Skyrim: Legendary Edition
#191
Posted 23 April 2013 - 08:05 PM
#192
Posted 23 April 2013 - 09:46 PM
Edited by Kyerea, 23 April 2013 - 09:47 PM.
#193
Posted 23 April 2013 - 09:54 PM
What we were discussing: what is going to happen now that Bethesda/Zenimax pulled plug on Skyrim.
Lets stick to that, shall we?
#194
Posted 23 April 2013 - 10:06 PM
You know, all you fuckers complain constantly about the bugs in Bethesda games (well, only in Fallout 3, NV, TESIV and V) and then when Bethesda goes out of their f***ing way to give you modding tools. You ungrateful bastards complain that they did a sloppy job on a game that was built for the equivalent of 2004-5 gaming computers? The f*** is wrong with you people? You should be praising them for being able TO MAKE A GAME THIS f***ing LARGE AND WITH THIS MUCH CONTENT around console specs that are ABYSMAL too say the least. Then they give you a modding kit, AND YOU STILL FIND REASON TO *censored*? "Oh well, now the game isn't an RPG anymore, blah, blah." Look, anyone who's PLAYED older TES games would tell you that after your first playthrough of any given class or build, you figured out pretty quickly what attributes would make that class or build the most broken or OP. And then at that point, EVERYONE's version of that class was built the same. So I don't see how that system, is particularly any better than what we have now. The only thing I wanted back in Skyrim, and was stupid of them to remove quite frankly, was the racial trait system and resistances system. The "racial trait" system that we have now is basically a joke, and all the racial abilities were not well thought out at all. Additionally, they could incorporate an actual stat-system, but make it auto-level so as to keep class cohesion. Either way, our current setup is still better than previous installments. I'd hardly consider that being "dumbed down" as PUTTING A LIST OF NUMBERS ON A STAT SHEET hardly makes it complicated. Because if that's the case, then your checkbook must be akin to rocket science. That is a legitimate complaint and has nothing to do with lack of physical resources for the game to run it on shitty console specs. But complaining about the OBVIOUSLY better combat (Skyrim has the best combat in the series, bar-f***ing-none) and lack of the pointless manual stat-point feature that ended up being one-sided, heavy-point investment builds that ALL LOOKED THE SAME in the end.
Would I like to see a return of classes into the game? Yes, there should be.
Is the combat and skill-perk point system far superior to the old system? Definitely, you can shape the way you want your class in particular to play. And how is that a bad thing? f***, that's what all RPGers want out of a damn game last I checked. Look at Witcher 2's system for example, it's inherently the same damn system. Except Witcher 2's requires less effort to level up (legitly speaking).
How about instead of complaining for five seconds in your life, you sit back and ask yourself? "Could I make something better with the same resources at my disposal and around the same restrictions?" Chances are, you couldn't.
#195
Posted 23 April 2013 - 10:17 PM
Hey that's great man, um, how are you supposed to fit half that f***ing content on consoles that have 2 GB of RAM and less than 256-512 MB of VRAM with a shitty duo-core processor with a 32-bit platform?
You know, all you fuckers complain constantly about the bugs in Bethesda games (well, only in Fallout 3, NV, TESIV and V) and then when Bethesda goes out of their f***ing way to give you modding tools. You ungrateful bastards complain that they did a sloppy job on a game that was built for the equivalent of 2004-5 gaming computers? The f*** is wrong with you people? You should be praising them for being able TO MAKE A GAME THIS f***ing LARGE AND WITH THIS MUCH CONTENT around console specs that are ABYSMAL too say the least. Then they give you a modding kit, AND YOU STILL FIND REASON TO *censored*? "Oh well, now the game isn't an RPG anymore, blah, blah." Look, anyone who's PLAYED older TES games would tell you that after your first playthrough of any given class or build, you figured out pretty quickly what attributes would make that class or build the most broken or OP. And then at that point, EVERYONE's version of that class was built the same. So I don't see how that system, is particularly any better than what we have now. The only thing I wanted back in Skyrim, and was stupid of them to remove quite frankly, was the racial trait system and resistances system. The "racial trait" system that we have now is basically a joke, and all the racial abilities were not well thought out at all. Additionally, they could incorporate an actual stat-system, but make it auto-level so as to keep class cohesion. Either way, our current setup is still better than previous installments. I'd hardly consider that being "dumbed down" as PUTTING A LIST OF NUMBERS ON A STAT SHEET hardly makes it complicated. Because if that's the case, then your checkbook must be akin to rocket science. That is a legitimate complaint and has nothing to do with lack of physical resources for the game to run it on shitty console specs. But complaining about the OBVIOUSLY better combat (Skyrim has the best combat in the series, bar-f***ing-none) and lack of the pointless manual stat-point feature that ended up being one-sided, heavy-point investment builds that ALL LOOKED THE SAME in the end.
Would I like to see a return of classes into the game? Yes, there should be.
Is the combat and skill-perk point system far superior to the old system? Definitely, you can shape the way you want your class in particular to play. And how is that a bad thing? f***, that's what all RPGers want out of a damn game last I checked. Look at Witcher 2's system for example, it's inherently the same damn system. Except Witcher 2's requires less effort to level up (legitly speaking).
How about instead of complaining for five seconds in your life, you sit back and ask yourself? "Could I make something better with the same resources at my disposal and around the same restrictions?" Chances are, you couldn't. What's hilarious, is you point out the last seven years. WHAT'S THE DIFFERENCE BETWEEN NOW AND TESIII? THE CONSOLES GENIUS! Every game after TES III, is based around console specs and programmed AROUND those consoles. Because in the end, that's where the f***ing money is. You don't like it? Why don't you go program your own open-world RPG based around the Xbox 360 or PS3's specs with as much content and graphical capability as Fallout 3, NV, TESIV and V. You people *censored* and complain without even understanding why the game(s) are the way they are. Even the Witcher 3 isn't a fair comparison to any of the Bethesda open-world RPGs because a.) you can't make your own character, you are just continuing the adventures of Geralt and b.) is being built around PCs primarily, not any console. So they can crap out the DX11, and the far better engines which can be more stable when supporting as much content as they desire to bring the game CDPR envisioned to life.
If Bethesda built games around the PC primarily, then Fallout 3, NV, TESIV and V would be FAR DIFFERENT. But as it stands, they build it around consoles first, and tweak for PC second. If you were actually a long-term Fallout and TES fan, then you would know that f***ing fact.
#196
Posted 23 April 2013 - 10:29 PM
Like i said, we have exhausted this discussion, and i quote myself again, one cannot give sight to the blind lest one becomes blind in turn. Thank you for your input folks, but enough is enough, we need not to descend into a flamewar. Facts are facts, and feelings/tastes cannot become facts.
Enough. Cease. Dessist.
#197
Posted 23 April 2013 - 11:57 PM
@ WonsuMonk -
Thanks.
@ Kyerea - You make some good points. Now let's address them.
You say a game this complex will inevitably cause bugs on the consoles with their crappy ram and CPU? True. But then how do you explain the game still being buggy as hell for PC players with plenty of RAM and decent processors and graphics cards?
You think Bethesda did us such a huge favor releasing their crappy-performing CK? If they didn't, Skyrim's appeal wouldn't last as long for most PC players.
In your last 3 posts, you practically wrote a novel about your disappointment with Beth's games, yet you argue the validity of my statements? ![]()
"TES games HAVE NEVER been difficult, in fact I think Dragonborn and the Legendary difficulty is arguably the most difficult in the history of the series." - Please! We really should take a poll on this one. I've encountered content in Oblivion and Fallout 3 that was more challenging than half the crap in Skyrim.
"TO MAKE A GAME THIS f***ing LARGE AND WITH THIS MUCH CONTENT around console specs.." - I'm not sure what console specs have to do with the amount of content. Here's an idea: Put the game on 2 disks. You can pack tons of content, weapons and armors, quests, voice files, map data, etc. on the 2nd (install) disk, then play the first disk which has most of the data for the game engine.
Yes, Bethesda insists on building their games for the consoles and tweaking them for the PC. I think that's @$$-backwards. How hard is it to build the game for the PC, then make alternate game files and lower-resolution textures for the console versions? We all know Bethesda has enough money to do it. But Bethesda prefers to make money, not spend it.
"ask yourself? "Could I make something better with the same resources at my disposal and around the same restrictions?" Chances are, you couldn't." - You posit that I couldn't do a better job. This is an invalid argument, as I clearly do not own a major video production studio. However, I've dreamed of being a writer and a game designer since I was a kid. I'm currently working on fixing my credit so I can go to college for game design. I posit that if I were in the position of directing a major video game project with Bethesda's budget and resources, I absolutely guarantee I would do a much better job. That's something I would solemnly bet my life on.
#198
Posted 24 April 2013 - 12:14 AM
#199
Posted 24 April 2013 - 12:16 AM
#200
Posted 24 April 2013 - 12:19 AM



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