Requests
Started by
Deazurain
, Apr 09 2013 03:09 AM
99 replies to this topic
#1
Posted 09 April 2013 - 03:09 AM
Post your feature requests here
#2
Posted 09 April 2013 - 03:28 AM
I think it has a lot of potential. Are you thinking about implement support for the xbox 360 controller? sorry for my english!
#3
Posted 09 April 2013 - 04:25 AM
This is praise, not request, but there's no other thread
! Great job on this! I love it! I was using Categorized Favs before but it was unnecessary (I didn't need that kind of micromanagement). Seriously, awesome mod.
Side note - I don't know if you are aware, but switching between loadouts resets what powers are equipped. Is this by design, as the power is part of the "loadout", or something unintentional? Either way, I'm sticking with this one.
Update - upon further inspection, that is definitely by design, allowing for a theme-based approach to loadouts. Again, nice work and thanks for uploading Deaz.
Edited by CataractMisanthrope, 09 April 2013 - 04:37 AM.
#4
Posted 09 April 2013 - 04:55 AM
I would definitely like to have this with gamepad support. I haven't tried using a keypadder type program to map a gamepad to use keyboard controls, so that might work here but a native support is always better.
#5
Posted 09 April 2013 - 06:25 AM
This is a great idea! I'd like to request a high priority for keybinding customization. I use the default 1-9 keys in conjunction with Categorized Favorites Menu pretty efficiently right now, so I'd like to have a different option for this mod. I'll be tracking the mod to see where it goes. Thanks very much!
#6
Posted 09 April 2013 - 06:57 AM
Could you possibly add a variant that lets you keep your normal favorites hotkeys too? For example saving a loadout could have you hold down the = key and press a key 1-9 while loading one could be ALT + a key 1-9?
#7
Posted 09 April 2013 - 07:58 AM
First out, that's a GREAT idea. The BIG Suggestion I have would be that you message the SKYUI team and investigate if this could be developed as either a module for, or , alternatively, be incorporated into SKU UI overall.
For one thing that would save on the number of Mods some people have to load in and get working.... and for another it would be seen as closely related to the functionality of SKY UI anyway.
Brett
For one thing that would save on the number of Mods some people have to load in and get working.... and for another it would be seen as closely related to the functionality of SKY UI anyway.
Brett
#8
Posted 09 April 2013 - 08:40 AM
It's possible. I have not have enough time to learn creating a menu to do things like configuring hotkeys, naming loadouts etc.
#9
Posted 09 April 2013 - 08:42 AM
#10
Posted 09 April 2013 - 08:45 AM
I personally do not use SkyUI because I like the clunkyness of the vanilla menu. It feels like you are browsing your bag whereas with SkyUI it feels like you have some sort of storage robot that retrieves you items for you.
If I were to make this plugin a module for SkyUI that would force people to use SkyUI and I don't want that. I don't see the problem in having multiple plugins load since the plugin system was designed to do that.
If I were to make this plugin a module for SkyUI that would force people to use SkyUI and I don't want that. I don't see the problem in having multiple plugins load since the plugin system was designed to do that.



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