "add more choices" but end up as "you didn't do this, that's why you failed". I really like the added variety, but it also turns out the game became too hard to play.

#722
Commpilot

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OK this is just playing Merciless 1.5 Beta for an hour, after playing Warspace 1.75 Classic from Start to finish. I quit playing Merciless 1.5 Beta when I couldn't put the Arc thrower in the pistol slot.

 

The Plasma weapons cause to much fire damage and blocks doorways so you can't proceed further.

Why would "Opportunist" be the first sniper perk??? Headshot or snapshot should be the first two perks. It looks like squad sight is given by default but works intermittantly.

The laser sight tech info image is the alien grenade.

The aircraft abort button is delayed to much, takes 2 to 3 seconds before disengaging.

The chance of shootdown with Avalanch missles is to low, went 4/4 scout UFO's destoyed rather than shot down, had to reload a save.

The Enemy overwatch accuracy is WAY to high and with a pistol yet. Hit all four of my guys every time for 3 turns straight.

 

And this was just the first hour.


Edited by Commpilot, 28 June 2013 - 06:15 AM.


#723
Yzaxtol

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In response to post #8347442.

a) v1.5 BETA feedback goes in the v1.5 BETA feedback Forum

b) Plasma actually deals less environment destruction then before other than that it has been unmodded in regards to setting up fire in the doorway, that would have still happened in Warspace/Vanilla

c) Headshot and Snapshot ONLY work for sniper rifles, and because all classes can use all weapons it didn't make any sense to grant Snipers Sniper rifle only perk choices, because that would have defeated the point in granting them more weapon chocies

d) all extra items have their tactical info image as the alien grenade, that's why it's still in beta

e) the Abort button is un-modded and working as intended like vanilla

f) if Avalanche is blowing up UFOs constantly the detonation value needs tweaking

g) enemy overwatch obey the same -20 aim penalty so you just got very unlucky

#724
Yzaxtol

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In response to post #8346424.

The mod was designed for Classic difficulty mainly as I have a very limited pool of testers most of which are in the Classic, Impossible difficulty categories,

If you want a version of Merciless that's less intense I can start working on multiple varieties of Merciless to cater to different tastes, however I tend not to design these variants unless I've been requested to do so.

#725
Vinterdimma

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In response to post #8346424. #8347570 is also a reply to the same post.

That's great of you, but isn't it possible to just change the difficulty settings so that when you select in game, like the aliens aren't as good? I don't want you to go through too much work just for me. (Unless more people are asking for it :D )

Edited by Vinterdimma, 28 June 2013 - 06:57 AM.


#726
Yzaxtol

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In response to post #8346424. #8347570, #8347608, #8347769 are all replies on the same post.

Unfortunately the Damage Reduction ,Regeneration and Alien Progression modlet cannibalised the Easy/Normal difficulty settings. I can however just copy and paste my current .ini files and reduce alien stats en-mass. And it will show up in the installation as an easier option.

Edited by Yzaxtol, 28 June 2013 - 07:32 AM.


#727
Vinterdimma

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In response to post #8346424. #8347570, #8347608, #8347758 are all replies on the same post.

Wow, if it's that easy for you, yeah I'd love it. Because I really would like to play it and enjoy it, and not just be crushed and humiliated. Maybe it's easy to make a tool you can use that updates the versions for you, so you enter a main value, and it updates whatever version you like with the modifers you defined in the tool? I forgot how to code in C# else I guess I could have made one for you myself.

#728
Commpilot

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In response to post #8347442.
 

a) v1.5 BETA feedback goes in the v1.5 BETA feedback Forum

 

It would have been nice to direct me there.

b) Plasma actually deals less environment destruction then before other than that it has been unmodded in regards to setting up fire in the doorway, that would have still happened in Warspace/Vanilla

 

Maybe but I don't remeber plasma weapons starting fires only explosives. I see a lot more collateral damage in this mod, could that be it?

c) Headshot and Snapshot ONLY work for sniper rifles, and because all classes can use all weapons it didn't make any sense to grant Snipers Sniper rifle only perk choices, because that would have defeated the point in granting them more weapon chocies

 

Your kidding right? Snapshot is an early Heavy perk, so there is no need for the Sniper.  I will just  field all Heavy Snipers with an Aaron Rogers arm.

d) all extra items have their tactical info image as the alien grenade, that's why it's still in beta

 

What about the Arc Thrower

e) the Abort button is un-modded and working as intended like vanilla

 

Its not unmodded the Plasm bolts fire at least 3 times faster in this mod.

f) if Avalanche is blowing up UFOs constantly the detonation value needs tweaking

 

Cannon works Good.

g) enemy overwatch obey the same -20 aim penalty so you just got very unlucky

 

Never did that in Warspace, and could someone explain that stupid High Cover  40% aim penalty when I am at the same level or even higher using Archangel armor?

 



#729
Vinterdimma

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Here's an idea that struck me just now, people consider snipers to be so overpowered, and so they get nerfed down. But one way, if possible, could be that instead of nerfing them down too much, just make them much more rare instead. Well, it's an idea atleast. :)

#730
Yzaxtol

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In response to post #8347904.

a) Click on the FORUMS on the top of the page, or the new Link in the stickied post that says in HUGE letters:

PLEASE USE THE V1.5 BETA FORUM FOR V1.5 BETA FEEDBACK.
HERE

THANKS




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