Jump to content

Photo

The Rockwell Pursuit


  • Please log in to reply
1176 replies to this topic

#561
Lilreaper98

Lilreaper98

    Stranger

  • Members
  • Pip
  • 1 posts
When I try to go into the bar in Goodsprings it just crashes my game! I've tried reinstalling the mod but I don't know what else to do!

#562
tallfreak123

tallfreak123

    Stranger

  • Members
  • Pip
  • 3 posts
Hi, I have another problem. I find that after the last cut scene, before going to the top of the infrastructure, all my companions get dismissed. I have the multiple companion mod, is this crashing with this mod? Thanks for your help.

#563
TangoDown71

TangoDown71

    Fan

  • Members
  • PipPipPip
  • 394 posts
when will we see the next patch and what changes will it include?

#564
DylanHollis

DylanHollis

    Fan

  • Members
  • PipPipPip
  • 476 posts
In response to post #7872889.

I don't set dates for my patches - because I never make deadlines, especially now because I am currently occupied with other projects.

However when It does come along, I will be:

-Balancing the Anti-Tantrum Shotgun
-Balancing Sergeant Crockers and General Gunther
-Fixing Spelling Errors
-Hopefully fixing the incompatibility for Goldwater and 'FOOK' but I might just have to say that it's completely incompatible
-And fixing a bunch of little mini hiccups along the way.

Not much else to do really. The Mod's pretty secure at this point.

#565
maximkovalenko

maximkovalenko

    Regular

  • Members
  • PipPip
  • 68 posts

I'm getting the Goldwater doesn't have a voice bug as well....and unfortunatley I am not running FOOK. 


Spoiler


Edited by maximkovalenko, 21 April 2013 - 01:37 AM.


#566
DylanHollis

DylanHollis

    Fan

  • Members
  • PipPipPip
  • 476 posts
In response to post #7874095.

Hrmm, Put the Rockwell Pursuit right after your DLC's and try that.
If you have already and that didn't work, let me know. Then I'll do some more digging around.

#567
maximkovalenko

maximkovalenko

    Regular

  • Members
  • PipPip
  • 68 posts
In response to post #7874095. #7874613 is also a reply to the same post.

I just tried it, and unfortunately no joy. Everybody else is coming through loud and clear, and I also double checked and made sure that all of Goldwaters sound files were there too. No luck.

#568
DylanHollis

DylanHollis

    Fan

  • Members
  • PipPipPip
  • 476 posts
In response to post #7872684.

This area of the mod is very GPU intensive due to all of the NPC's in use. You will find that some companions will be kicked temporarily using a failsafe script to prevent your rig from crashing, upon entering another area they should return however.

If you are crashing anyways, try dismissing more companions. How many do you have?

#569
DylanHollis

DylanHollis

    Fan

  • Members
  • PipPipPip
  • 476 posts
In response to post #7871821.

Instead of reinstalling, try re-downloading then reinstalling without NMM.

Sometimes downloads can become corrupted depending on your broadband.

#570
in610

in610

    Journeyman

  • Supporter
  • Pip
  • 37 posts
Just finished the mod,I didn't expect such an ambitious and large quest,better than some of the official DLC's. Hope to see more of the Rockwell group in the future. On a side note,I liked the inclusion of some mutants from STALKER,makes me wonder what the Zone would be like in the Fallout universe. Might make for an interesting mod.




Page loaded in: 1.293 seconds