Quick Start
This mod starts a New Game off at the beginning of the Escape! quest, skipping the entire beginning sequence from birth to just after the GOAT Exam.
Quick Start
Started by
Site Bot
, Jan 09 2009 08:10 PM
21 replies to this topic
#1
Posted 09 January 2009 - 08:10 PM
#2
Posted 10 January 2009 - 02:31 AM
Wanted to send out a great big thanks! I just so happened to be starting a new file tonight and this was perfect timing. Now if you could just figure out a way to stop it from showing the opening scenes ;-0
#3
Posted 20 January 2009 - 11:08 AM
1240 Views, 390 downloads and... 2 comments?
Wow.
But all taht aside, this is a good mod for me because I'm vursed with a bad system, forever having to delete game saves. So yeah, I restart A LOT.
Wow.
But all taht aside, this is a good mod for me because I'm vursed with a bad system, forever having to delete game saves. So yeah, I restart A LOT.
#4
Posted 22 January 2009 - 06:30 AM
Good mod- takes out the monotonous stuff of rolling a new character. Doesn't let you get the Medice bobble during chargen though.
#5
Posted 23 January 2009 - 12:46 AM
Bug...restarting again and again with the same install makes the special and race menus not come up..have to wait until exiting the vault to do that
#6
Posted 11 February 2009 - 09:29 PM
@mrfun13, you can grab the Bobblehead during the Escape! quest. It's on the desk in the doctor's office, near Stanley.
@PaganThunderGod, that's an odd glitch. I may be able to make a version of the .esp that changes the way those menus appear but that's the only solution I can think of. Is anyone else having this problem?
@sabin, Thank you, I'm glad you like it =)
@PaganThunderGod, that's an odd glitch. I may be able to make a version of the .esp that changes the way those menus appear but that's the only solution I can think of. Is anyone else having this problem?
@sabin, Thank you, I'm glad you like it =)
#7
Posted 06 March 2009 - 05:10 AM
This mod is absolutely PERFECT, well done.
#8
Posted 13 March 2009 - 08:06 PM
This is EXACTLY what I was looking for. Great job
#9
Posted 20 March 2009 - 11:40 PM
@mojodajojo:
Not that I want to attack this mod, I still see the need for it for some people, therefore I rated it fairly high.
But I just want to respond to your argument, which I don't think holds true against what I've mentioned earlier.
That means, you can just make a savegame at the exact moment this mod would get you to. Problem solved.
So really the only reason to use the mod is if you want every new game to start at the beginning of the Escape! quest AND(!) be able to customize the stats immediately at the beginning of that quest.
But that's not really an argument against the saving method, because you're not really able to use these beginner stats the way you do once you're outside of the vault.
Or in another way: the beginner stats don't really affect what happens in the vault.
I'm just thinking practical here since I'm using many mods and tend to think about which mod I really need and which one is redundant. And with redundant I just mean that you can achieve the same with onboard methods while not being more complicated than the respective mod.
Like, in this instance, just making a permanent savegame at a certain point.
Not that I want to attack this mod, I still see the need for it for some people, therefore I rated it fairly high.
But I just want to respond to your argument, which I don't think holds true against what I've mentioned earlier.
That means, you can just make a savegame at the exact moment this mod would get you to. Problem solved.
So really the only reason to use the mod is if you want every new game to start at the beginning of the Escape! quest AND(!) be able to customize the stats immediately at the beginning of that quest.
But that's not really an argument against the saving method, because you're not really able to use these beginner stats the way you do once you're outside of the vault.
Or in another way: the beginner stats don't really affect what happens in the vault.
I'm just thinking practical here since I'm using many mods and tend to think about which mod I really need and which one is redundant. And with redundant I just mean that you can achieve the same with onboard methods while not being more complicated than the respective mod.
Like, in this instance, just making a permanent savegame at a certain point.
Edited by blablablubb, 20 March 2009 - 11:42 PM.
#10
Posted 14 June 2009 - 10:04 PM
I don't know if it's just my computer or something, but when I try to start a new game with this mod, I start out in the Jefferson Memorial with Doctor Li and Dad, then jump to the Escape! quest without getting to customize my character, along with the You're SPECIAL! book being unable to activate. Please fix this or tell me what I'm doing wrong!



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