In response to post #7759003.
Thanks

You're right, timed checks don't have an option to disable, but you can set the interval to a large number.
I think I need to tweak the docs. Although I've reffered to it as polled in the documentation, the implemented timer is actually event driven like situational triggers (no tight wait loops, which would be the killer). On that point,the way I've written it the mod throughout with locking, lock queuing (and limited retries) gives the VM plenty of chances to suspend the thread if it wants to, so it won't sit there going ballistic just because it hasn't got the result it wanted from a function call or something. Or being pessimistic, 'there is much less chance of it going ballistic as a result of anything I've coded'
Let me know if you see any issues, but in the meantime I have personally found zero performance problems running 8 followers at the minimum interval on a 4+ year old system and a large number of mods so I'm confident it won't impact gameplay.