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#41
B1gBadDaddy

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In response to post #8968162.

Some good thoughts there :) Firstly there aren't any more contracts for horse hides in the latest version, that was an issue on my end after using real wildlife Skyrim for so long, forgetting without that mod wild horses are rare if non existent.

The problem i have is the mod isn't finished, so to be truthful once the player has finished the jarl approval quests they will be busy at the main hall, when that's finished. So skinning animals will be an activity to do before returning to the main hall.

And lastly about the pay, i considered it greatly and tried to use a more realistic pay scale. Although you're doing the work, how much would a smith really pay you for it, taking into account the smith only makes X amount of gold for each skin. If i rewarded you with say 200 gold for returning 4 deer hides, that's more than twice what they're actually worth. It's all about finding a balance, and its like that with other things. I try to do it in a way that makes sense in the world :)

Edited by B1gBadDaddy, 31 August 2013 - 07:46 AM.


#42
ric7202

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This is a fantastic mod!! The removal of the black screen when you take carcasses was a great improvement. Even better would be if one could remain crouched/hidden while taking carcasses. As my survival relies heavliy on not being seen (sneaky type, you know), it feels a bit stupid that I´m forced to stand up suddenly, even more so if there are dangerous creatures/foes close by. If you´re doing a MCM version, it could be a toggle-option perhaps? I don´t think it would be unrealistic to be able to stuff your backpack full of carcasses while remaining hidden.

You´re doing a great job with this mod. Playing a khajiit-hunter is the most fun I´ve ever had since I began playing Skyrim, much thanks to your mod. Many Kudos to you!!!

P.s I wonder if it would be possible to create a trapdoor straight down to the Whiterun Guild House. Either from outside the citywalls or at least from outside the Drunken Huntsman. Would save some time and loading screens. Also, will the Main Guild Hall be finished anytime soon?

Edited by ric7202, 12 September 2013 - 03:09 PM.


#43
koszikla

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Great mod! But, i think it would be better, if you would increase the weight of the carcasses. They are far too light. If they would weight double, it should be still OK. After all, the weight of a bear carcass is 8, it is too light comparing to the fact, that iron armor weight 30.

#44
B1gBadDaddy

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In response to post #9064544.

Rather than making a selectable option to turn the animation of taking a carcass on and off, it'll be easier for me to make it instant if you're sneaking. I think I'm going with that option.

#45
ric7202

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In response to post #9064544. #9138614 is also a reply to the same post.

Wonderful... I was afraid it would be impossible, considering the same thing happens when mining.

#46
B1gBadDaddy

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In response to post #9064544. #9138614, #9146154 are all replies on the same post.

No piss easy for me. It just makes more sense to have it optional but dynamic through gameplay. Instead of selecting an option of showing carcass taking, just leave it so if sneaking it doesn't show :)

Edited by B1gBadDaddy, 14 September 2013 - 07:27 AM.


#47
ric7202

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In response to post #9064544. #9138614, #9146154, #9150459 are all replies on the same post.

Perhaps it could be a skill one gains after some advancement? Like that Hunters Vision (or what it´s called - when the downed game glows for a while after the kill). It would make sense that one gets better over time and experience. And it´s a good goal to strive after as a hunter. :-D

#48
B1gBadDaddy

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In response to post #9064544. #9138614, #9146154, #9150459, #9151099 are all replies on the same post.

That's an interesting idea. Make it so when your skill is high enough, taking carcasses is instant. Hmm.

#49
BurtFreeman

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PROGRESSIVE CAREER:
traking the radiant quest number, or if it will be possible the number of the preys,
there will be an advancement with the proper award.
- rank bonus (few ranks like wolf hunter, bear hunter, ...): it will be nice if the people recognize your hunter rank and will talk something like the guard say, and you could get a price discount from alchemist, armorsmith by 5% for every rank you reach
- skills bonus: after reaching the objective (20 wolf killed, 10 bears killed,...), you could get some perk point to spend, or get some level point (ex 5 point to spend in the skill ability you like / same as training session).
- after you reach a proper rank (xx dragons killed), you could get some vanilla awards (like hero of skyrim, or thane of ..., or some important Title/reward)

EVOLUTION: HUNTER OF THE NIGHT BEAST
radiant mission with some background story like a plague that spread the infection in a area that have to be cleaned up quickly
-vampires hunter
-werewolf hunter

(...and why not: HUMANS HUNTER AKA BOUNTYKILLER. this is waaaaaaaaaaay out of the mod purpose, but i like it)

Edited by BurtFreeman, 06 October 2013 - 02:00 AM.


#50
macrads

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I usually play with multi followers (using AFT). When a kill is made it registers in log book and contributes to increasing skill points. In my opinion when a kill is made by one of your followers it shouldn't be counted in log book, so that only kills made personally by character can be used to increment hunting skill points. While if a follower makes a kill you can still collect carcasses, this can lead you to an increase in skinning points but not in hunting points. I don't know if technically speaking it is possible to differentiate between two types of kill.

Another issue. When a carcass is collected sometimes the vanilla skill, inventory, magic menu pops up for a few moments and then disappears, while sometimes it gets stuck until I press the tab key and then the animal disappears correctly. I noticed this usually happens when various animals are killed in rapid succession. For example, If I kill an animal and my follower kills another one fairly rapidly this issues happens. While if the kill is for only one animal there are no problems. I recall you said that when skinning carcasses you should let pass one second before the next carcass is skinned so to allow the system to register correctly. This could be the same problem.

In my opinion the cut scene of collecting animal carcasses should be made much faster if possible or give the option in MCM to disable it. After the first few times it becomes a time consuming feature for the player.




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