Mods that synergize well with Requiem
#81
Posted 15 June 2014 - 07:07 PM
#82
Posted 17 June 2014 - 03:39 PM
I wouldn't use Dawnguard either if it wasn't for Requiem. In my opinion the vast majority of Bethesda's addons (since Morrowind) may introduce some interesting role playing elements but they also destroy the game balance by introducing inflated values to items and NPCs. One of the few exceptions: The Pitt for Fallout 3.
By the way, I am editing the post to (re)include Open Cities and the Unofficial Misc Patches. For the former I have finally fixed (and Arthmoor included the fix on the latest version) of a quest that really bugged me and in the latter the author has resumed his work.
#83
Posted 17 June 2014 - 06:20 PM
Edited by FallingStar7777, 17 June 2014 - 06:21 PM.
#84
Posted 17 June 2014 - 06:32 PM
You seriously don't want to miss the Unofficial Patches. The amount of bugs and glitches still present after the last official update from Bethesda is nightmarish.
#85
Posted 17 June 2014 - 09:22 PM
Skyrim.esm
Update.esm
Unofficial Skyrim Patch.esp
Dawnguard.esm
Unofficial Dawnguard Patch.esp
HearthFires.esm
Unofficial Hearthfire Patch.esp
Dragonborn.esm
Unofficial Dragonborn Patch.esp
SkyUI.esp
Hothtrooper44_ArmorCompilation.esp
Hothtrooper44_Armor_Ecksstra.esp
Immersive Weapons.esp
Requiem.esp
Requiem - Resources.esp
Requiem - USKP Patch.esp
Requiem - HearthFires.esp
Requiem - Dragonborn.esp
Requiem - Immersive Weapons.esp
Requiem - Immersive Armors.esp
Bashed Patch, 0.esp
I noticed that during the starting scene the bandage on the mouth of Ulfric Stormcloack is missing and after escaping Helgen, the flying away dragon is not showing up. I don't know if that means there are some conflicts, or just a minor glitch.
#86
Posted 17 June 2014 - 10:40 PM
I don't know what might cause the missing dragon, but you better resolve such things before spending many game hours and then find out your configuration has game breaking bugs.
#87
Posted 09 July 2014 - 07:13 PM
Hey guys, I come here seeking guidance. My gameplay is going to be based on the Requiem, so this would be the best place to ask. I'm sorry for the post being lengthy, and I hope someone will be so nice as to take a look at the mods I'd like to include additionally. I have gone through the compability thread, but there are plenty mods that weren't mentioned there (maybe because they obviously CAN or obviously CANNOT work with Requiem - that's what I need to know).
First of all - I don't need any huge consistency. I love new content, I love quests, if a quest doesn't give me some hugely OP items (or isn't ridiculously hard), I'm fine with it following different rules than the original. As long as it's not breaking anything (including balance in the long run!). So I'm okay with Dragonborn or unofficial quests being different in feel than the fully requiemized parts of the game ![]()
Secondly - it's my first time modding Skyrim, so if I chose some total borkage mod, let me know (I did my best to only get the high-rated stuff with trusted opinions, but you never know). I may also not be aware of some things stepping on each other's toes. That's why I need advice.
I'm going to start a brand new game, so no other mods will be included.
I have attempted to sort the mods category-wise for the purpose of this thread. This is not my load order, I haven't installed the mods yet, but these are all that I plan on using (unless someone strongly recommends something).
*AFAIK compatible with Requiem through patch/confirmation from thread
VISUAL
(most to install later with ENB Real Vision. Any issues, load order or otherwise, going that way?)
enb real vision
realistic lighting overhaul
amidianborn caves and mines
aof detailed mountains
a quality world map
book covers skyrim
detailed rugs
dust effects
enhanced blood textures
grass on steoids
hd ivy
moss rocks
naturl grass texture floor
realistic smoke and embers
realistic water two
ruins clutter improved
static mesh improvement mod (it's in the unofficial skyrim patch already? But Requiem overwrites that/used to, what of it now?)
visible windows
vivid landscapes cliffs and creaks
vivid landscapes dungeons and ruins
vivid landscapes turndra moss revised
vivid landscapes volcanic area
skyrim hd textures
skyrim flora overhaul
trees hd
(are these mods below using scripts that could conflict with stuff?)
birds of skyrim
climates of tamriel + weather patch
supreme storms for CoT
skybirds
wet and cold
wet and cold ashes
CHARACTER RELATED
better males
apachiskyhair
brows
sg female textures renewal
race menu
superior lore-friendly hair
*ethereal elven overhaul
UI RELATED
better messagebox controls
customizable camera
follower map markers
helmet toggle
loadout
player home map markers
skyUI
CONTENT RELATED
*complete crafting overhaul remade
*alternate start
*trade and barter – hearthfire
*realistic needs and diseases
*dual sheath redux + arise, frostfall, immersive armors, immersive weapons, sword on back, unique uniques, *wooden sword (from hearthfire)
*frostfall
*guard dialogue overhaul
*inconsequential npcs
*inigo
*interesting NPCs
Quest mods in the poopy color:
*moonpath to elsewyr + seq file to fix dialogue bug
the paarthumax dilemma
undeath (some issue with some turning-to-dust thing being reverted? didn’t play, can’t understand)
arise - chapter 1
cutting room floor
helgen reborn
inferno envoys of end
moon and star
the dark brotherhood resurrection
wyrmstooth
amazing follower tweaks
achieve that
convenient horses (common features?)
glowing ore veins
gypsy eyes caravan
left hand rings
less annoying items
real shelter + cot weather patch
skyrim sewers
the ningheim race + followers
unread books glow
vendor sale delay gone
weightless soulgems
wet and cold holidays
~smart souls (manual install)
ITEMS
*immersive armors
*immersive patrols
*immersive weapons
*winter is coming cloaks
*radian and unique potions and poisons hd with booze non glow
improved npc clothing + inpcc expansion pack
nightingale prime hd
cloaks of skyrim
clothing and clutter fixes
apophysis dragon priest masks
bandolier bags and pouches
wearable lanterns
unique uniques
FIXES, PATCHES, PERFORMANCE
*unofficial dawnguard patch
*unofficial dragonborn patch
*unofficial hearthfire patch
*unofficial skyrim patch
one tweak
race compability with fixes
realisting ragdolls and force (included in Requiem?)
skyrim project optimization dragonborn
skse elys altf4
safety load
weapons and armor fixes remade
xp32 maximum skeleton
dead body collision fix
fps limiter
3rd person dual wield animation fix
OVERHAUL
requiem
resources
requiem plus fixes
blessings ingore crime
talos ignores cw side
rebelanced potions weight
etheral elven overhaul patch
dual sheath redux patch, categorized favorites menu config patch
complete crafing overhaul patch
dragonborn remade patch
guard dialogue overhaul patch
hearthfires patch
immersive armors patch
immersive patrols patch
immersive weapons patch
inigo patch
interesting npcs patch
inconsequential npcs patch
moonpath to elsewyr patch
cloaks of skyrim patch
frostfall & rnd patch
trade and barter patch
unique and radiant potions poison and booze patch
wyrmstooth patch
~HiAlgoBoost (manual install)
~Skyrim Startup Memory Editor (manual install)
~Savetool (manual install once needed)
BASHED PATCH NEEDED, YES?
I tried to avoid any mods tampering with any bigger sort of rules, like magic or sneaking (that had no compatibility patch like the bartering mod).
Do tell, about those small mods that can introduce tweaks (like two rings & similar small boodeengos), do they go after Requiem in the load order? Or better not risk it and put them earlier?
Thanks to anyone who can lend me a hand! :*
Edited by Esteris, 09 July 2014 - 07:15 PM.
#88
Posted 10 July 2014 - 01:46 PM
-ENB/Climates of Tamriel - depending on the settings they might cause trouble with imagespace modifiers, which Requiem uses for poisons, diseases and nightvision, can afaik be overcome by tuning the settings
-pure mesh/texture mods (no esp) are fine
-Race Menu works fine
-Helmet toggle screws up Requiem's script init, please install later, after Requiem's scripts have been initialized (you will get a messagebox notification about this)
-Quest mods that add new quests (instead of editing existing ones) should be technically compatible, but will likely be imbalanced without patch
-Cloaks of Skyrim is compatible with Requiem 1.7.3
-Bandoliers is also compatible, but imbalanced with the default carry weight bonuses
#89
Posted 12 July 2014 - 11:36 PM
http://www.nexusmods.com/skyrim/mods/41692/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D41692%26preview%3D&pUp=1
http://www.nexusmods.com/skyrim/mods/53469/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D53469%26preview%3D&pUp=1
Edited by Miraklum, 12 July 2014 - 11:37 PM.
#90
Posted 13 July 2014 - 01:28 AM



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