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Skyrim: Legendary Edition


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#191
ivinsjames

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OK it's true Bethesda makes a lot of mistakes when it comes to releasing a game. Still, it's cool to know that Skyrim: Legendary Edition will contain all DLC and such. I personally enjoy Skyrim since I am a big fan of the Elder Scrolls games. If you are not a fan then just keep clear of Bethesda games since they will do nothing but cause you to get irritated by something true fans have come to except. Bethesda games are FAR from perfect. Either like them for what they do right, or just stop playing them for what they do wrong.

#192
Kyerea

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In response to post #7896718. #7896802 is also a reply to the same post.

Well the reason for the bugs tends to be more technical. When you consider the fact that the games in question (Fallout 3, F:NV, TESIV and V) were primarily designed around consoles that could barely support the bare-bones of what is a massive game. It's no wonder there aren't more bugs, and it's a miracle the game(s) even start up. When you have games this large and this complex being designed around consoles that can barely run it at it's lowest-end spectrum, well you have to skimp on some things to get it work for said consoles i.e. graphics and data compression just to fit it all into a package small enough to fit on the consoles, yet large enough in content to satisfy gamers. Think of Bethesda as a high-end car manufacturer/designer. Bethesda is trying to design and build the equivalent of a one-millon dollar sports car with a budget of $25,000. All in all, they did and still do, a damn good job. Thankfully since the next-gen consoles are able to somewhat run DX11 (their specs are still pretty abysmal all things considered), our next TES game shouldn't have half the bugs and will be very pretty to boot. Plus have an even larger size/scope. TESVII on the other hand will likely have the same problems TESIV and V had in terms of consoles being way too far behind PC gaming specs. @Enig TES games HAVE NEVER been difficult, in fact I think Dragonborn and the Legendary difficulty is arguably the most difficult in the history of the series. TES games were never about challenge or difficulty persay, it was about the experience of getting lost in this world they had created. It seems you just don't understand what TES games are about quite frankly. Getting back on topic with the article, this entire situation still reeks of bulls*** considering we needed at least one more DLC to wrap up the Dovahkiin's story. There's the imperial interregnum, the Second Great War that's looming on the horizon, and lack of closure to the civil war in Skyrim. All of these things were supposed to be resolved in at least another DLC not too mention the Dovahkiin's ascension to the throne. After Dragonborn, there's no closure, in fact it's entirely ominous at the end. This is the first TES game, where we have no closure to the player character's story. I am concerned they are going to end up shoving two books down on our throats in the first dungeon of TESVI that sums up, "OH HEY, here's what happened to that Dragonborn-thing you played as in Skyrim. Yeah, he or she went on to go do whatever and bam, all the problems were fixed in these convenient couple of sentences. You weren't screwed over at all." Not too mention, the new Fallout isn't coming out for at least another two years and currently Bethesda's pouring a bunch of resources into Mikami's new game, The Evil Within (I like Mikami and all, but really Bethesda?). So yeah, I thought I'd never say this in my life... ever, as I've been an avid TES fan since Daggerfall. But if this is what I can expect from Bethesda when handling their game's continuity, just seemingly abandoning it like an old toy when it suits them. Then, I'm very concerned for the future of the TES and Fallout series of games that are so reliant on post-launch expansion content to conclude said adventures.

Edited by Kyerea, 23 April 2013 - 09:47 PM.


#193
CamradYuriy

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I think we had enough of discussions on why Skyrim is bad/good, same for every aspect and stipulations/implications etc. etc. including vehement denials/accusations. Enough, because we are not getting anywhere with that. One cannot give sight to the blind, lest one will become blind in turn.

What we were discussing: what is going to happen now that Bethesda/Zenimax pulled plug on Skyrim.

Lets stick to that, shall we?

#194
Kyerea

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In response to post #7868096. #7868370, #7868893, #7869298, #7869418, #7869805, #7874118, #7876346, #7879398, #7882957, #7884488, #7884827, #7885606, #7886119, #7889815, #7889867, #7890361, #7890806, #7890947, #7891383, #7891588, #7892073, #7892283, #7892399, #7892926, #7893789, #7893935, #7894458, #7894580, #7894767, #7895077, #7895478, #7895559, #7895731 are all replies on the same post.

@All my fellow, whining PC "TES Fans" out there: Hey that's great man, um, how are you supposed to fit half that f***ing content on consoles that have 2 GB of RAM and less than 256-512 MB of VRAM with a shitty duo-core processor with a 32-bit platform?

You know, all you fuckers complain constantly about the bugs in Bethesda games (well, only in Fallout 3, NV, TESIV and V) and then when Bethesda goes out of their f***ing way to give you modding tools. You ungrateful bastards complain that they did a sloppy job on a game that was built for the equivalent of 2004-5 gaming computers? The f*** is wrong with you people? You should be praising them for being able TO MAKE A GAME THIS f***ing LARGE AND WITH THIS MUCH CONTENT around console specs that are ABYSMAL too say the least. Then they give you a modding kit, AND YOU STILL FIND REASON TO *censored*? "Oh well, now the game isn't an RPG anymore, blah, blah." Look, anyone who's PLAYED older TES games would tell you that after your first playthrough of any given class or build, you figured out pretty quickly what attributes would make that class or build the most broken or OP. And then at that point, EVERYONE's version of that class was built the same. So I don't see how that system, is particularly any better than what we have now. The only thing I wanted back in Skyrim, and was stupid of them to remove quite frankly, was the racial trait system and resistances system. The "racial trait" system that we have now is basically a joke, and all the racial abilities were not well thought out at all. Additionally, they could incorporate an actual stat-system, but make it auto-level so as to keep class cohesion. Either way, our current setup is still better than previous installments. I'd hardly consider that being "dumbed down" as PUTTING A LIST OF NUMBERS ON A STAT SHEET hardly makes it complicated. Because if that's the case, then your checkbook must be akin to rocket science. That is a legitimate complaint and has nothing to do with lack of physical resources for the game to run it on shitty console specs. But complaining about the OBVIOUSLY better combat (Skyrim has the best combat in the series, bar-f***ing-none) and lack of the pointless manual stat-point feature that ended up being one-sided, heavy-point investment builds that ALL LOOKED THE SAME in the end.

Would I like to see a return of classes into the game? Yes, there should be.

Is the combat and skill-perk point system far superior to the old system? Definitely, you can shape the way you want your class in particular to play. And how is that a bad thing? f***, that's what all RPGers want out of a damn game last I checked. Look at Witcher 2's system for example, it's inherently the same damn system. Except Witcher 2's requires less effort to level up (legitly speaking).

How about instead of complaining for five seconds in your life, you sit back and ask yourself? "Could I make something better with the same resources at my disposal and around the same restrictions?" Chances are, you couldn't.

#195
Kyerea

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In response to post #7895925. #7896305, #7896516 are all replies on the same post.

@EnigManic

Hey that's great man, um, how are you supposed to fit half that f***ing content on consoles that have 2 GB of RAM and less than 256-512 MB of VRAM with a shitty duo-core processor with a 32-bit platform?

You know, all you fuckers complain constantly about the bugs in Bethesda games (well, only in Fallout 3, NV, TESIV and V) and then when Bethesda goes out of their f***ing way to give you modding tools. You ungrateful bastards complain that they did a sloppy job on a game that was built for the equivalent of 2004-5 gaming computers? The f*** is wrong with you people? You should be praising them for being able TO MAKE A GAME THIS f***ing LARGE AND WITH THIS MUCH CONTENT around console specs that are ABYSMAL too say the least. Then they give you a modding kit, AND YOU STILL FIND REASON TO *censored*? "Oh well, now the game isn't an RPG anymore, blah, blah." Look, anyone who's PLAYED older TES games would tell you that after your first playthrough of any given class or build, you figured out pretty quickly what attributes would make that class or build the most broken or OP. And then at that point, EVERYONE's version of that class was built the same. So I don't see how that system, is particularly any better than what we have now. The only thing I wanted back in Skyrim, and was stupid of them to remove quite frankly, was the racial trait system and resistances system. The "racial trait" system that we have now is basically a joke, and all the racial abilities were not well thought out at all. Additionally, they could incorporate an actual stat-system, but make it auto-level so as to keep class cohesion. Either way, our current setup is still better than previous installments. I'd hardly consider that being "dumbed down" as PUTTING A LIST OF NUMBERS ON A STAT SHEET hardly makes it complicated. Because if that's the case, then your checkbook must be akin to rocket science. That is a legitimate complaint and has nothing to do with lack of physical resources for the game to run it on shitty console specs. But complaining about the OBVIOUSLY better combat (Skyrim has the best combat in the series, bar-f***ing-none) and lack of the pointless manual stat-point feature that ended up being one-sided, heavy-point investment builds that ALL LOOKED THE SAME in the end.

Would I like to see a return of classes into the game? Yes, there should be.

Is the combat and skill-perk point system far superior to the old system? Definitely, you can shape the way you want your class in particular to play. And how is that a bad thing? f***, that's what all RPGers want out of a damn game last I checked. Look at Witcher 2's system for example, it's inherently the same damn system. Except Witcher 2's requires less effort to level up (legitly speaking).

How about instead of complaining for five seconds in your life, you sit back and ask yourself? "Could I make something better with the same resources at my disposal and around the same restrictions?" Chances are, you couldn't. What's hilarious, is you point out the last seven years. WHAT'S THE DIFFERENCE BETWEEN NOW AND TESIII? THE CONSOLES GENIUS! Every game after TES III, is based around console specs and programmed AROUND those consoles. Because in the end, that's where the f***ing money is. You don't like it? Why don't you go program your own open-world RPG based around the Xbox 360 or PS3's specs with as much content and graphical capability as Fallout 3, NV, TESIV and V. You people *censored* and complain without even understanding why the game(s) are the way they are. Even the Witcher 3 isn't a fair comparison to any of the Bethesda open-world RPGs because a.) you can't make your own character, you are just continuing the adventures of Geralt and b.) is being built around PCs primarily, not any console. So they can crap out the DX11, and the far better engines which can be more stable when supporting as much content as they desire to bring the game CDPR envisioned to life.

If Bethesda built games around the PC primarily, then Fallout 3, NV, TESIV and V would be FAR DIFFERENT. But as it stands, they build it around consoles first, and tweak for PC second. If you were actually a long-term Fallout and TES fan, then you would know that f***ing fact.

#196
CamradYuriy

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In response to post #7868096. #7868370, #7868893, #7869298, #7869418, #7869805, #7874118, #7876346, #7879398, #7882957, #7884488, #7884827, #7885606, #7886119, #7889815, #7889867, #7890361, #7890806, #7890947, #7891383, #7891588, #7892073, #7892283, #7892399, #7892926, #7893789, #7893935, #7894458, #7894580, #7894767, #7895077, #7895478, #7895559, #7895731, #7897751 are all replies on the same post.

@ Kyerea - you are making way too many assumptions based on your own ignorance. To augment that, you take any criticism towards your object of, say, affection as a personal attack. Stop.


Like i said, we have exhausted this discussion, and i quote myself again, one cannot give sight to the blind lest one becomes blind in turn. Thank you for your input folks, but enough is enough, we need not to descend into a flamewar. Facts are facts, and feelings/tastes cannot become facts.

Enough. Cease. Dessist.

#197
EnigManic

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@ WonsuMonk - ;D Thanks.

 

@ Kyerea - You make some good points. Now let's address them.

 

You say a game this complex will inevitably cause bugs on the consoles with their crappy ram and CPU? True. But then how do you explain the game still being buggy as hell for PC players with plenty of RAM and decent processors and graphics cards?

 

You think Bethesda did us such a huge favor releasing their crappy-performing CK? If they didn't, Skyrim's appeal wouldn't last as long for most PC players.

 

In your last 3 posts, you practically wrote a novel about your disappointment with Beth's games, yet you argue the validity of my statements? :blink:

 

"TES games HAVE NEVER been difficult, in fact I think Dragonborn and the Legendary difficulty is arguably the most difficult in the history of the series." -  Please! We really should take a poll on this one. I've encountered content in Oblivion and Fallout 3 that was more challenging than half the crap in Skyrim.

 

"TO MAKE A GAME THIS f***ing LARGE AND WITH THIS MUCH CONTENT around console specs.." - I'm not sure what console specs have to do with the amount of content. Here's an idea: Put the game on 2 disks. You can pack tons of content, weapons and armors, quests, voice files, map data, etc. on the 2nd (install) disk, then play the first disk which has most of the data for the game engine.

 

Yes, Bethesda insists on building their games for the consoles and tweaking them for the PC. I think that's @$$-backwards. How hard is it to build the game for the PC, then make alternate game files and lower-resolution textures for the console versions? We all know Bethesda has enough money to do it. But Bethesda prefers to make money, not spend it.

 

"ask yourself? "Could I make something better with the same resources at my disposal and around the same restrictions?" Chances are, you couldn't." - You posit that I couldn't do a better job. This is an invalid argument, as I clearly do not own a major video production studio. However, I've dreamed of being a writer and a game designer since I was a kid. I'm currently working on fixing my credit so I can go to college for game design. I posit that if I were in the position of directing a major video game project with Bethesda's budget and resources, I absolutely guarantee I would do a much better job. That's something I would solemnly bet my life on.



#198
noobforhire

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In response to post #7897634.

no more dlc :(

#199
noobforhire

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In response to post #7894222. #7895618 is also a reply to the same post.

@lisnpuppy offtopic but is that a picture of you dog? It look almost exactly like mine :)

#200
noobforhire

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In response to post #7896365.

sadly this is the price we are going to have to pay with a lot of games going multiplatform and the internet being the norm for consoles causing the mentality of release then patch I dont like it:(




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