Edited by Ambersixsixsix, 05 May 2013 - 10:06 PM.
The Ningheim Race - Feedback topic
Started by
Seren4XX
, May 01 2013 01:07 PM
191 replies to this topic
#41
Posted 05 May 2013 - 10:05 PM
Can you provide a link to the necklace? Is it Evenstar? Or am I way off?
#42
Posted 05 May 2013 - 10:06 PM
I'm not sure if it has been brought up yet, but I'll mention it here in case. I've been trying to use this mod with NPC Editor, but I've been getting some errors. Is this mod supposed to be usable with NPC Editor? Am I doing something wrong? It's such a good mod, and it would be a shame if users couldn't make some awesome companions with it.
#43
Posted 05 May 2013 - 10:09 PM
At the moment I think custom made followers are an issue. Seren4xx will be releasing followers soon. With Creation kit is caused problems. NPC editor might be doing the same thing as well.
#44
Posted 05 May 2013 - 10:18 PM
#45
Posted 05 May 2013 - 10:22 PM
#46
Posted 05 May 2013 - 10:27 PM
Evenstar is correct - my brain failed me
LOL
#47
Posted 05 May 2013 - 10:42 PM
I use this one and have had no problems. Provided picture here. This one?
http://skyrim.nexusmods.com/images/240906/?
http://skyrim.nexusmods.com/images/240906/?
#48
Posted 05 May 2013 - 10:55 PM
Thanks for your feedback!
I didn't add more vampire eyes, because these fit my vision for the vampire look the most. However, I will add new vampire eye types after update 1.02! For those I will try to provide a range of very different eyes, so it won't be simple recolours.
I didn't add more vampire eyes, because these fit my vision for the vampire look the most. However, I will add new vampire eye types after update 1.02! For those I will try to provide a range of very different eyes, so it won't be simple recolours.
#49
Posted 05 May 2013 - 11:12 PM
Thanks for your feedback, Peregrine!
To each his own with the men, eh.
I will actually do a playthrough with male preset 3.
It's pretty odd that those scars aren't working properly. The head mesh doesn't have a new UV map at all. I thought the SKSE tint resolution of 2048 might have been the cause, but after I set it 1024 XCE - Scars still doesn't show up properly. You're right about the way they're applied; as a mask on the regular face texture and that face texture is based on a vanilla UV map like XCE - Scars was designed for... I will put this on my to-do list for stuff I should check out.
With Xenius' permission I am willing to implement XCE - Scarface, but that will have to wait until after update 1.02.
To each his own with the men, eh.
It's pretty odd that those scars aren't working properly. The head mesh doesn't have a new UV map at all. I thought the SKSE tint resolution of 2048 might have been the cause, but after I set it 1024 XCE - Scars still doesn't show up properly. You're right about the way they're applied; as a mask on the regular face texture and that face texture is based on a vanilla UV map like XCE - Scars was designed for... I will put this on my to-do list for stuff I should check out.
With Xenius' permission I am willing to implement XCE - Scarface, but that will have to wait until after update 1.02.
#50
Posted 05 May 2013 - 11:13 PM
Thanks for your feedback and endorsement.
I will set the vampire eyes separately for each eye and see if that will fix it.
I will set the vampire eyes separately for each eye and see if that will fix it.



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