Please let Werewolves drop Werewolf Pelts
Skyrim Immersive Creatures Ideas
Started by
dragonlord987
, Apr 24 2013 06:35 AM
143 replies to this topic
#121
Posted 21 May 2014 - 09:55 AM
#122
Posted 21 May 2014 - 11:26 PM
Hi there! I love your mod and it has been an integral part of my load order since I started modding. I just happened to come across another mod which I feel could easily be integrated into SIC. It's the concept of being able to choose which creatures are passive around you and treat you as in their faction through an MCM menu. The link is here: http://www.nexusmods...m/mods/54090/?. Thank you for all of your hard work!
Edited by nazarethblood, 21 May 2014 - 11:26 PM.
#123
Posted 22 May 2014 - 03:48 PM
I found the Armor of Ygnol and were very disappointing with its Enchantments, please make a Version of the Armor with a Sword and Shield and also with better Enchantments or rather we put our own Enchantments on them
Edited by daventry, 22 May 2014 - 03:50 PM.
#124
Posted 22 May 2014 - 05:21 PM
Aaaaarrghhh!
#125
Posted 26 May 2014 - 12:16 PM
a falmer riding one of there charus thats what the skyrim artist wanted before he died
#126
Posted 26 May 2014 - 01:06 PM
Please add tempering recipes for the Skeleton, Riekling etc. weapons and armor.
#127
Posted 21 June 2014 - 12:07 AM
Well hello there! First I would like to say that I really admire the work that has put into this mod.
I have suggestions which may or may not be viable for whatever reason.
Ghosts.
But not ghost that we can kill etc. What I am suggesting is more subtle, inspired by the "Woodcutter's Wife" book in the game. Think of distant and moving lights in the night, screaming, sobbing, distorted speech, ghostly figures that spawn very far and dissapear when you get close etc. I am hoping that such features would create a mentally straining encounter without any combat at all.
Again, not sure how viable/good it could be. No harm in suggesting I guess.
I have suggestions which may or may not be viable for whatever reason.
Ghosts.
But not ghost that we can kill etc. What I am suggesting is more subtle, inspired by the "Woodcutter's Wife" book in the game. Think of distant and moving lights in the night, screaming, sobbing, distorted speech, ghostly figures that spawn very far and dissapear when you get close etc. I am hoping that such features would create a mentally straining encounter without any combat at all.
Again, not sure how viable/good it could be. No harm in suggesting I guess.
Edited by Serpentelegant, 21 June 2014 - 12:15 AM.
#128
Posted 05 July 2014 - 08:57 PM
I believe we could use more Water creatures. I can agree the slaughterfish can make you jump sometimes, but a larger individual and/or a swarm of smaller monsters would make water more interesting. (And the game sorely needs that... The sea/ocean/lakes in the game are just a minor annoyance and massively EMPTY. Though the new slaughterfish does make them much more interesting, it could use a bit more.)
#129
Posted 07 July 2014 - 08:56 AM
I would like that idea too. But I donīt know, if SIC does implement passive creatures.
But it would be a graet mod-idea, to sample all the passive animal mods together. (SkyBirds, More Fish, Fairies of Skyrim, etc.) And in that mod, your idea would be a very cool addition!
But it would be a graet mod-idea, to sample all the passive animal mods together. (SkyBirds, More Fish, Fairies of Skyrim, etc.) And in that mod, your idea would be a very cool addition!
#130
Posted 16 July 2014 - 09:50 AM
weaker draugr types. even on novice, they kick my a$$. make them more like a zurg unit than death incarnate. especially those cursed draugr. heck, just make the added draugr weaker in general. like glass cannons. heavy hitting but with not much health. and skeletons should be a massive pushover. sadly, the ones added are not.
Edited by basshead64, 16 July 2014 - 09:53 AM.



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