This mod looks really cool. However I keep running into problems, at the fort most of the NPCs are dead. They spawn high in the sky and fall to the their deaths when I'm in or near the fort. One other problem Im having with the mod is that the tents in the camp are invisible! http://img.photobuck...ScreenShot6.jpg Any ideas on how to fix em?
Under the sign of the dragon - Fort Akatosh Redux -
Started by
Site Bot
, Jan 07 2009 07:23 PM
780 replies to this topic
#11
Posted 25 January 2009 - 02:14 AM
#12
Posted 26 January 2009 - 12:11 PM
@ kenex_kil
you have to install :
1. fort akatosh esm.
2. fort akatosh esp.
3. fort aktosh soundfiles
4. the complete !!!! DC CUOResourcePack with all packs
which means the 3 new ones (7,8,9) and the 6 old packs
released by giskard (link in the mod description)
you must have installed the elder council mod ( by giskard
link in the mod description)
load order
fort akatosh esm must be in load order after the
CUO resourcepack esm
fort aktosh must be in load order after all CUO mods (the
eleder council)
All resources used in this mod are a) original oblivion
content or b) from our resourcepack...so there should be no
problem...
this mod is not compatible (for the moment) with new roads
and bridges..and any other mod which edits the same cells..
if you still have problems with one of our mods please
visit our forums ...there will always be someone who is
able to help you....
http://dragoncaption....proboards.com/
cheers onra
you have to install :
1. fort akatosh esm.
2. fort akatosh esp.
3. fort aktosh soundfiles
4. the complete !!!! DC CUOResourcePack with all packs
which means the 3 new ones (7,8,9) and the 6 old packs
released by giskard (link in the mod description)
you must have installed the elder council mod ( by giskard
link in the mod description)
load order
fort akatosh esm must be in load order after the
CUO resourcepack esm
fort aktosh must be in load order after all CUO mods (the
eleder council)
All resources used in this mod are a) original oblivion
content or b) from our resourcepack...so there should be no
problem...
this mod is not compatible (for the moment) with new roads
and bridges..and any other mod which edits the same cells..
if you still have problems with one of our mods please
visit our forums ...there will always be someone who is
able to help you....
http://dragoncaption....proboards.com/
cheers onra
Edited by onra, 26 January 2009 - 07:13 PM.
#13
Posted 27 January 2009 - 07:13 PM
Ive been trying to install the upgrade resource pack and my game always screws up. Is there a site where I can get the correct installation procedure. I end up with 'missing name' items in the inventory... my characters stats like health, fatigue, magic won't fill up to the maximum. TIA for any help. This mod looks awesome.
#14
Posted 27 January 2009 - 10:59 PM
@ricksamick
I think it will be the best to visit our forums..
there are always people around who will answer your
questions :-)
I guess you need help with the install of the
resourcepack and maybe with your load order as well...
http://dragoncaption....proboards.com/
cheers
onra
I think it will be the best to visit our forums..
there are always people around who will answer your
questions :-)
I guess you need help with the install of the
resourcepack and maybe with your load order as well...
http://dragoncaption....proboards.com/
cheers
onra
#15
Posted 23 February 2009 - 07:11 PM
How come Elder Council 2.0 is blocked from public viewing when it is required ta have it installed to use Fort Akatosh? Isn't that kinda counter productive? Same thing with Guards of Cyrodiil.
So, when will I/we be able to download these mods again? I really love these mods and I want them to work properly.
So, when will I/we be able to download these mods again? I really love these mods and I want them to work properly.
#16
Posted 23 February 2009 - 07:28 PM
hey dreadcore
guards of cyrodiil is avaible now and DC The Elder Council will be availble today as well...
cheers
guards of cyrodiil is avaible now and DC The Elder Council will be availble today as well...
cheers
#17
Posted 23 February 2009 - 07:49 PM
onra
Thanks for the quick response! I'll check in again in a few hours
Thanks for the quick response! I'll check in again in a few hours
#18
Posted 23 February 2009 - 10:14 PM
Hi
Any news regarding the patch with New Roads and Bridges?
cheers
Any news regarding the patch with New Roads and Bridges?
cheers
#19
Posted 23 February 2009 - 11:16 PM
Hi
Any news regarding the patch with New Roads and Bridges?
cheers
I am waiting for the same thing, else I won't be able to use this mod, the new roads and bridges are staying in my game, they're far too convenient to miss now.
#20
Posted 24 February 2009 - 12:27 AM
hey onra i think i messed up a little bit and i am not getting the best out of the 3-pack(elder council/fort akatosh/guards of cyrodiil).i had giskard elder council installed i was viscount and trooper, then overwrote it with DC elder council and installed FA and GoC. first problem is that as i already had the legion cuirass it didnt update to the version that has the cloak.next, i received the message me ordering me to report at fort akatosh.i did so speaked with the commander and he redirected me to speak with a guy he asked me my rank i replied trooper, and he told me to check the chest for my orders and keys.problem was that in the chest there were already all the keys(troopersx2, liutenant,sergeant,corporal),the first orders, a note telling me that i could assist the cult after middnight(which was supposed to be accesible after becoming corporal only), and another note i dont remember. the first order told me to patrol certain buildings how does the patrolling begin/is done?
sorry to trouble you with this issues just a few hours after the release.thanks for the 3-set of great mod and to all DC.
sorry to trouble you with this issues just a few hours after the release.thanks for the 3-set of great mod and to all DC.



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