[Modeling/textures] Help with cigarette-models, pleeeease
Started by
GodofAlcohol
, Jan 15 2009 07:52 PM
26 replies to this topic
#21
Posted 06 February 2009 - 02:53 PM
Thats pretty cool. Once you get the cigar finished could I use this in the Fallout: Sin City project? The Cigars would be great for the mob. The mod has lots of dark places and a glowing and smoking cigaret would be very cool.
#22
Posted 06 February 2009 - 11:27 PM
One thing that would suck is if you were in the metro, and had a cigarette lit, then a ghoul sees it and bites your eyes out...
#23
Posted 09 February 2009 - 01:49 AM
almost done...just needs some fine tuning
i'd be more than happy, as long as GodofAlochol is fine with that. at the moment the cigar is just sort of sticking out of you face, since its so much larger than the cigarettes, but ive also added a cigarello that doesnt look too bad. im going to try and see if i can attach a facial animation to the cigar and if not, maybe ill just have to squish the end and do the best i can.
i guess for realisms sake the cigarettes should lower your stealthiness
GoA i sent you a pm with the beta
neunen
Once you get the cigar finished could I use this in the Fallout: Sin City project?
i'd be more than happy, as long as GodofAlochol is fine with that. at the moment the cigar is just sort of sticking out of you face, since its so much larger than the cigarettes, but ive also added a cigarello that doesnt look too bad. im going to try and see if i can attach a facial animation to the cigar and if not, maybe ill just have to squish the end and do the best i can.
One thing that would suck is if you were in the metro, and had a cigarette lit, then a ghoul sees it and bites your eyes out...
i guess for realisms sake the cigarettes should lower your stealthiness
GoA i sent you a pm with the beta
neunen
#24
Posted 11 February 2009 - 03:41 AM
i took a long lunch break today and made a retex of the cigarette packs and cartons, which we could include if you're happy with the design. i'm also open to suggestions about changing it.
im also open to suggestions about the brand name, i was trying to think of 50s propaganda-esque names and the only two i could come up with were "Sweet Victorys" and "Liberty Smooths"...
im also open to suggestions about the brand name, i was trying to think of 50s propaganda-esque names and the only two i could come up with were "Sweet Victorys" and "Liberty Smooths"...
Attached Files
#25
Posted 11 February 2009 - 08:07 AM
i took a long lunch break today and made a retex of the cigarette packs and cartons, which we could include if you're happy with the design. i'm also open to suggestions about changing it.
im also open to suggestions about the brand name, i was trying to think of 50s propaganda-esque names and the only two i could come up with were "Sweet Victorys" and "Liberty Smooths"...
How about "Nuclear Superkings" or "Atomic State" for non-propaganda brands?
#26
Posted 11 February 2009 - 09:07 AM
Hey, I read the pm and downloaded the beta, but I won't come to anything productive till the weekend (I've got a student-project running, that's very time consuming).
I'll report back at the weekend
So allowing other members to use the model is your decision, neunen
Basically if you want to use my mods, feel free to do it.
When I've integrated neunen's models, we have to check for license stuff and will post it at the description, I think.
I'll report back at the weekend
So allowing other members to use the model is your decision, neunen
Basically if you want to use my mods, feel free to do it.
When I've integrated neunen's models, we have to check for license stuff and will post it at the description, I think.
#27
Posted 11 February 2009 - 03:18 PM
thats cool, the time i get to spend on stuff is somewhat random, so if i get a chance ill try to do some more refining. .and ive got a model of a pipe on the way
thanks Baelkin, i definitely like the word 'atomic'..hmm ill have to try out some stuff visually
thanks Baelkin, i definitely like the word 'atomic'..hmm ill have to try out some stuff visually



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