Edited by Seren4XX, 03 May 2013 - 12:43 PM.
The Ningheim Race - Troubleshooting topic
Started by
Seren4XX
, May 01 2013 01:14 PM
356 replies to this topic
#31
Posted 03 May 2013 - 12:42 PM
Looking into this. Not sure yet what could have caused this. Did you make sure the race loaded properly (as described on the front mod page) before making your character?If other users have feedback on this, please post here.
#32
Posted 03 May 2013 - 12:44 PM
Perhaps download the mod again, in case your archive may have been corrupt. Happens sometimes.
#33
Posted 03 May 2013 - 12:45 PM
Could you post your load order? I read there are users who have a certain plugin active that changes player body independent of the selected race.
#34
Posted 03 May 2013 - 12:45 PM
That does look more obvious than with me or other users. Could you post your load order?
#35
Posted 03 May 2013 - 01:06 PM
looks exactly like mine.. I'm using UNPB.
But it is only really obvious under specific lighting conditions, and I guess it's mainly caused by old hardware not good enough to allow me to use any kind of ENB or anything else that upps graphics.
But it is only really obvious under specific lighting conditions, and I guess it's mainly caused by old hardware not good enough to allow me to use any kind of ENB or anything else that upps graphics.
#36
Posted 03 May 2013 - 03:52 PM
In response to post #7955652. #7956815, #7957101, #7957297, #7957340, #7957370, #7957635, #7957655, #7957830, #7962394, #7968462, #7968834, #7969999 are all replies on the same post.
Thanks Seren4XX what a simple fix in the end mostly working for me now a few seem issues on feet and hands a few brows look funky and the war paint looks a bit rough (low res) but i can sort these in my own time one way or another so thanks again for such a great mod and keep up the good work
#37
Posted 03 May 2013 - 03:58 PM
Well, as far as neck seams go, this one looks acceptable. Still, I will make an attempt at getting this right by setting the texture paths in the body meshes from the original ones to the Ningheim's.
Usually the body works 100% percent without changing the built-in mesh texture path, but you never know with Beth tinkering away at random stuff.
Usually the body works 100% percent without changing the built-in mesh texture path, but you never know with Beth tinkering away at random stuff.
#38
Posted 03 May 2013 - 04:00 PM
In response to post #7955652. #7956815, #7957101, #7957297, #7957340, #7957370, #7957635, #7957655, #7957830, #7962394, #7968462, #7968834, #7969999, #7971036 are all replies on the same post.
No problem. I'm glad to hear that did the trick for you too. Did you do the SKSE INI change as described on the front page for warpaint resolution?
#39
Posted 03 May 2013 - 06:23 PM
In response to post #7955652. #7956815, #7957101, #7957297, #7957340, #7957370, #7957635, #7957655, #7957830, #7962394, #7968462, #7968834, #7969999, #7971036, #7971076 are all replies on the same post.
"Did you do the SKSE INI change as described on the front page for warpaint resolution"
No i must have missed it was going to look into it later will go do that now thanks.
#40
Posted 03 May 2013 - 07:08 PM
In response to post #7966927.Could you post your load order? I read there are users who have a certain plugin active that changes player body independent of the selected race.
Spoiler
There's my load order. It's got a lot of crap in there... I didn't think any of the other mods would affect race's bodies since as far as I know they don't change bodies(I disabled all other race mods just in case they were messing with them)



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