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Mods that synergize well with Requiem


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#71
darkmoney52

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My favorite Requiem setup
1: Skyrim XP: It's a little buggy with Requiem but it does work, and it fits the more traditional feel of Requiem (Plus I've always hated the Elder Scrolls style of levelling.)

2: Civil War Overhaul: There's a patch to get this working well with Requiem and it's a lot of fun.

3: Interesting NPCs : The one big thing Requiem doesn't do to improve Skyrim is dealing with the writing and characters so this one is a must. Also it helps for putting together a good party of adventurers.

#72
hagerino

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For everyone who plans to start a new game i can highly recommend this mod:

http://www.nexusmods.com/skyrim/mods/51612/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D51612%26preview%3D&pUp=1

It brings much more variety to NPC so they got random height(can be adjusted for races), eyes and hair. Imagine you stroll through skyrim and on your way you encounter a little patrol. In vanilla this mostly looks like a clone army, but not anymore with this mod. It adds a great amount of immersion for me and it's a must have mod(should have been included in vanilla).

Its 100% compatible with requiem and fairly easy to use. Give that man some endorsements, he deserves it.

#73
axonis

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In my opinion Requiem should be played with a minimal set of mods. Requiem is essentially a different game, it edits a very large number of Skyrim assets and it has a different design structure than Skyrim and mods may often conflict with such design goals. For example, an obvious goal in Requiem is that it is impossible for one character to be great at everything. In Skyrim you can be a great warrior, a great mage and a great thief (and in latest versions there is even the "legendary skill" mechanism which allows for practically unlimited levelling), in Requiem you can be either a great mage or a great warrior or a great thief but not all of them together. So when you start adding mods that conflict with this design you are missing the point in Requiem: improved challenge.

 

There is also another important reason. Everyone knows that installing many mods is often risky and your game may stop at a point, quests may be impossible to complete and you have to start a new character (after fixing the mods). However, Requiem is a game that requires a lot of focus on your character's development, therefore adding a lot of mods may spoil the fun when you later discover of incompatibilities that will require starting a new character.

 

I play Requiem for a couple of months with the following mods & settings:

Mods

As it is obvious I prefer playing Requiem with a minimal set of mods. I think Requiem doesn't play well with most mods that are out there, not for technical reasons but because Requiem is essentially a new game while most mods are made for Skyrim.

Settings


I use ENB but without graphics effects (UsePatchSpeedhackWithoutGraphics=true); I don't like changing the default Skyrim looks to something that resembles the drunken state in RND! But I have tested it and found out that the claims of performance improvements are true: it does provide a small but tangible FPS improvement without sacrificing stability or quality. I can't test the stability improvements claims though, because Skyrim is already very stable on my Windows XP system.

Finally I have set my ugrids to 7. This is a big decision and in many cases a reason for crashes but once I restricted my mod list to the above, everything worked fine (and the world looks much more rich as the larger ugrids load more real cells instead of fake low-res ones. My ugrids settings are based on Umbrecht's "Real uGrids solution" and some information I've found on the net. And since there have been requests for those settings, here they are:

SKYRIM.INI (changed/new values only)
----------
[General]
sLanguage=ENGLISH
uGridsToLoad=7
uExterior Cell Buffer=64
uStaticNeverFade=1
iPostProcessMillisecondsLoadingQueuedPriority=5
bForceFullLOD=1
uGridDistantTreeRange=200
uGridDistantGrassRange=200
uGridDistantCount=210
iNumHWThreads=4
iAIThread2HWThread=3
iAIThread1HWThread=2
iRenderingThread2HWThread=1
iRenderingThread1HWThread=0
bMultiThreadMovement=1
bUseThreadedParticleSystem=1
bUseThreadedBlood=1
bUseThreadedMorpher=1
bUseThreadedTempEffects=1
bUseThreadedTextures=1
bUseThreadedMeshes=1
bUseThreadedLOD=1
bUseThreadedAI=1

[HAVOK]
iNumThreads=2

[BackgroundLoad]
bUseBackgroundFileLoader=1
bUseMultiThreadedFaceGen=1
bBackgroundCellLoads=1
bUseMultiThreadedTrees=1
bUseBackgroundFileLoader=1
bBackgroundLoadLipFiles=1

[Animation]
bMultiThreadBoneUpdate=1

[Decals]
bDecalMultithreaded=1

[Papyrus]
fUpdateBudgetMS=2.0
fExtraTaskletBudgetMS=2.0
fPostLoadUpdateTimeMS=1500
iMinMemoryPageSize=256
iMaxMemoryPageSize=1024
iMaxAllocatedMemoryBytes=230400
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0

[Display]
fSunShadowUpdateTime=2
fSunUpdateThreshold=2
fShadowBiasScale=0.6

SKYRIMPREFS.INI (changed/new values only)
---------------
[General]
uExterior Cell Buffer=64


ENBLOCAL.INI (make sure the latest enbhost.exe and d3d9.dll are in the same
------------  Skyrim program folder. Nothing else is needed since I am not
              using enb's graphics enhancements)

[PROXY]
EnableProxyLibrary=false
InitProxyFunctions=true
ProxyLibrary=other_d3d9.dll

[GLOBAL]
UsePatchSpeedhackWithoutGraphics=true
UseDefferedRendering=false
IgnoreCreationKit=true
ForceFakeVideocard=false

[PERFORMANCE]
SpeedHack=true
EnableOcclusionCulling=true

[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0

[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=true
ReservedMemorySizeMb=64
VideoMemorySizeMb=2000
EnableCompression=true
AutodetectVideoMemorySize=true

[WINDOW]
ForceBorderless=false
ForceBorderlessFullscreen=false

[ENGINE]
ForceAnisotropicFiltering=false
MaxAnisotropy=8
AddDisplaySuperSamplingResolutions=false
EnableVSync=false
VSyncSkipNumFrames=0
ForceLodBias=false
LodBias=0.0

[INPUT]
KeyCombination=0 //16=SHIFT
KeyUseEffect=0 //123=F12
KeyFPSLimit=0 //36=HOME
KeyShowFPS=0 //106=NUMERIC / (doesn't work with UsePatchSpeedhackWithoutGraphics)
KeyScreenshot=0 //44=PRINT SCREEN
KeyEditor=0 //13=ENTER
KeyFreeVRAM=0 //115=F4

PLUGINS.TXT (complete file, just for good measure. Just remember that some
-----------  mods from my list above won't show here because they are
             not .esp based)

# This file is used by Skyrim to keep track of your downloaded content.
# Please do not modify this file.
Unofficial Skyrim Patch.esp
Dawnguard.esm
Unofficial Dawnguard Patch.esp
SMPC.esp
SkyUI.esp
HouseOfHorrorsAlternateEnding.esp
towBlockSteal.esp
Headtracking.esp
SkyRealism - Simple Save System - OOC - 10 min.esp
AlwaysPickUpBooks.esp
Auto Unequip Ammo.esp
Requiem.esp
Requiem - Unofficial and Misc Patches.esp
Requiem - Vanilla Shrines.esp
Chesko_Frostfall.esp
RealisticNeedsandDiseases.esp
Requiem - RND - Frostfall AiO Patch.esp
Open Face Helmets.esp
#Civil War Overhaul.esp
#Civil War Overhaul - Requiem Patch.esp

SKSE.INI (at the Data\SKSE folder. Remember to use the SKSE 1.7 or greater)
--------
[Memory]
DefaultHeapInitialAllocMB=768
ScrapHeapSizeMB=256

Hope this helps!



#74
thpassenger

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Has someone tried Undead with Requiem? Does it go well?

#75
Darkstrand

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In response to post #9884737. #9949452, #10010779 are all replies on the same post.

Achieve That! will work but it will have some issues, one that I am sure of is sort of a cheat, in that the poisoner perk you receive from Achieve That! will give you more uses of poisons per use than you should. This number of uses will multiply with the poisoner perk given from Requiem and give you 6-8 more uses instead of just 4.

#76
axonis

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In response to post #9884737. #9949452, #10010779, #14765215 are all replies on the same post.

Too further Heckur's point, Requiem is a game that requires a lot of focus on your character's development, therefore adding a lot of mods may spoil the fun when you later discover of incompatibilities that will require starting a new character.

#77
tx12001

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In response to post #14218338.

do you mean Undeath I have been forced to stop using it as Requiem seemed to have broken the Lich revert form for some reason

#78
Prutser500

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I'm a little in the dark here about some armor stats. I have a light shield (from a city guard I think, nothing special) with an armor rating of 50. But I do find a lot of heavy armor shields with less armor rating. If I disable the requim-immersive armors and weapons patch my shield will display something like 20 or so. It feels like I do find some stuff (shields so far) witch are not affected by the patch. Am I overlooking something?

#79
meltyc

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In response to post #15377590.

It's a bug. Look for Requiem Heavy Shield fix by Peter.

Edited by meltyc, 06 June 2014 - 09:29 PM.


#80
tromozil

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Hello everyone!

This is my second run on Skyrim. I use mods, as vanilla does not feel right. I left my last game unfinished (about lvl 50) because some mechanics went broke at some point. Now I want to start a new game with Requiem, but I want it to be STABLE :) I am now trying to start my new game for 2 days: reading guids and forum posts... It is so complicated! I run into STEP, which looks fine, but.... I would need two more days to install all those, and I am almost sure something will go broke with so many mods at some point agian (most probably because of me and not the modders).

Please, advice me what mod list + load order to use for the following:

I want to have a minimalistic Skyrim+Dragonborn+Hearthfires + Requiem + more armours and weapons (immersive weapons and armors looks great) + one or two other mods if you think the are a must have and STABLE. Do I need some patches for those?




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