Predator Technology
Started by
leguizamo2040
, Jan 21 2009 01:37 AM
29 replies to this topic
#11
Posted 22 January 2009 - 01:36 AM
damn looks you are good at this
, whats your next step?
#12
Posted 22 January 2009 - 01:42 AM
gonna work on the cloaking field for right now, I want to add actual predator activation sounds and what not. Do you think its cheap that I modified the flashlight to work as cloaking?
My main goal was for the cloaking to be a 1 hit button without having to go into your inventory. The only thing i have to see if I can code is that when you activate it, it will take away a certain amount of powercells per determined amount of time
My main goal was for the cloaking to be a 1 hit button without having to go into your inventory. The only thing i have to see if I can code is that when you activate it, it will take away a certain amount of powercells per determined amount of time
#13
Posted 22 January 2009 - 02:43 AM
Do you think its cheap that I modified the flashlight to work as cloaking?
Not at all, knowing that some of the equipment comes from the computer in his gauntlet
Maybe its ok to leave the way it is (about going to the inventory) remember that the predator actives it through the computer instead of just cloaking, just an idea, you are the modder here
.
Not at all, knowing that some of the equipment comes from the computer in his gauntlet
Maybe its ok to leave the way it is (about going to the inventory) remember that the predator actives it through the computer instead of just cloaking, just an idea, you are the modder here
#14
Posted 22 January 2009 - 03:46 AM
Ah That makes sense too. I kinda like that the cloaking is the pip boy flashlight, it works out pretty swell.
#15
Posted 22 January 2009 - 05:07 AM
i like where this is going and i think the pipboy cloaking thing is an awesome idea.
can't wait to see where this ends up!
can't wait to see where this ends up!
#16
Posted 22 January 2009 - 06:31 PM
Well, as long as the vision modes are active, then there shouldn't be a need for the PipBoy Light, anyways... I'd see if you could add both the green and the red NV modes, one set to "normal" and the other to "bright", to make switching between have a use. Now, if only you could put in a vision mode that acted like when my old system was overheating (psychodelic texturing), it would be sweet... heheheh. (Every 'object' was redered with a sort of a "tie-dye" texture, so you could navigate by telling where object were in relation to each other, but details were COMPLETELY gone. The only bonus was that a mob a half mile away would show up like a beacon in the distance for easy sniping.)
#17
Posted 22 January 2009 - 07:45 PM
Someone already designed 4 different vision modes for power armor, Nightvision, Infered, etc. The different vision modes also highlight different characters in different colors, brutes come up red, goauls green and the dead blue. So will work on that
I'm going to modify that eventually for our purposes. I just wish an official team would be set up, i can't model. It's something i could learn, but modeling, skinning, coding and sound designing is a lot for one person haha.
I'm going to modify that eventually for our purposes. I just wish an official team would be set up, i can't model. It's something i could learn, but modeling, skinning, coding and sound designing is a lot for one person haha.
#18
Posted 23 January 2009 - 01:17 AM
well i think im going to look for some modeller
#19
Posted 23 January 2009 - 02:07 AM
I was thinking about going back to making an item of apparel with the ability to cloak you that you could hotkey from 1-8 and have the pipboy flashlight be the tri-sight. Although I wouldn't know where to begin to implement the Tri-sight.
just a thought.
just a thought.
#20
Posted 24 January 2009 - 02:04 AM
yeah.. i cant find something similar to a laser sight :S
mmm.. maybe changing the crosshair to a bright red color, and then binding it to another key or something so you can change it for the default one
mmm.. maybe changing the crosshair to a bright red color, and then binding it to another key or something so you can change it for the default one



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