Edited by CrayolaColours, 19 March 2011 - 07:57 PM.
Cyrodiil Travel Services
Started by
Site Bot
, Jan 17 2009 08:03 AM
80 replies to this topic
#51
Posted 19 March 2011 - 07:56 PM
Wish I could try this, but I can't get OBSE to work, because I can't get the patch to work. lol
#52
Posted 22 March 2011 - 06:17 PM
Hey Arthmoor, any chance for a Leyawiin - Corinthe route in the future?
#53
Posted 22 March 2011 - 08:34 PM
The only travel route into Elsweyr is going to be the one from Faregyl to Riverhold. Any other Elsweyr related routes would be something to put in another plugin since this one is meant to handle just Cyrodiil.
#54
Posted 11 April 2011 - 11:16 PM
Alrighty Arthmoor, no problem. To be honest, I just wanted a way to get to Corinthe that didn't involve either map based fast travel, or getting shredded by those Elsweyr Black Boars. I understand where you're coming from, though 
Also, while I've gotcha here... Have you seen Stroti's static carriage model? If so, any chance you'd consider using it as a model instead of those carts?
Edit: See Here and Here .
They don't need to move (as I know you've had requests like that before), I think they'd be fine just sitting there. At the very least, it'd be much better shelter from the rain and snow... Oblivion rain & snow physics notwithstanding
Also, while I've gotcha here... Have you seen Stroti's static carriage model? If so, any chance you'd consider using it as a model instead of those carts?
Edit: See Here and Here .
They don't need to move (as I know you've had requests like that before), I think they'd be fine just sitting there. At the very least, it'd be much better shelter from the rain and snow... Oblivion rain & snow physics notwithstanding
Edited by EruditeDragon, 11 April 2011 - 11:24 PM.
#55
Posted 12 April 2011 - 02:13 AM
Those are cool, but probably too big to fit in the spaces I'm using without causing path grid disruptions. It was already hard enough getting those ugly wine carts to fit
#56
Posted 20 April 2011 - 01:07 PM
If I want to increase the cost for travels, what do I edit?
#57
Posted 21 April 2011 - 01:52 AM
A whole bunch of dialogue at the moment.
Travel costs were never set up to be variable like that but it can probably be done if people want to adjust that.
Travel costs were never set up to be variable like that but it can probably be done if people want to adjust that.
#58
Posted 10 July 2011 - 09:19 PM
I know Cyrodiil Transportation Network conflicted with Origin of the Mage's guild. Does this one as well, now that you've added teleportation services?
#59
Posted 10 July 2011 - 10:25 PM
No idea. That would depend on whether OMG makes changes to the specific spots I placed the teleportation pads. I tried to pick out of the way spots in each guild an in the AU lobby.
#60
Posted 11 July 2011 - 06:59 AM
Guess I'll check for ya. I'll let you know.



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