Jump to content

Photo

Mods that synergize well with Requiem


  • Please log in to reply
99 replies to this topic

#81
tromozil

tromozil

    Stranger

  • Members
  • Pip
  • 6 posts
In response to post #14197028.

Thank you very much for the comprehencive information! Have you tried simillar setup with Hearthfires and Dragonborn? Also with immersive weapons and armor?

#82
axonis

axonis

    Old hand

  • Supporter
  • PipPipPip
  • 684 posts
In response to post #14197028. #15631725 is also a reply to the same post.

I don't use Hearthfires and Dragonborn since they have not been integrated in Requiem. By integrating I don't mean a compatibility patch that updates their stats, but rather the magic that Xarrian and Ogerboss have done to Dawnguard to make it feel part of the whole game.

I wouldn't use Dawnguard either if it wasn't for Requiem. In my opinion the vast majority of Bethesda's addons (since Morrowind) may introduce some interesting role playing elements but they also destroy the game balance by introducing inflated values to items and NPCs. One of the few exceptions: The Pitt for Fallout 3.

By the way, I am editing the post to (re)include Open Cities and the Unofficial Misc Patches. For the former I have finally fixed (and Arthmoor included the fix on the latest version) of a quest that really bugged me and in the latter the author has resumed his work.

#83
FallingStar7777

FallingStar7777

    Faithful poster

  • Members
  • PipPipPipPip
  • 1,784 posts
In response to post #15628885.

Azirok has a patch for Immersive Armors and Immersive Weapons. He also has patches for some of the better mods out there, visiting his user page will give you a great starting point for a stable load order with must-have mods. Anything that he's made a Requiem patch for is worth taking a look at. Here's a link to Azirok's list of mods : http://www.nexusmods.com/skyrim/users/4464223/?tb=mods&pUp=1 . I especially recommend Guard Dialouge Overhaul ( Guards become respectful as you complete major feats of fame ) and Requiem-Dragonborn ( The main Requiem mod here does not yet support the Dragonborn DLC ) Make sure you also have Requiem-Resources ( a master .esp that contains the resources used by most of Azirok's mods ).

Edited by FallingStar7777, 17 June 2014 - 06:21 PM.


#84
FallingStar7777

FallingStar7777

    Faithful poster

  • Members
  • PipPipPipPip
  • 1,784 posts
In response to post #15628885. #15688785 is also a reply to the same post.

You are also going to want the Unofficial Skyrim Patch http://www.nexusmods.com/skyrim/mods/19/? the Unofficial Hearthfire Patch http://www.nexusmods.com/skyrim/mods/25127/? the Unofficial Dragonborn Patch http://www.nexusmods.com/skyrim/mods/31083/? and the Requiem patch for the USKP patches found on the Requiem-Hard Times page http://www.nexusmods.com/skyrim/mods/43849/? .

You seriously don't want to miss the Unofficial Patches. The amount of bugs and glitches still present after the last official update from Bethesda is nightmarish.

#85
tromozil

tromozil

    Stranger

  • Members
  • Pip
  • 6 posts
In response to post #15628885. #15688785, #15689105 are all replies on the same post.

Thank you very much for the information. I decided to try the following list:
Skyrim.esm
Update.esm
Unofficial Skyrim Patch.esp
Dawnguard.esm
Unofficial Dawnguard Patch.esp
HearthFires.esm
Unofficial Hearthfire Patch.esp
Dragonborn.esm
Unofficial Dragonborn Patch.esp
SkyUI.esp
Hothtrooper44_ArmorCompilation.esp
Hothtrooper44_Armor_Ecksstra.esp
Immersive Weapons.esp
Requiem.esp
Requiem - Resources.esp
Requiem - USKP Patch.esp
Requiem - HearthFires.esp
Requiem - Dragonborn.esp
Requiem - Immersive Weapons.esp
Requiem - Immersive Armors.esp
Bashed Patch, 0.esp
I noticed that during the starting scene the bandage on the mouth of Ulfric Stormcloack is missing and after escaping Helgen, the flying away dragon is not showing up. I don't know if that means there are some conflicts, or just a minor glitch.

#86
heckur

heckur

    Resident poster

  • Supporter
  • PipPipPipPipPip
  • 3,085 posts
In response to post #15628885. #15688785, #15689105, #15693925 are all replies on the same post.

The missing bandage might have to do something with an armor mod: the bandage is like a hood or circlet and should be visible on Ulfric.

I don't know what might cause the missing dragon, but you better resolve such things before spending many game hours and then find out your configuration has game breaking bugs.

#87
Esteris

Esteris

    Enthusiast

  • Members
  • PipPip
  • 240 posts

Hey guys, I come here seeking guidance. My gameplay is going to be based on the Requiem, so this would be the best place to ask. I'm sorry for the post being lengthy, and I hope someone will be so nice as to take a look at the mods I'd like to include additionally. I have gone through the compability thread, but there are plenty mods that weren't mentioned there (maybe because they obviously CAN or obviously CANNOT work with Requiem - that's what I need to know).

 

First of all - I don't need any huge consistency. I love new content, I love quests, if a quest doesn't give me some hugely OP items (or isn't ridiculously hard), I'm fine with it following different rules than the original. As long as it's not breaking anything (including balance in the long run!). So I'm okay with Dragonborn or unofficial quests being different in feel than the fully requiemized parts of the game :smile:

 

Secondly - it's my first time modding Skyrim, so if I chose some total borkage mod, let me know (I did my best to only get the high-rated stuff with trusted opinions, but you never know). I may also not be aware of some things stepping on each other's toes. That's why I need advice.

 

I'm going to start a brand new game, so no other mods will be included.

 

I have attempted to sort the mods category-wise for the purpose of this thread. This is not my load order, I haven't installed the mods yet, but these are all that I plan on using (unless someone strongly recommends something).

 

 

*AFAIK compatible with Requiem through patch/confirmation from thread

 

VISUAL

(most to install later with ENB Real Vision. Any issues, load order or otherwise, going that way?)

enb real vision

realistic lighting overhaul

amidianborn caves and mines

aof detailed mountains

a quality world map

book covers skyrim

detailed rugs

dust effects

enhanced blood textures

grass on steoids

hd ivy

moss rocks

naturl grass texture floor

realistic smoke and embers

realistic water two

ruins clutter improved

static mesh improvement mod (it's in the unofficial skyrim patch already? But Requiem overwrites that/used to, what of it now?)

visible windows

vivid landscapes cliffs and creaks

vivid landscapes dungeons and ruins

vivid landscapes turndra moss revised

vivid landscapes volcanic area

skyrim hd textures

skyrim flora overhaul

trees hd

(are these mods below using scripts that could conflict with stuff?)

birds of skyrim

climates of tamriel + weather patch

supreme storms for CoT

skybirds

wet and cold

wet and cold ashes

 

CHARACTER RELATED

better males

apachiskyhair

brows

sg female textures renewal

race menu

superior lore-friendly hair

*ethereal elven overhaul

 

UI RELATED

better messagebox controls

customizable camera

follower map markers

helmet toggle

loadout

player home map markers

skyUI

 

CONTENT RELATED

*complete crafting overhaul remade

*alternate start

*trade and barter – hearthfire

*realistic needs and diseases

*dual sheath redux + arise, frostfall, immersive armors, immersive weapons, sword on back, unique uniques, *wooden sword (from hearthfire)

*frostfall

*guard dialogue overhaul

*inconsequential npcs

*inigo

*interesting NPCs

Quest mods in the poopy color:

*moonpath to elsewyr + seq file to fix dialogue bug

the paarthumax dilemma

undeath (some issue with some turning-to-dust thing being reverted? didn’t play, can’t understand)

arise - chapter 1

cutting room floor

helgen reborn

inferno envoys of end

moon and star

the dark brotherhood resurrection

wyrmstooth

amazing follower tweaks

achieve that

convenient horses (common features?)

glowing ore veins

gypsy eyes caravan

left hand rings

less annoying items

real shelter + cot weather patch

skyrim sewers

the ningheim race + followers

unread books glow

vendor sale delay gone

weightless soulgems

wet and cold holidays

~smart souls (manual install)

 

ITEMS

*immersive armors

*immersive patrols

*immersive weapons

*winter is coming cloaks

*radian and unique potions and poisons hd with booze non glow

 

improved npc clothing + inpcc expansion pack

nightingale prime hd

cloaks of skyrim

clothing and clutter fixes

apophysis dragon priest masks

bandolier bags and pouches

wearable lanterns

unique uniques

 

FIXES, PATCHES, PERFORMANCE

*unofficial dawnguard patch

*unofficial dragonborn patch

*unofficial hearthfire patch

*unofficial skyrim patch

one tweak

race compability with fixes

realisting ragdolls and force (included in Requiem?)

skyrim project optimization dragonborn

skse elys altf4

safety load

weapons and armor fixes remade

xp32 maximum skeleton

dead body collision fix

fps limiter

3rd person dual wield animation fix

 

OVERHAUL

requiem

resources

requiem plus fixes

blessings ingore crime

talos ignores cw side

rebelanced potions weight

etheral elven overhaul patch

dual sheath redux patch, categorized favorites menu config patch

complete crafing overhaul patch

dragonborn remade patch

guard dialogue overhaul patch

hearthfires patch

immersive armors patch

immersive patrols patch

immersive weapons patch

inigo patch

interesting npcs patch

inconsequential npcs patch

moonpath to elsewyr patch

cloaks of skyrim patch

frostfall & rnd patch

trade and barter patch

unique and radiant potions poison and booze patch

wyrmstooth patch

 

 

~HiAlgoBoost (manual install)

~Skyrim Startup Memory Editor (manual install)

~Savetool (manual install once needed)

 

 

BASHED PATCH NEEDED, YES?

 

I tried to avoid any mods tampering with any bigger sort of rules, like magic or sneaking (that had no compatibility patch like the bartering mod).

 

Do tell, about those small mods that can introduce tweaks (like two rings & similar small boodeengos), do they go after Requiem in the load order? Or better not risk it and put them earlier?

 

Thanks to anyone who can lend me a hand! :*


Edited by Esteris, 09 July 2014 - 07:15 PM.


#88
ogerboss

ogerboss

    Resident poster

  • Supporter
  • PipPipPipPipPip
  • 7,143 posts
In response to post #16379955.

A few remarks on some mods:

-ENB/Climates of Tamriel - depending on the settings they might cause trouble with imagespace modifiers, which Requiem uses for poisons, diseases and nightvision, can afaik be overcome by tuning the settings
-pure mesh/texture mods (no esp) are fine
-Race Menu works fine
-Helmet toggle screws up Requiem's script init, please install later, after Requiem's scripts have been initialized (you will get a messagebox notification about this)
-Quest mods that add new quests (instead of editing existing ones) should be technically compatible, but will likely be imbalanced without patch
-Cloaks of Skyrim is compatible with Requiem 1.7.3
-Bandoliers is also compatible, but imbalanced with the default carry weight bonuses

#89
Miraklum

Miraklum

    Journeyman

  • Members
  • Pip
  • 39 posts
Could Requiem be compatible with something as simple as this?

http://www.nexusmods.com/skyrim/mods/41692/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D41692%26preview%3D&pUp=1

http://www.nexusmods.com/skyrim/mods/53469/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D53469%26preview%3D&pUp=1

Edited by Miraklum, 12 July 2014 - 11:37 PM.


#90
calfurius

calfurius

    Faithful poster

  • Members
  • PipPipPipPip
  • 2,000 posts
In response to post #16470519.

Their both compatible.




Page loaded in: 1.071 seconds