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The Ningheim Race - Troubleshooting topic


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#31
Seren4XX

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In response to post #7962595. #7967124 is also a reply to the same post.

Looking into this. Not sure yet what could have caused this. Did you make sure the race loaded properly (as described on the front mod page) before making your character?If other users have feedback on this, please post here. :)

Edited by Seren4XX, 03 May 2013 - 12:43 PM.


#32
Seren4XX

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In response to post #7963958. #7967110 is also a reply to the same post.

Perhaps download the mod again, in case your archive may have been corrupt. Happens sometimes.

#33
Seren4XX

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In response to post #7966927.

Could you post your load order? I read there are users who have a certain plugin active that changes player body independent of the selected race.

#34
Seren4XX

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In response to post #7962242.

That does look more obvious than with me or other users. Could you post your load order?

#35
peregrine111

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In response to post #7962242. #7970036 is also a reply to the same post.

looks exactly like mine.. I'm using UNPB.
But it is only really obvious under specific lighting conditions, and I guess it's mainly caused by old hardware not good enough to allow me to use any kind of ENB or anything else that upps graphics.

#36
Gangetz

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In response to post #7955652. #7956815, #7957101, #7957297, #7957340, #7957370, #7957635, #7957655, #7957830, #7962394, #7968462, #7968834, #7969999 are all replies on the same post.

Thanks Seren4XX what a simple fix in the end mostly working for me now a few seem issues on feet and hands a few brows look funky and the war paint looks a bit rough (low res) but i can sort these in my own time one way or another so thanks again for such a great mod and keep up the good work :)

#37
Seren4XX

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In response to post #7962242. #7970036, #7970138 are all replies on the same post.

Well, as far as neck seams go, this one looks acceptable. Still, I will make an attempt at getting this right by setting the texture paths in the body meshes from the original ones to the Ningheim's.

Usually the body works 100% percent without changing the built-in mesh texture path, but you never know with Beth tinkering away at random stuff.

#38
Seren4XX

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In response to post #7955652. #7956815, #7957101, #7957297, #7957340, #7957370, #7957635, #7957655, #7957830, #7962394, #7968462, #7968834, #7969999, #7971036 are all replies on the same post.

No problem. I'm glad to hear that did the trick for you too. :D As for seam issues I am going to set all body meshes to have Ningheim texture paths. The head mesh already has this, and is usually the only one that needs it.

Did you do the SKSE INI change as described on the front page for warpaint resolution?

#39
Gangetz

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In response to post #7955652. #7956815, #7957101, #7957297, #7957340, #7957370, #7957635, #7957655, #7957830, #7962394, #7968462, #7968834, #7969999, #7971036, #7971076 are all replies on the same post.

"Did you do the SKSE INI change as described on the front page for warpaint resolution"
No i must have missed it was going to look into it later will go do that now thanks.

#40
lychanking

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In response to post #7966927.
 
Could you post your load order? I read there are users who have a certain plugin active that changes player body independent of the selected race.

Spoiler


There's my load order. It's got a lot of crap in there... I didn't think any of the other mods would affect race's bodies since as far as I know they don't change bodies(I disabled all other race mods just in case they were messing with them)






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