Edited by 3jiou, 18 June 2013 - 12:15 PM.
Forgotten Magic Redone
Posted 18 June 2013 - 12:10 PM
Posted 18 June 2013 - 12:37 PM
Edited by Shravyanga, 18 June 2013 - 12:37 PM.
Posted 18 June 2013 - 10:06 PM
Posted 19 June 2013 - 07:44 AM
Posted 19 June 2013 - 10:32 PM
I really like this mod, the new spells are just so awesome. And the leveling system as well. I wish all spells in Skyrim were like this.
Anyway, I have a question: I like the way that the spell tomes can't be bought and must be looted from random enemies. I was wondering if it's possible to do the same thing with some Vanilla Spelltomes. And making them also affected by the MCM menu, so I can alter the overall drop rate. I took a look at TES5Edit and I found this record: xx01bff0 "fSpellbooks". if I copy as override that one into a new esp, and add some spellbooks from Vanilla into the list of those spellbooks, will they become affected by the looting system as well?
Thanks in advance
Posted 19 June 2013 - 11:15 PM
Edited by Airesis, 20 June 2013 - 10:41 AM.
Posted 20 June 2013 - 06:54 AM
means "equipped in left hand".Ok, I'll fix it.
While Divine Armor is active, instantly teleports you towards the enemy target that is at a distance. Requires a shield or melee weapon equipped.
what does it mean?
it also happened that i got pursuit on a mod
Edited by 3jiou, 20 June 2013 - 10:40 AM.
Posted 20 June 2013 - 08:28 AM
When lightning strike hits an enemy that is too weak to survive the initial attack (IE a skeever or a weak bandit) the other effects (IE the chain lighting or the explosion) don't trigger.
Posted 20 June 2013 - 08:59 AM
Edited by RMan1989, 20 June 2013 - 08:59 AM.
1 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users