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Moonlight Tales - Werewolf and Werebear Overhaul


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#1
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Moonlight Tales - Werewolf and Werebear Overhaul

This mod aims at making being a werewolf a much more immersive, atmospheric and fun experience. Lunar Transformations, unique skin system, playable Werebear, Werewolf / Werebear followers and NPCs, Hunter NPCs, infection and diseases, new cure alternative, music, sound effects and much more.

#2
Xanins

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Can't wait to try it out! Looks amazingly well done. ;D

Edited by Xanins, 01 May 2013 - 07:14 AM.


#3
U1timatum

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It looks awesome! Definitely getting it for my next playthrough. I like how you've made pretty much everything optional, will definitely make my midnight strolls a bit more interesting. I was also wondering if getting infected with the werewolf would affect companions, and if becoming a werebear would stop you from the questline. And since this also has random npc werebeast skins, should automatic variants be disabled? And can the totems of hircine be used and change at will, or do you have to go back to the companions. Sorry about all these questions, pestering people, unfortunately, comes rather naturally to me. :D

Edited by U1timatum, 01 May 2013 - 07:25 AM.


#4
mariasgringo

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looks intense. tracking for my next play through. i'm also guessing this would be incompatible with tales of lycanthrope?

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In response to post #7953483.

Thank you... it was immense work and I'm very glad that you like it.

1) Getting infected with Lycanthropy from the wilds will not affect the Companions Guild.
2) Being a Werebear does not stop you from progressing in the Companions questline.

Also note that you do not need to join the Companions Guild if you only want Werewolf followers. You can infect any follower, even from custom mods to be a Werewolf / Werebear by your melee attacks or with a Werewolf / Werebear blood potion.

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In response to post #7953439.

Thanks you! ;)

#7
obbydawl

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Looks amazing! Job well done, trying it out soon :)

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In response to post #7953490.

Yes, this is completely incompatible with Tales of Lycanthropy but it has all the features that ToL did... just much better, smoother. The code was re-done completely and I made sure that it's stable and optimized to the best of my knowledge.

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In response to post #7953510.

Cheers! ^^

#10
Locksley

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Well well. Already attacked once by a, eh, gibbing lunatic? Anywho... Am I correct I can not set lunar transformation for NPC's until I get Hircines ring? I always set it to fullmoons. Also preferable to be able to set it to only happen at night? Still, in TES one do get attacked here and there and any time. I got Bloodmoon for Morrowind but never got around playing it, guess that one was pretty free in its timing of transformations? Turned on music again to catch the new stuff :) I got Phitts no combat music, that might interfere.... Looking great with all the MCM menus and possibilities. Yeah, I cured one of my followers after an attack too, this is gonna be interesting... will Skyrim turn into a Lycantrophy paradise or can it be contained, that is the question; don't miss the next episode of "Lyca Skyrim"! Cheers!

Edited by Locksley, 01 May 2013 - 07:29 AM.





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