Actually...i'd like to see Subcatagories under the catagories...ie...
Body Modifications
CBBE
UNP
Vanilla
Hair
Feet
Beards
Warpaints
Face
Also...making a new "catagory" and renaming the catagory is still "buggy"
NMM 044.2 fix release
Started by
Dark0ne
, Mar 11 2013 05:29 PM
209 replies to this topic
#191
Posted 18 March 2013 - 05:18 AM
#192
Posted 18 March 2013 - 05:24 AM
The "add catagory" and renaming that new catagory are still slow and buggy. Click on the link and it just puts a NEW1 in the list without telling the user that it even added it. I ended up with 10 empty NEW thingys. A slow doubleclick to change the name took bout 3 seconds and after hitting enter to change the name crashed NMM a few times till it took. Instead of the side panel combined link, perhaps a separate Make New Catagory button and perhaps a need to add it to the tools dropdown as Add Catagory and have an option box for BOTH options to pop up with the NAME OF NEW CATAGORY entry box available.
#193
Posted 18 March 2013 - 05:30 AM
"Get Online Info" button...opens a box with updates and screen pic option.. basic stuff... BUT.. if the box can actually SHOW the html link to the nexus page is there a way of actually having NMM SAVE that page as a reference and use it for the NMM information itself?
#194
Posted 18 March 2013 - 05:31 AM
yup. tried it 8 times. works great.
#195
Posted 18 March 2013 - 05:32 AM
"Batch uninstall and install" not available yet
"Batch delete" not available yet.
"Batch delete" not available yet.
#196
Posted 18 March 2013 - 06:50 AM
"Doubling Mods" is still happening...even after exiting and restarting NMM it's actually adding a 3rd copy as available to be installed. LoL..hold on...
Ok.. now a 4th...ok.. there's actually only ONE mod in the NMM folder but it's showing multiples in NMM. This test is done with an uninstalled mod. So far only one installed mod has been reduped...uh... that one is EZ2C something or other. LoL.
Ok.. now a 4th...ok.. there's actually only ONE mod in the NMM folder but it's showing multiples in NMM. This test is done with an uninstalled mod. So far only one installed mod has been reduped...uh... that one is EZ2C something or other. LoL.
#197
Posted 18 March 2013 - 06:52 AM
it's a royal pain having to actually delete them one by one thru NMM ... really need that BATCH delete of selected files LoL
#198
Posted 18 March 2013 - 07:07 AM
Suggestion for implementation would be alphanumerically for the options...if they're already uninstalled then a basic batch delete wouldnt really do any damage.
For Deleting mods it'd be good if NMM made note that hey.. THIS MOD IS STILL ACTIVE, DO YOU REALLY WANT TO DELETE IT? Yes/No
For Deleting mods it'd be good if NMM made note that hey.. THIS MOD IS STILL ACTIVE, DO YOU REALLY WANT TO DELETE IT? Yes/No
#199
Posted 18 March 2013 - 07:09 AM
Did a batch delete in the NMM Mods folder, Ran NMM again and at least it doesn't crash now or hang with an error message BUT.. it still shows the deleted mods as AVAILABLE in NMM. When attempting to "install" the mod THEN it CTDs to desk with an error message.
#200
Posted 18 March 2013 - 07:33 AM
"Uninstall all active mods" works...BE WARNED...if you have a lot or really LARGE mods... it can take an hour or 2 for this function to finish. If you mess with NMM WHILE it's working on it you'll crash NMM AND your game.
A BIG warning message should pop up if this function is used. That or just a batch option mode with the same warning message.
A BIG warning message should pop up if this function is used. That or just a batch option mode with the same warning message.



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