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#21
Ka3m0n

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Excellent mod! "Wardrobe Manager" is now featured on GEMS under category 710 - Follower Enhancements.

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By adding it to GEMS, I hope more people will see your mod and try it out. :)

#22
t1amat

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@qeezer. Alright have been enjoying mod 1 of 2 (this one and it's working well). Endorsed and Kudos...and am looking forwarding to further updates in your progress of this mods' goals. Thank you for this. :D

Edited by t1amat, 03 April 2013 - 06:17 AM.


#23
qeezer

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In response to post #7736121.

You're most welcome -and thanks a lot for the feedback!

Edited by qeezer, 03 April 2013 - 09:22 AM.


#24
qeezer

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In response to post #7735429.

Thats awesome - thanks! I've found GEMS a great resource, so I shall display my badge with pride!

#25
qeezer

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Outdoor gear

Latest Version 2.2
New feature: Outdoor gear. Accessories that relate to oudoor and (bad) weather protection (certain types of headgear, cloaks, backpacks, gloves) can now be removed indoors and added when outside.

Edited by qeezer, 10 May 2013 - 07:50 AM.


#26
drcancerman

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I uninstalled everything out that deals with clothing and installed this. This is basically the only mod you need to deal with clothing for NPC's!

So, Endorsed, tracked, and voted!
Excellent work! :)

#27
qeezer

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In response to post #7751638.

That's great, thanks!

#28
qeezer

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Translations:

A quick note while I remember: I plan to offer translations of this mod at some point. I apologise to non-English speakers that this isn't avaialable right now.

#29
Agnusthemagi

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A great mod sir! Working alright and a relieve to see Lydia take out her armor, I mean to wear something other than armor. Anyway, only issue I got so far is not finding where to disable polling timed checks, I'm kind of paranoid with this kind of script since neverwinter nights... maybe you forgot to include in the MCM? Is there a console command to disable it while we wait for next version?

#30
qeezer

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In response to post #7759003.

Thanks :P You're right, timed checks don't have an option to disable, but you can set the interval to a large number.

I think I need to tweak the docs. Although I've reffered to it as polled in the documentation, the implemented timer is actually event driven like situational triggers (no tight wait loops, which would be the killer). On that point,the way I've written it the mod throughout with locking, lock queuing (and limited retries) gives the VM plenty of chances to suspend the thread if it wants to, so it won't sit there going ballistic just because it hasn't got the result it wanted from a function call or something. Or being pessimistic, 'there is much less chance of it going ballistic as a result of anything I've coded' :P

Let me know if you see any issues, but in the meantime I have personally found zero performance problems running 8 followers at the minimum interval on a 4+ year old system and a large number of mods so I'm confident it won't impact gameplay.




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