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.nif problem


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#11
websoul

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indeed where would we be without google :)

http://66.106.110.15...d/NifImport.dli

i was hoping for a feature in 3dsmax but a plugin will also do, if it doesnt crash too much as the readme suggests :rip:

#12
_it_

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indeed where would we be without google :)

http://66.106.110.15...d/NifImport.dli

i was hoping for a feature in 3dsmax but a plugin will also do, if it doesnt crash too much as the readme suggests :rip:

have one for version 6 ?

#13
websoul

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this file is intended for versions 3 and 4 if im correct. but i use 5 and it works in there so maybe it will work in 6 as well.

if not let me know and ill search for you :)

#14
Geonox

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stop searching.... :P or else you will be searching a long time, I'm not 100% sure but there is no nif import plugin for max 6. ^_^

#15
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this file is intended for versions 3 and 4 if im correct. but i use 5 and it works in there so maybe it will work in 6 as well.

if not let me know and ill search for you :)

i tried the one that was posted here it didnt work is there any way on making one my self if there isnt one to be found ?

#16
websoul

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GEO how can i export to .nif with milkshape?
there are a lot of export options but i dont know whitch one is .nif

#17
Geonox

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well there is a .nif export plugin but that one doesn't work. Well it exports the mesh but somehow morrowind won't import it so what I always do is export the model as a .3ds file, import it into 3d max and export it as a .nif. You might wonder why have you got 3d max ? Well that's for animating heads and physique stuff. ^_^

#18
websoul

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jup got max and the import export

#19
_it_

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well there is a .nif export plugin but that one doesn't work. Well it exports the mesh but somehow morrowind won't import it so what I always do is export the model as a .3ds file, import it into 3d max and export it as a .nif. You might wonder why have you got 3d max ? Well that's for animating heads and physique stuff. ^_^

i got it because it was told that 3dsmax was the only thing that could edit .nifs
now iam stuck with version 6 no plugin and no .nif editor

#20
DStanton37

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Hi I got a question.
I have 3dsmax 5. I am using the TES Exporter plug-in, and I am also using the NifPlugin v0.11 Beta. I imported an original .nif file to edit, and I created my own head to export.
Here's my problem. All the animation for the head has been lost. Is there anybody who knows how to animate a head to export into morrowind? Or, how to keep from losing the original animations when I import into max?
I appreciate any help anyone has to offer. Thanks in advance.




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