"Cursed Draugr" are from another mod. SIC doesn't contain an actor with such a name.
Bugs and General Problems
Started by
Thorne67
, Apr 24 2013 05:20 AM
242 replies to this topic
#81
Posted 14 November 2013 - 11:51 AM
#82
Posted 16 November 2013 - 12:29 PM
I get a CTD trying to loot any of the Draugr and Skeleton using v6.1.3.
Anyone else have this problem?
EDIT: Disregard... It's actually something more sinister causing the problem.
Anyone else have this problem?
EDIT: Disregard... It's actually something more sinister causing the problem.
Edited by lilmetal, 16 November 2013 - 12:47 PM.
#83
Posted 25 November 2013 - 09:47 PM
Great mod and I love how exciting it makes my game now. Since updating though, a few of the enemies have been invisible. Usually Skeleton Warlords and the skeletal dragon lords with giant weapons. I can only see their eyes and weapons. What would you recommend to fix this?
#84
Posted 25 November 2013 - 10:00 PM
I'm having the same problem with the new update. Skeleton Warlords too. I did a manual install and a nmm install.
#85
Posted 27 November 2013 - 03:15 AM
Lifestorock - I have a question about resetting exterior cells as can be done in SIC's MCM menu. First, though, a bit of background:
In the last week I've encountered a completely reproducible CTD whenever heading just west of Riverwood.
To test whether it was due to my savegame being "broken" or my skyrim/skyrimprefs.ini settings causing it, I tried loading a much much earlier savegame - the last one made before I had introduced a single third-party mod - with my current set of mods all loaded, and also with the .ini files set back to vanilla.
After all the mods got "settled" into this pristine "vanilla" savegame, I reset the cells using SIC's awesome exterior cell reset feature, and set off to Riverwood. I got the CTD in the same area, on the road going up to the three guardian stones. So the CTD is not caused my current savegame nor the .ini settings AFAIK.
Now I am quite positive that SIC has nothing to do with it, so for my testing to hunt down the culprit, I plan on leaving SIC "off" (I use Mod Organizer, which makes it fairly easy to "turn off" mods for troubleshooting.)
I'm highly suspect the CTD is related to a mod that affects encounter zones, so I should make sure for each test iteration that exterior cell spawns are reset. However, without SIC loaded, I plan to set the cell respawn times to 1 hour in an interior cell, wait a couple hours, and then run outside for my test, because any respawn time longer than that is too long, considering the number of testing steps I will need to take (using the "divide and rule out" method) to isolate the mod(s) causing the CTD.
So my question is, are the two commands you mentioned, in this post back in July:
setgs iHoursToRespawnCell 1
setgs iHoursToRespawnCellCleared 1
still the right ones to use in this situation?
TIA - and again thanks for sharing your mod that I just can't play Skyrim without!
In the last week I've encountered a completely reproducible CTD whenever heading just west of Riverwood.
To test whether it was due to my savegame being "broken" or my skyrim/skyrimprefs.ini settings causing it, I tried loading a much much earlier savegame - the last one made before I had introduced a single third-party mod - with my current set of mods all loaded, and also with the .ini files set back to vanilla.
After all the mods got "settled" into this pristine "vanilla" savegame, I reset the cells using SIC's awesome exterior cell reset feature, and set off to Riverwood. I got the CTD in the same area, on the road going up to the three guardian stones. So the CTD is not caused my current savegame nor the .ini settings AFAIK.
Now I am quite positive that SIC has nothing to do with it, so for my testing to hunt down the culprit, I plan on leaving SIC "off" (I use Mod Organizer, which makes it fairly easy to "turn off" mods for troubleshooting.)
I'm highly suspect the CTD is related to a mod that affects encounter zones, so I should make sure for each test iteration that exterior cell spawns are reset. However, without SIC loaded, I plan to set the cell respawn times to 1 hour in an interior cell, wait a couple hours, and then run outside for my test, because any respawn time longer than that is too long, considering the number of testing steps I will need to take (using the "divide and rule out" method) to isolate the mod(s) causing the CTD.
So my question is, are the two commands you mentioned, in this post back in July:
setgs iHoursToRespawnCell 1
setgs iHoursToRespawnCellCleared 1
still the right ones to use in this situation?
TIA - and again thanks for sharing your mod that I just can't play Skyrim without!
Edited by keithinhanoi, 27 November 2013 - 10:01 AM.
#86
Posted 27 November 2013 - 05:39 PM
Yes, the two mentioned commands do still work and can be safely used if no mod with such a feature is installed. I also gathered some more in depth info about on the SIC Google Page: 1. Cell Reset -- 2. Random Cell Respawner. By the way utilizing a cell reset affects all cells (interior & exterior) that aren't loaded by the game.
I wish you luck for finding the culprit. Hunting down the real reason for a CTD can easily end up in much work. If you, despite your words, find any problems related to SIC, please let me know. x)
I wish you luck for finding the culprit. Hunting down the real reason for a CTD can easily end up in much work. If you, despite your words, find any problems related to SIC, please let me know. x)
#87
Posted 27 November 2013 - 11:10 PM
Thanks so much for the reply.
I didn't think to look at your SIC Google pages, as I had scoured through those when I first installed SIC. Memory is selective, though, I had no recollection of those console commands being listed there too.
That said, I should politely point out that the instructions on your SIC Google page which describes the steps to do a cell reset should be updated to reflect the much easier method you've incorporated since 6.1, with the new cell reset toggle in the General settings page of SIC's MCM menu.
I know it's not going to be easy finding the reason for the CTD, but since I've committed myself to no more fastravelling, I really need to make my best effort to figure it out. It may mean I need to "roll back" to that much earlier savegame, though. The upside of that is I can stop using some mods I've not landed up not using but did not uninstall for the fear of tanking the savegame.
I didn't think to look at your SIC Google pages, as I had scoured through those when I first installed SIC. Memory is selective, though, I had no recollection of those console commands being listed there too.
That said, I should politely point out that the instructions on your SIC Google page which describes the steps to do a cell reset should be updated to reflect the much easier method you've incorporated since 6.1, with the new cell reset toggle in the General settings page of SIC's MCM menu.
I know it's not going to be easy finding the reason for the CTD, but since I've committed myself to no more fastravelling, I really need to make my best effort to figure it out. It may mean I need to "roll back" to that much earlier savegame, though. The upside of that is I can stop using some mods I've not landed up not using but did not uninstall for the fear of tanking the savegame.
Edited by keithinhanoi, 27 November 2013 - 11:10 PM.
#88
Posted 02 December 2013 - 07:26 AM
Is anyone having CTD by using Skyrim Immersive Creatures and Apachii Skyhair same time? I can only choose one at a time.
Nevermind, apachii is not the problem.
Nevermind, apachii is not the problem.
Edited by geracerejo, 02 December 2013 - 07:40 AM.
#89
Posted 05 December 2013 - 04:08 AM
I just downloaded this mod and only got the Skyrim Immersive Creatures - DLC.esp and not the Skyrim Immersive Creatures.esp (which is needed) can anyone help?
#90
Posted 10 December 2013 - 09:04 AM
Hey, I have a weird bug: My characters get GREEN glowing eyes afte some time. I used all ID-codes for fixing it, like itīs shown in the "Removing Unwanted Magic Effects from the Player"-Section in Nexusforums, but nothing helped to get rid of it.
Now, after some time with green eyes, I used the telescope mod from Insanity and my characters eyes changed to yellow and some hours later to red eyes. Those red eyes look like the eye-bug from "The Walking Dead and Armored Sceletons"-Mod. This is implemented in SIC, right? Does anyone here knows a way, to disable the red glow?
I also used -sexchange- and -showracemenu- commands, it doesnīt helped -.-
Please help, those bugs suck!
Now, after some time with green eyes, I used the telescope mod from Insanity and my characters eyes changed to yellow and some hours later to red eyes. Those red eyes look like the eye-bug from "The Walking Dead and Armored Sceletons"-Mod. This is implemented in SIC, right? Does anyone here knows a way, to disable the red glow?
I also used -sexchange- and -showracemenu- commands, it doesnīt helped -.-
Please help, those bugs suck!



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