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Dark Souls II Hud mod


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#11
Heliocratic

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Hey, I love your mod man. But it appears you have deceive me in your screenshot, the Attunement slot counter and the item slot counter both have black boarders around their counters. Did you use another mod with your mod to produce the no black boarders effect?

http://puu.sh/3s2UN.jpg, This is what I mean, look at the useable items and spell counters. Thats my question.

Edited by Heliocratic, 30 June 2013 - 09:45 PM.


#12
watersplash

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I also got trouble with the mod in the lower left side where the weapon/shield/magic/item where showed.
There is the default brown bottom where the items stand on and you can also see the the default border.
Tested without any other mods except of dsfix and dscfix

http://postimg.org/image/8qnghaglj/

sorry for any bad english parts :P

Greets

Edited by watersplash, 29 July 2013 - 06:48 PM.


#13
6un5ling3r

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My idea for a HUD mod was a little different. I wanted it to be rigged into the PoP: Warrior Within system.

The Warrior Within HUD was classic and fabulous. The HP bar was a thin blue line that would curve to form a perfect circle. The Sand Tanks were displayed in smaller circles arranged inside the circle formed by the HP bar, with some additional textures of epic-looking runes fading in and out. And at the center was the Warrior Within symbol and the Sand Cooldown Bar. If any weapon was equipped in the left hand, it'd be displayed right beside the HP bar.

http://psx-scene.com/forums/attachments/f293/37658d1347049176-ps2-widescreen-hack-hex-iso-codes-only-pop21.jpg

What I want in Dark Souls is kinda similar. The HP bar would be like the PoP bar except that it'd be red in color. The stamina bar would be a green bar on the right-hand side of the HP bar (instead of the left-hand weapon icon), and would form the exact curve so the curves of the HP bar and Stamina bar would remain parallel in all gradients (like NOS bars beside the speedometers in Need For Speed). Instead of Sand Tanks, the empty space could be used to display the icons of any effects applied due to Rings or any other stuff. And finally, the Humanity count would be displayed at the center with a unique rune symbol, something similar to the one you used on the Humanity frame for your mod.

#14
Mjsk

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They can cycle through 3 weapons in Dark Souls 2.  This mod should have that too.



#15
kapos

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The options bar around the icons in image "e3e2582d" is slightly off, i fixed it with photo shop and I have the update file, I can send it to you if you'd like so you can compare mine to yours and see what I fixed

#16
Skorchhead

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This is awesome! I love this so much, I didn't think a normal endorsement was enough. Phenomenal job!

#17
lord rethion

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Hey, I love your mod man. But it appears you have deceive me in your screenshot, the Attunement slot counter and the item slot counter both have black boarders around their counters. Did you use another mod with your mod to produce the no black boarders effect?

http://puu.sh/3s2UN.jpg, This is what I mean, look at the useable items and spell counters. Thats my question.

 

 

I also got trouble with the mod in the lower left side where the weapon/shield/magic/item where showed.

http://postimg.org/image/8qnghaglj/

 

I'm having the same issue so I've disabled it until it gets fixed. The ultra washed out colors in the healthbar area combined with the brown texturing still being around the items is pretty bad.


Edited by lord rethion, 18 February 2014 - 08:54 AM.





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