Dragon Captions Fort Akatosh
A full funtioning imperial legion fort, perfect to rollplay an imperial legionnaire, like it was possible in
Tes3 Morrowind.
Requires the Dragon Captions CUOResource Pack and "The Elder Council" made by Giskard.
Under the sign of the dragon - Fort Akatosh Redux -
Started by
Site Bot
, Jan 07 2009 07:23 PM
780 replies to this topic
#1
Posted 07 January 2009 - 07:23 PM
#2
Posted 07 January 2009 - 07:57 PM
thx Lazic
I am not using Fcom myself but I think it should be ok...as long as your mods are compatible with the elder council mod there should be no problem...
have fun...
onra
I am not using Fcom myself but I think it should be ok...as long as your mods are compatible with the elder council mod there should be no problem...
have fun...
onra
#3
Posted 07 January 2009 - 09:20 PM
Indeed a mod worth trying and expanding. And if I think better something that's never been done before. Keep up the good work and thanks for sharing.
p
p
#4
Posted 07 January 2009 - 10:07 PM
AWSOME! Being a member of the military I like the small things that come into play that make this mod more life like. Imperial Bridge Inn sign being on of them! ha
Keep up the good work!
Keep up the good work!
Edited by go2kant, 07 January 2009 - 11:11 PM.
#5
Posted 07 January 2009 - 10:28 PM
@forsaken_epicentre
thx for the nice comments :-)
...yeah right it is more more based on a roman castellum than a medieval citadel...my thoughts were that the empire needs no real stronghold in the heart of the empire...and as the legion is based on the roman legion ..i build it more roman stylish :-)
there are a lot of addons planned...couriers, signal light towers, patrols, supply convois...even legions from other provinces..all things which will make the legion feel allive...mabe the one or other modder will create some stuff based on it....would be nice....
cheers
onra
thx for the nice comments :-)
...yeah right it is more more based on a roman castellum than a medieval citadel...my thoughts were that the empire needs no real stronghold in the heart of the empire...and as the legion is based on the roman legion ..i build it more roman stylish :-)
there are a lot of addons planned...couriers, signal light towers, patrols, supply convois...even legions from other provinces..all things which will make the legion feel allive...mabe the one or other modder will create some stuff based on it....would be nice....
cheers
onra
#6
Posted 08 January 2009 - 09:28 AM
thx very much tiber septim
if you like, feel free to use FA for your own mod ideas as well...for example...by talking to the officers (general, legion writer and field officer) you will notice that there seems to be conlict between the imperial legion and chancellor Ocato...maybe the legion would like to see general esdrecus as the new emporer....so enough background for new exiting quests...
btw..if needed we can assist you with voice acting....
cheers onra
if you like, feel free to use FA for your own mod ideas as well...for example...by talking to the officers (general, legion writer and field officer) you will notice that there seems to be conlict between the imperial legion and chancellor Ocato...maybe the legion would like to see general esdrecus as the new emporer....so enough background for new exiting quests...
btw..if needed we can assist you with voice acting....
cheers onra
#7
Posted 11 January 2009 - 10:59 PM
Now thas a REAL IMPERIAL FORT!!!
If you could scatter a few of them throughout all of Cyrodiil, together with some extra quests supporting the Imperial Legion feature of TEC by Giskard (so that for example you earned your ranks and pay by doing those quests instead of just by patroling), like back in Morrowind, it would be perfect!
For the moment I'm going to try this mod and see how well you've done.
Keep up the good work you guys!
One minor thing, doesn't have to do with this mod: just noticed the bizarre silver shortsword on the legionnaire in pic nš3? hint: get the unnoficial oblivion patch to fix that and thousands of other bugs. I would also suggest you to use the UOP in your mods, not making your mods dependant on it but, for example, if you edit something in a vanilla cell edited by the UOP, your mod will carry forward the UOP fix (like cell name, lightning, item placement, etc...) instead of overwriting that fix with vanilla data.
It won't be neccesary in most cases but it will help to avoid vanilla bugs in other big mods that deal with vanilla stuff.
If you could scatter a few of them throughout all of Cyrodiil, together with some extra quests supporting the Imperial Legion feature of TEC by Giskard (so that for example you earned your ranks and pay by doing those quests instead of just by patroling), like back in Morrowind, it would be perfect!
For the moment I'm going to try this mod and see how well you've done.
Keep up the good work you guys!
One minor thing, doesn't have to do with this mod: just noticed the bizarre silver shortsword on the legionnaire in pic nš3? hint: get the unnoficial oblivion patch to fix that and thousands of other bugs. I would also suggest you to use the UOP in your mods, not making your mods dependant on it but, for example, if you edit something in a vanilla cell edited by the UOP, your mod will carry forward the UOP fix (like cell name, lightning, item placement, etc...) instead of overwriting that fix with vanilla data.
It won't be neccesary in most cases but it will help to avoid vanilla bugs in other big mods that deal with vanilla stuff.
Edited by miguick, 11 January 2009 - 11:09 PM.
#8
Posted 15 January 2009 - 12:47 PM
the past week I have had this mod, a had few problem but any work them out. I personally really enjoy the look of this mod. I am such a fan of history, makes me revel in the idea that can spin off of this mod. Roman style arches along the road ways named for different great people in the Empires history. Just like Arch of Constantine in Rome itself
from the yellow road seem that a Roman arch is needed just before you make to the fort. Maybe a little caption that tells who is arch honors for there service for the Empire.
in saying that it also seem that a grand archway in front of the imperial city. Just in front of Weye, Something like the Brandenburg gates, Imperial site none the less even if it isnt of roman design. It just seem suiting
from the yellow road seem that a Roman arch is needed just before you make to the fort. Maybe a little caption that tells who is arch honors for there service for the Empire.
in saying that it also seem that a grand archway in front of the imperial city. Just in front of Weye, Something like the Brandenburg gates, Imperial site none the less even if it isnt of roman design. It just seem suiting
#9
Posted 15 January 2009 - 04:15 PM
@forsaken_epicentre
this is a very good idea...I will discuss this with our modelmaker to see what is possible...as well I just have the villa in mind...
but at the moment I want to finish first the addons and upgrades for fort akatosh which were planned since a long time, but did not find their way in the first release cause I was too busy with other things (like the resource pack)
cheers
this is a very good idea...I will discuss this with our modelmaker to see what is possible...as well I just have the villa in mind...
but at the moment I want to finish first the addons and upgrades for fort akatosh which were planned since a long time, but did not find their way in the first release cause I was too busy with other things (like the resource pack)
cheers
#10
Posted 17 January 2009 - 03:35 PM
http://img.photobuck...nModManager.jpg
EDIT
Turns out I needed the esm for the fort >.<. I got it working now
Edited by Kenex_kil, 17 January 2009 - 06:49 PM.



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