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What PC Gamer wants from Fallout 4 + a bit of speculation


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#191
newg

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First of all, they need to get rid of the unstable buggy engine that Fallout 3 and NV ran off of, it's outdated was never anything special.

The way they support mods is absolutely perfect: up to the community and nothing in that department should really be changed, except how the engine handles conflicts --I think that could be better.

Online (and splitscreen for consoles) Co-op. I think this one is a no-brainer.


The game needs to be more immersive. Better sound, graphics, and dynamics. By graphics I also mean visual effects. Things like:
-head bobbing (which gets more severe depending on the injury)
-bleed out (slowly (Extremely slowly) bleed out until bullet wounds are healed
-door opening animations
-less cell-to-cell transfer. For example if Fallout 3 was to be re-done, all cells in "the Mall" including interiors and exteriors, should be just one cell.
-climbing animations (so there is no bunny hopping to get onto rocks) and the ability to scale a small cliff (could be dependent on a certain skill level)
-reload animations for firearms should be much slower. In the case of Fallout 3, there is no way that an untrained teenager could load a pistol in under a second. It might take somewhere around 1.5-2.0 seconds to reload handguns, then just upwards from there.
-less carryweight, more item value. The fact that I can pull a minigun out of my pocket isn't very convincing or immersive.
-magazines aren't pulled out of thin air. Reload animations should include pulling a magazine from a worn container such as a bandolier, pocket or backpack.
-more alive cities. I remember exploring megaton for the first time. The dialogue made it seem like an industrializing metropolis and the hints about rivet city got me even more excited. If the game hadn't been so good in almost every other way (for its time) I would have been utterly disappointed. A city meant to be on the scale of rivet city should have thousands of people
-damage: This is a big one. I always hated how in the base games it could take more than 30 hits to kill a raider. 30 hits from just about any firearm should be enough to kill someone. Also, 2-3 hits from a sledge hammer would also be more than enough to kill, if not, disable someone. I don't think even a supermutant could take more than 30 hits from an automatic .556 rifle and still get up and fight, which brings me to the next point:
-injury dyanmics. If you have put 6 shots into a raider (for example) the raider's combat effectiveness should be significantly decreased, there might be a limping animation (if shot were directed at lower body) or an animation where the raider drops his arm to his side and fires with one hand if the other arms took too much damage.
-more death, desolation and struggling of the individual. As said before, the whole of the wasteland felt just as populated as (what was supposed to be) the sprawling urban centres like Rivet City.
In other words: the term "wasteland" should not be taken lightly. (FO3 did a better job with this in my opinion.)

FPS dynamics:
-suppression-like dynamic from Battlefield 3
-cover system like Gears of War 3 (take cover next to a wall to either ambush an enemy with a melee weapon, avoid fire or fire from safety (blindfire) at other opponents with firearms.
-recoil: 'nuff said. It makes the game so much more fun (because shots aren't randomly being missed. Recoil would be based on the corresponding skill. I think the recoil mechanic should be more like it is in Battlefield 3 than Far Cry 3, where you actually need to counter the recoil by dragging your cursor opposite to it. In Far Cry, it's sort of a random recoil that bumps around but ultimately stays centered. In BF3, the recoil causes your sights to drift in the direction of the recoil, not just bump around the screen. Energy weapons would have significantly less recoil, but as always, would be much more expensive to use and maintain
-Energy weapon balance: to better balance the energy weapon's accuracy and power, there should be an upward curve when it comes to skill. For example, you put 2 out of 100 skill points into energy weapons, your skill is 1. You put 4 points, your skill is 2. You put 9 points and your skill is 3. But then you put 50 points and your skill is 80 (it would be best represented by a stretched-out exponential function for any math guys reading this, and yes I know the first three sets represented a radical)
-sneak-kill animations: if you pull out your knife while sneaking, there could be an assasination animation (which kill them in one shot if you sneaked successfully) similar to Far Cry and BF3.
-Panic Melee (with firearm out) if you run up against an opponent close-quarters with a rifle out, the ability to rifle-but them would be nice. With melee weapons, this wouldn't be relevant, though melee weapons could be better balanced by giving damage bonuses (this could also be a perk)
-grenades: exactly as they work in FWE (bound to a designated button instead of going through your inventory to equip grenades.

RPG dynamics:
-entire factions don't become hostile (or change their opinion of you) if you stealthily kill a member. For example, if you shoot someone from 300 metres away with a suppressed sniper rifle, they do not know what happened. It makes stealth a more viable option.
-more noticeable difference in the skills you choose. If you are a good shot, you are a good shot with any weapon, so shooting a rifle accurately means you should also be able to shoot an energy weapon accurately. However, if you don't have the skills, energy weapons might decay much more rapidly or blow up in your hand if your skill isn't high enough.
-more specialization: by the end of the game, it felt as though you were the jack of all trades. I know there are mods that change this (and many of the things mentioned above) and I realize that some people wouldn't agree with this (and many of the things mentioned above) so I think a happy medium should be found (as with many of the things mentioned above (And throughout this "article"))


#192
enclave1488

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More then anything I would love to see a DLC for Fallout 4 that features a Zombie Infection, similar to Zombie Apocalypse. Look at Borderlands 1 and Dr. Zed's Zombie Island for example, something like that could be a future Fallout 4 DLC.
We have had no zombies at all in any Fallout game, but I think it be a cool idea.
There are Super Mutants, Feral Ghouls, Aliens, Robots, Deathclaws and so on, why not a Zombie Infection due to a genetic experiment gone wrong in some science lab of whatever faction (enclave, brotherhood of steel, followers of the apocalypse or whoever).
I hope bethesda will consider that idea.

#193
dethfanbh

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I just want one thing. In Skyrim and Oblivion, (Bethesda's other bread and butter) when you clear out a cave or dungeon and leave it, the game shows that it has been cleared. Fallout 3 or NV doesn't. I think it sucks when you clear out a building about 20 to 40 hours of gameplay later(face it, I'm not alone in logging in 200+ hours in any of Fallouts or Elder Scrolls) scavenging to find that you have already looted the place. How hard can it be to put clear under the location like the Elder scrolls? Also it would be badass to scavenge NYC or LA.

#194
Radioactivelad

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Well Hardcore mode is a must. I for one enjoy survival elements as long as they're not completely over the top like some mods do; what with calorie formulas and so forth. New Vegas' methods were good enough, and the increased rates from project nevada made even things like coming across that 200 year old pork beans feel like a significant event. This may just be me, but I think if the next fallout also has a hardcore mode I would like to see an expansion on the cripple/wound system to something similar to Metal Gear Solid 3. Receiving a major injury (from a chance based on a stat calculation from Endurance for example) would affect your stats, vision, mobility, and reduce maximum health. You could reduce and/or remove these penalties by properly treating the possible wounds like burns, cuts, and critical gunshots with appropriate procedures and medical items, or by finding a doctor or simply waiting it out. Of course, it would need a well designed interface to avoid being a complete pain to deal with. :P

Edited by Radioactivelad, 15 April 2013 - 03:15 PM.


#195
dethfanbh

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In response to post #7828797.

I have to disagree with one thing. As for zombie DlC, Dr Zeds island was pretty awesome, but the absolute BEST zombie DLC is Red Dead Revolvers "Undead Nightmare". That was the bomb. It wasn't just a DLC it was a whole new game, just the old west Z Poc. You could even ride the four horses of the apocalypse if you could find them and break them, and be a horsemen yourself. Nothing like riding War through the hordes and having the undead burn to a crisp in his wake, or hyper accelerated rotting with Pestilence. Awesome

#196
shanejake

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In response to post #7812387. #7820134, #7824930 are all replies on the same post.

Well i felt fallout 3 was more apocalyptic more like it was maybe 50 years after the bombs fell. Though i felt nv felt more like civilization had progressed more like 200 hundred odd years after the bombs fell. I still like fallout 3 more.

#197
Papajack55

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Instead of 2014, try November 2013, the same month as the XBox 720 comes out. Coincidence? Mmm, could be. Fallout 4 was in the making in the beginning of Skyrim, but was put on the back burners as a not so high priority until after the release of Skyrim and the bugs more or less taken care of...If you call it that. FO4 was started in 2010, but it seems they wanted to take their time and make sure the game itself would be almost flawless as can be. A Fallout game three years in the making....I personally cannot wait. The Xbox 720 Durango is a wonder in itself. Here's a bit of news- Home News by technology Gaming Consoles Xbox 720 release date, news and rumours Xbox 720 release date, news and rumours Updated Everything we know so far about the next Xbox By James Rivington April 11th 59 comments Xbox 720 release date, news and rumours Is this what the Xbox 720 will look like? Probably not... Related stories 10 ways the Xbox 720 can win the next gen Did Microsoft just confirm an always-online Xbox 720? Xbox 720 rumoured for May reveal, will be 'expensive' The Xbox 720 is the internet's name for Microsoft's new Xbox console. While gossip surrounding this gaming machine has been churning around inside the rumour mill for a good few years now, we're only weeks away from learning some cold, hard facts. We fully expect the Xbox 720 to launch in time for Christmas 2013. We know that Sony is launching the PS4 in at least one territory in time for 'Holiday 2013' and Microsoft will surely want to make sure it doesn't give away a head start. There are also very strong rumours that Microsoft will reveal the new Xbox at an event in May. Xbox 720 release date Many industry experts predicted that we'd finally get some hard Xbox 720 info at GDC this year but Microsoft confirmed to TechRadar that this is definitely not the case. Instead, we can probably expect a bespoke event in April/May this year and then a full roster of launch excitement at E3 in June. All indications are that the next Xbox will arrive in time for Christmas 2013. Microsoft briefly stated that the new Xbox is imminent in an interview with the Verge before swiftly backtracking and issuing a moderately embarrassing denial. This is further backed up by a Microsoft job advert which confirms a new Xbox launch is imminent. Further rumours of an Xbox 720 release date of pre-Christmas 2013 was backed up at the end of November 2012 by a Bloomberg report which cites sources at Microsoft and says we are likely to see the Xbox 720 make its debut at E3 2013. But then! In January, a report from Game Informer suggested that we'd actually see Microsoft bust out an all-singing all-dancing event to launch the Xbox 720 around Game Developers Conference in March. Why no E3 reveal? Because Microsoft wanted to make a splash away from the noise of the mega-show. Unfortunately, the report indicated that Sony had the same idea for the PS4... Xbox 720 specs If the Xbox 720 is to be as popular and last as long as the Xbox 360 – without the frankly appalling hardware failures which blighted its early days – it's going to need some reliable and powerful components. From what we can tell, the Xbox 720 will come packing very similar specifications to the already-announced PS4. However, it is rumoured strongly that the Xbox 720 will come with reduced graphics potency. The Xbox 720's CPU will be an AMD Jaguar-based CPU clocked at 1.6GHz - possibly very similar to that of the PS4, possibly identical in every way. That would certainly be a boost for game developers as it would make cross-platform development much easier than it is currently. Graphics-wise, rumours suggest that the console will contain a revision of AMD's 7000 series graphics, which is based on its 28nm Graphics Core Next (GCN) Southern Islands tech. The PS4 graphics are provided by a bespoke AMD chip from this family somewhere along the lines of a Radeon 7850 card with 18 GCN processing clusters, each with 64 cores. It is thought that the Xbox 720 will have just 12 processing clusters which could well mean that Microsoft is using a version of the (rumoured/forthcoming) AMD Radeon 7790 chip. That means less power and cheaper bits, basically, but it's not all doom and gloom. The PS4 comes packing 8GB of unified GDDR5 memory which combines system and graphics memory for super-fast gaming. But the Xbox 720 is rumoured to contain 8GB of general system memory and separate graphics memory. That means that the Xbox 720 might not be as potent a gaming rig as the PS4, but will be more efficient at other tasks, making the Xbox better and faster outside of gaming environments. That certainly tallies with some gaming devs who say the Xbox 720 is a lot less about gaming than the PS4 is. For those interested in the controllers- Xbox 720 controller? Many rumours suggest that the second version of Kinect will sit at the heart of the Xbox 720 experience, and we reckon it's a no brainer. A console built around motion detection has lots of promise and it seems highly likely that this is the direction Microsoft is taking, given the way it's currently pushing Kinect hardware and software. However, you can be sure that the trusty control pad will remain a core component for hardcore gaming. The 360 control pad is wildly popular amongst both console and PC gamers so we can't see the design changing too radically, either. Microsoft recently filed a patent relating to projecting augmented reality 3D images onto the walls of the room you're gaming in, in an effort to more fully immerse you in the experience. The codename for this project is 'Fortaleza' and has Kinect at its heart. It is all supposed to work with wi-fi enabled Fortaleza glasses much like Google's Project Glass glasses. Who wouldn't want a Star Trek style holodeck in their front room?

Edited by Papajack55, 15 April 2013 - 06:06 PM.


#198
Papajack55

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Edited by Papajack55, 15 April 2013 - 06:20 PM.


#199
Papajack55

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In response to post #7832587.

Can someone help me get rid of this top message? I tried to put in a feed for the timeline for the release, but I guess it must not work here. My fault and apologies.
I appreciate your help. Won't do it again.

#200
Sepherose

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In response to post #7812387. #7820134, #7824930, #7831981 are all replies on the same post.

@temguru: Well, I see someone else has already said this, I'll just see myself out and give you kudos.

Edited by Sepherose, 15 April 2013 - 09:23 PM.





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