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Proper Mod Load Order


Miekkas

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Hello everyone,

Skyrim is going to be my first Elder Scrolls game on the PC, and to say the least, after reading everything about mod installation and compatibility, my head is swimming. However, I think I have narrowed down the mods I wish to install. I understand that the default loader displays what loads first from bottom to top, ...but I am still confused as the exact or at least best order I should be loading them (and compatibility). I plan on using BOSS as an aid, but it is not foolproof, so I want to try and avoid hours of trial and error.


Here is the list of DLC, mods, etc I would be loading in the order I *think* they are supposed to be in priority based on the Standard Mod Manager:

 

Player Headtracking

Magic Duel

Duel Wield Parrying

Dodge Mod

Spouses Can Live Everywhere

Moonpath to Elsewyr

Player Home Map Markers

Riverside Lodge

Gleaming Falls

Dragon Falls Manor
Deus Mons

The Asteria

Build Your Own Home

Hearthfire (maybe; I know the follower commands of this DLC will be disabled as a result, but AFT allegedly has better commands anyways; does it prevent you from furnishing your home or anything?)

ATFiNPCfix or Interesting NPCs FMC?

Dovahbear Companion

Vilja
3DNPC/Interesting NPCs
Amazing Follower Tweaks Or Ultimate Follower Overhaul (I cannot decide; AFT is allegedly better, but OFO is more compatible with INPCs and Hearthfire?)

UFO Dawnguard AddOn

UFO Heartfire AddOn

Convenient Horses

Pets of Skyrim

Birds of Skyrim

Bandolier

Wearable Lanterns

Cloaks of Skyrim

Immersive Armor

Immersive Weapons

Apocalypse Spell Package

Complete Crafting Overhaul

Weapons and Armor Fixes

Weapons and Armor Fixes.esp

Smithing Perks Overhaul - Balanced Version

Lost Art of the Blacksmith

Weapons and Armor Fixes

Legend of Zelda Majoras Mask Moon (Just for fun haha)

Footprints - Ash

Footprints
Climates Of Tamriel

Enhanced Night

WATER

Flora Overhaul

Static Mesh Improvement

Skyrim HD 2K Textures

Sneak Tools

Achieve That!

A Quality World Map

SkyUI
Unofficial Hearthfire Patch

Unofficial Dragonborn Patch

Unofficial Dawnguard Patch

Unofficial Skyrim Patch

Dragonborn

Dawnguard

Skyrim

 

Additionally, I heard some mods are incompatible and while others require SKSE. Is this true? Any other mods folks would recommend?

Thanks for any help you can offer!


Edited by Miekkas
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I would drop the part where you *think* this is the correct order... because I know for fact some mods in there are on a wrong place :)... please read through each of those mods pages... many authors will say where it should be loaded.

 

Here is some more info on load order;

http://forums.nexusmods.com/index.php?/topic/906023-aops-dangerous-file-list/?p=7264168

 

Here is what I think about load order;

 

Hey,

It doesn't really matter as animation scripts (should not) don't touch textures and the other way around... the only real attention point is when you install for instance a flora mod (SFO.. a big overhaul..) and later you want to replace certain trees with something else, that you have to install that tree mod after the overhaul and choose to overwrite and it needs to be (if it has an .esp) lower in your load order just to be save. You must take special care with mods which you know will try and modify the same object or space in the game (can be textures to animations). another example is for instance a combat mod which says it improves combat and makes it feel more real... fine, reads good..! who doesn't like it? But right under it you can read that it also add a very few 'experimental kill moves' .. cool, great... but what? I already have a killmove mod... that should raise a big red flag and in such a case see if there is a version without this experimental feature so you avoid having conflicts.

either way, I guess you've read some posts about load order, and what BOSS does... BOSS is nice but it's only a rough estimation of your order, or what it should be... after BOSS sorting you will mostly still have to move stuff manually. Try and group similar items going from large overhauls to small changes and then to the next group... try and start with environment changes (textures) and flora... armors and weapons... after those go for lighting and weather, then water. then everything related to characters, and try and end with scripts or mods that overhaul perk systems and so on (like Skyrim Redone)...

Example;

[MAIN GAME ESM's]
[ADDITIONAL ESM's]
[sKYRIM Unofficial patches]
[Texture pack 1]
[Texture pack 2]

[Mesh improvments]

[Flora pack]
[Flora extension pack]
[i love these extra trees pack]
[My towns texture overhaul]
[My other town texture improved]
[This tiny mod to put a book on a certain table]
[Weapons 1]
[More weapons]
[badass armor]
[Lighting mod]
[Weather mod]
[MyWater pack]

[big nasty evil eyes mod]
[smelly feet mod]
[Crazy real combat script]
[sign lalala whenever you enchant an item script]
[Jump around like a jellyfish killmove script]


You basically want your most tricky mods (heavy scripted ones) as low as possible to make sure they do not accidentally get overwritten by some other mod causing instabilities or scripts not working properly.

You also should use a mod management tool like NMM or the likes, and what you definitely should NOT do is add 100 mods at once... try make smaller steps and before installing any new mod on a stable game make a save through console with command save "stable_before mod XYZ" this way when you notice the mod makes your game do weird things (CTD/load screen hanging/etc) you can safely remove the mod and refer back to your save point where that mod was not installed.... you simply cannot continue your current save game after uninstalling a mod that made stuff crash... perhaps 1 time you can (but nothing is certain) but its a start for disaster which will be close to impossible to track back later on. Save games remember everything that has happened before, including mods which are not there anymore... so this causes issues when your game is trying to access something that doesn't exist ... or perhaps your current save game was stable after uninstall (yea you didn't want to lose progress so you choose to continue) but then 2 months later you add a new mod that started to conflict with this very very old mod which has been removed a long time ago and things crash and you don't know why and there wont be anyone who can tell you why because hey... we cannot look into your save games or see in them what has happened


When going for mods, try and use only the well known ones... always read the comments for problems, always make sure there is a clear uninstall process given by the author. If you already see people having issues and it's a scripted mod without any clear "what does it do and how can I uninstall it" description, or it's a new mod which is not known yet, do yourself a favor and just don't install


As for your comment on the unofficial patches; yes get them for each DLC you have, and Skyrim of course. They need to go as high as possible in your load order, and in the correct order as the author tells you on the mod pages.

As for the installation order.. that should be the same more or less as your load order... so you start with unofficial patches, environmental overhauls and textures, to weapons/armors, to lighting & weathers, waters, bodies, animations, quests or scripts.

Okok, lot of warnings... but heck... I can tell you that it's mostly perfectly save to enable/disable the following kind of mods on your save games; textures, weapons, armors, skins, eyes, hairs, or other bodyparts, lighting, weathers.

What you really have to watch out with is when mods have scripts; killmoves, special animations, quests, NPC's, sounds, game overhauls (perk systems, skills) and anything that adds files to the folder 'scripts' in Data. Or when a mod changes the already existing scripts in Skyrim.

I hope this helps. Cheers

 

You can also use BOSS to sort your list "more or less" and do manual changes after it;

http://skyrim.nexusmods.com/mods/6

 

I see some mods in there that do script changes... I would suggest you take care with those.

 

DO NOT ENABLE ALL THOSE MODS AT ONCE.

 

Go step by step, or group by group (like all texture mods or all weapons&armor). Make sure you have backups in save games before you install any new mod.

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Hi arotished and prod80,

First, thank you for the help on this.

In regards to the mods themselves, I did some digging as advised and noticed that iNPCs and ATF/UFO are pretty conflicting right now and

Flora Overhaul and WATER can be a little brutal on your system apparently too, but the system I have will be pretty powerful

 

Smithing Perks Overhaul and Weapons and Armor Fixes have not been updated to work with Dragonborn DLC....

To Be continued....

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  • 7 months later...
  • 2 months later...

Hi im having some crashing issues, could anyone help with my load order:

Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Unofficial Hearthfire Patch.esp
Dragonborn.esm
Unofficial Dragonborn Patch.esp
Falskaar.esm
Unofficial Skyrim Patch.esp
Unofficial Dawnguard Patch.esp
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
Unofficial High Resolution Patch.esp
chesko_frostfall.esp
dragon soul relinquishment.esp
SkyUI.esp
dragonpriestmaksenhanced.esp
konahrik_accoutrements.esp
dremorathrall.esp
hunting in skyrim - no perks.esp
the void walker.esp
Undeath.esp
auriel's bow improved.esp
Convenient Horses.esp
Superjump_2x.esp
Brevi_MoonlightTales.esp
WerewolfMastery.esp
Apocalypse - The Spell Package.esp
midas magic expanded.esp
p1flyingring1.esp
Shoo_WTFShout.esp
elaborateenchantments.esp
skill smash - better guardian stone effects for faster leveling.esp
larceny - pickpocketing remastered.esp
ff_fantasyfollowers.esp
aedra's might.esp
uniquemasksofskyrim.esp
invokerballs.esp
winterholdmagicpillarbonuses.esp
duskbreaker.esp
master dragon aspect.esp
sssspellmod_#1.esp
VLW_Hybrid.esp
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  • 1 month later...

Hey everyone, been going at this for hours, and I've never had a shred of a clue as to how one arranges load order, despite all the threads very similar to this that I have read, so could someone PLEASE help me out here before I blow my damn brains out?

 

These are all the DLC's, Mods, etc. .esps and .esms that I have in my Data folder:

 

Unofficial Skyrim Patch.esp
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Dawnguard Patch.esp
Unofficial Hearthfire Patch.esp
Unofficial Dragonborn Patch.esp
SkyUI.esp
SkyrimConfigMenu.esp
RaceMenu.esp
RaceMenuPlugin.esp
konahriks privilege by edhelsereg.esp
magicka sabers expanded.esp
armordisguises.esp
lpbards.esp
Falskaar.esm
Helgen Reborn.esp
CarlottaValentiaHappyEnding.esp
dd - enhanced blood main.esp
ApachiiHair.esm
ApachiiHairFemales.esm
ApachiiHairMales.esm
ClimatesOfTamriel.esm
GameOfThronesArmors.esm
skyrimaguas_Bigger Better Sun & Moons.esp
ClimatesOfTamriel-Sound.esp
Improved Combat Sounds v2.2.esp
glowing arrows v2.1.esp
auto unequip ammo.esp
item recycling.esp
hunter's discipline - 100%.esp
BosmerArmorMATY743.esp
FaceMasksOfSkyrim.esp
Immersive Weapons.esp
SeraphineHuntedArmor.esp
ancienttonguessword.esp
Dr_Bandolier.esp
Grass and Grass.esp
Skyrim Flora Overhaul.esp
SFO - Dragonborn.esp
SFO - Expanded Diversity.esp
Superjump_2x.esp
unlimited amulets and rings 0.1.esp
Realistic Lighting Overhaul - Dungeons.esp
Realistic Lighting Overhaul - Dawnguard Interiors.esp
Realistic Lighting Overhaul - Major City Exteriors.esp
Realistic Lighting Overhaul - Major City Interiors.esp
Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp
Realistic Lighting Overhaul - Weathers.esp
ClimatesOfTamriel-Dawnguard-Patch.esp
ClimatesOfTamriel-Dragonborn-Patch.esp
Supreme Storms - Cot Version.esp
CoT-WeatherPatch.esp
CoT-WeatherPatch_DB.esp
CoT-WeatherPatch_SupStorms.esp
CoT-WeatherPatch_NL1.esp
smessentialkills - xc.esp
The Dance of Death - Ultimate Edition.esp
Dual Flurry for all.esp
rbes enhanced 1st person camera bob - standard.esp
multifollowerlite.esp
the fellowship.esp
dd - realistic ragdoll force - realistic.esp
stranger_danger.esp
RealisticWaterTwo.esp
RealisticWaterTwo - Waves.esp
RealisticWaterTwo - Dawnguard.esp
RealisticWaterTwo - Waves - Dawnguard.esp
RealisticWaterTwo - Dragonborn.esp
RealisticWaterTwo - Legendary.esp
RealisticWaterTwo - Falskaar.esp
RealisticWaterTwo - Waves - Falskaar.esp
barenziahquestmarkers.esp
dragonpriestmaskquestmarkers.esp
impatienceofasaint-markers.esp
craftingstuff.esp
arrow speed enhanced - vanilla.esp
arrow speed enhanced - dawnguard & vanilla.esp
chesko_wearablelantern.esp
fs_radiantraiment.esp
lpsleep.esp
sjel blad castle.esp
FreckleMania.esp
If someone could get back to me as to which order these go in, I would greatly appreciate it! (Also, not sure if this is important, but I have some loose files, i.e. sounds and textures, etc. but as far as I know, there were no compatibility issues there.)
Thanks guys!
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  • 2 weeks later...

I came here to make a question.. but Im helping a little bit as well.

 

 

Dawnguard.esm

HearthFires.esm
Dragonborn.esm
Unofficial Dawnguard Patch.esp
Unofficial Hearthfire Patch.esp
Unofficial Dragonborn Patch.esp

 

I think it should be

Dawnguard.esm
Unofficial Dawnguard Patch.esp
Hearhfire.esm
Unofficial Hearthfire Patch.esp

Dragonborn.esm

it's patch.esp

 

As far as I know, those need to be that way. About the others I'm cluesless, but that should work.

Now, I came to ask if my load order is... 'good enough'. Is just that I pretty new in modding and stuff (not more than a few months, perhaps), so I have my doubts....

 

Skyrim.esm
Update.esm
Unofficial Skyrim Patch.esp
Dawnguard.esm
Unofficial Dawnguard Parch.esp
Hearthfire.esm
Unofficial Hearthfire Patch.esp
Dragonborn.esm
Unofficial Dragonborn patch.esp
ClimatesOfTamriel.esm
ApachiiHair.esm
RaceCompatibility.esm
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
Unofficial High Resolution Patch.esp
Alternate Start - Live another life.esp
SkyUi.esp
Climates of Tamriel-interiors-Warm.esp
DYNAVISION Dynamic Depth of Field.esp
MatsoImmersiveRain.esp
CherryRace.esp
ethereal_elven_overhaul.esp
CalienteVainillaArmorTweaks.esp
dD - Enhances Blood Main.esp
dD - Realistic Ragdoll Force - Realistic.esp
ApachiiHairStylesELVES.esp
ApachiiHairStyles.esp
Cloaks.esp
enchantedclothing.esp
Apocalypse - The Spell Package.esp
TrueGauldurAmulet.esp
Hothtrooper44_Armor_Ecksstra.esp
Hothtrooper44_ArmorCompilation.esp
ImmersiveWeapons.esp
I also have a few other Mods, but don't appear by some reason. I also have Cute Eyes, SG Textures, RealLike ENB, Improved Smithing and two or three more. I guess they are just data and don't need a esm/esp file or something. Anyway, you think I need to change something in that load order?
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Why don't you all just use BOSS (or LOOT as that's the new one)? Boss or LOOT organize your load order for you. And it is more often than not, spot on.

Sorry if you already are but from all of your comments it sounds like your trying to do it by hand. So just use the tools provided and then ask on here if you still have issues.

Regarding the unofficial patches, they go after their respective esm's like JettDz said. Assuming you're using the latest versions.

 

@JettDz

You're load order is pretty off. Check mine, I have most of those and it should give you a better idea. Or you use boss and let it sort it for you.

 

@ JK0160

Seems ok but I think these:

*

barenziahquestmarkers.esp
dragonpriestmaskquestmarkers.esp
impatienceofasaint-markers.esp
craftingstuff.esp
arrow speed enhanced - vanilla.esp
arrow speed enhanced - dawnguard & vanilla.esp
chesko_wearablelantern.esp

 

fs_radiantraiment.esp
*

should be higher up. Again if you look at mine most armour and weapon mods are fairly high up. I can't see any conflicts and boss would put them higher I think.

 

@Miekkas

Yours seems way off. And Mod managers (by standard I assume you mean Nexus Mod manager aka NMM) do not sort your load order for you so I'm not sure what you're trying to say there. Again, Boss is really easy to use and anyone on here would recommend it so go get it and let it sort it for you. Up to you of course but the alternative is to half leave it to chance, half go to every one of your mods pages to make sure they don't require anything specific.

 

Here's mine, I have a heck of a lot of mods and you should be able to get a general idea of what goes where and what types of mods get grouped where etc.

 

Boss Log (Load Order):

 

 

  • Skyrim.esm Active
  • Update.esm Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Unofficial Skyrim Patch.esp Version 2.0.3 Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Dawnguard.esm Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Unofficial Dawnguard Patch.esp Version 2.0.3 Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • HearthFires.esm Active
  • Unofficial Hearthfire Patch.esp Version 2.0.3 Active
  • Dragonborn.esm Active
  • Unofficial Dragonborn Patch.esp Version 2.0.3 Active
    • Bash Tag suggestion(s): {{BASH: Delev}}
  • Falskaar.esm Version 1.1.2 Active
  • Wyrmstooth.esp Version 1.10 Active
  • ApachiiHair.esm Version 1.4 Active
  • ApachiiHairFemales.esm Version 1.4 Active
  • ApachiiHairMales.esm Version 1.2 Active
  • Skyrim Project Optimization - Full Version.esm Active
  • Dragon Break.esm Active
  • ETaC - RESOURCES.esm Active
  • JSwords.esm Version 1.4 Active
  • Lanterns Of Skyrim - All In One - Main.esm Active
  • MagicDuelReborn.esm Active
  • phiNoFF.esm Active
  • HighResTexturePack01.esp
  • HighResTexturePack02.esp
  • HighResTexturePack03.esp
  • Chesko_Frostfall.esp Active
  • Merged - Footprints.esp Active
  • Prometheus_No_snow_Under_the_roof.esp Version 2.3 Active
  • Better Dynamic Snow.esp Active
  • Merged - Prometheus_NSUTR Patches.esp Active
  • Prometheus_NSUTR BDS Patch.esp Version 2.3
  • Prometheus_NSUTR Falskaar Dock.esp Version 2.3
  • SplashofRain.esp Version 1.04 Active
  • AOS.esp Active
  • Clanking Armor.esp Active
  • chfshPlayerVoicesets.esp Active
  • Opeth_torch.esp Active
  • Warmer Magic Lights v2.esp Active
  • mintylightningmod.esp Active
  • StaticMeshImprovementMod.esp Active
  • StaticMeshImprovementMod-DragonbornTernFix.esp Active
  • StaticMeshImprovementMod-FurnitureChestSnowFix.esp Active
  • 83Willows_101BUGS_V4_HighRes.esp Version 4.1 Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • AMatterOfTime.esp Version 2.00 Active
  • Auto Unequip Ammo.esp Active
  • AV1Dragon_Lords.esp Active
  • BellyachesNewDragonSpecies_FactionlessDragons.esp Active
  • BirdsHFclean.esp Active
  • Birdsofskyrim.esp Active
  • bladesfactionfix.esp Active
  • Chesko_WearableLantern.esp Active
  • Dead Body Collision.esp Active
  • ExpandedJewelryCrafting.esp Active
  • Immersive Patrols Merged All.esp Active
    • Bash Tag suggestion(s): {BASH: Relev}
  • Immersive NPC in the dark.esp Active
  • PilgrimsDelight.esp
  • Populated Skyrim Prisons Cells.esp Active
  • skyBirds - Airborne Perching Birds.esp Version 0.93 Active
  • Skyrim Immersive Creatures.esp Version v6.5.2 Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Skyrim Immersive Creatures - DLC2.esp Version v6.5.2 Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Skyrim Flora Overhaul.esp Active
  • Smoking Torches.esp Version 1.31 Active
  • SPTDiverseGuardsSkyrim.esp Version 4.6 Active
  • TouringCarriages.esp Version 2.2.0 Active
  • WetandCold.esp Version 1.402 Active
  • WetandCold - Ashes.esp Version 1.06 Active
  • Destructible_bottles.esp Active
  • Character Creation Overhaul.esp Active
  • Chesko_LoreBasedLoadingScreens.esp Active
  • RaceMenu.esp Active
  • RaceMenuPlugin.esp Active
    • Note: RaceMenuPlugin is optional and provides support to alter Height, Breast, Glute and Biceps. If you experience issues with it, disable RaceMenuPlugin.esp and inform the author.
  • RaceMenuOverlays.esp Active
  • towConversation.esp Active
  • vAutosaveManager.esp Version 1.21 Active
  • SkyUI.esp Version 4.1 Active
  • Merged - HUD.esp Active
  • iHUD.esp
  • TakeNotes.esp Active
  • ArchersArsenal.esp Active
  • Black Mage Armor.esp Active
  • BlackSacramentArmor.esp Active
  • BlackSacramentDBReplacer.esp Active
  • WarmongerArmory_Vanilla.esp Active
  • WarmongerArmory_DLC.esp Active
  • WarmongerArmory_LeveledList.esp Active
  • Cloaks.esp Active
  • Cloaks - Dawnguard.esp Active
  • 1nivWICCloaks.esp Version 2.3 Active
    • Bash Tag suggestion(s): {{BASH: Relev}}
  • 1nivWICSkyCloaksPatch.esp Version 2.3 Active
  • DwarvenMech.esp Active
  • Dwemer Goggles & Scouter.esp Active
  • Elemental Staves.esp Active
  • ExplosiveBoltsVisualized.esp Active
  • Hothtrooper44_Armor_Ecksstra.esp
  • Hothtrooper44_ArmorCompilation.esp Version 7 Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Immersive Weapons.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • JSwordsDistributionBalancePlugin.esp Version 1.4 Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • LeftHandRings.esp Version 1.3 Active
  • Merged - Amidian,EJC,Lost,Hoods,Tera,Era,LHR Patch,Uniques.esp Active
  • LustmordVampireArmor.esp Active
  • WestWindAssault.esp Active
  • WWW.esp Active
  • Dr_Bandolier.esp Active
  • Dr_BandolierDG.esp Active
  • BandolierForNPCMasterFile.esp Version 4.0 Active
  • BandolierForNPCsWIC_V2.esp Active
  • Equipping Overhaul.esp Active
  • RGMsAlchemistsCompendium.esp Active
  • Lock Overhaul.esp Active
  • DeadlyDragons.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • DeadlyDragonsArmory.esp Active
  • Merged - Mighty Dragons.esp Version 0.esp Active
  • ERSO 09 - Vendor Trainer Quest-giver protected USKP.esp Active
    • Note: Use only one ERSO 09 esp.
  • SkyRe_Main.esp Active
    • Bash Tag suggestion(s): {{BASH: Relev, Delev}}
    • Note: If lockpicking is not work then try to delete 'interface\lockpickingmenu.swf'.
    • Note: If you have a problem with aiming try to install this mod.
    • Note: To make aiming easier add the following lines to Skyrim.ini:
    • Note: [Actor]
    • Note: fVisibleNavmeshMoveDist=12288.0000
    • Note: [Combat]
    • Note: f1PArrowTiltUpAngle=0.64
    • Note: f3PArrowTiltUpAngle=0.64
    • Note: fMagnetismStrafeHeadingMult=0.0
    • Note: fMagnetismLookingMult=0.0
  • SkyRe_Combat.esp Active
  • SkyRe_EnemyScaling.esp Active
    • Bash Tag suggestion(s): {{BASH: Relev}}
  • SkyRe_StandingStones.esp Active
  • SkyRe_Survivalism.esp Active
  • SkyRe_HelmlessPerks.esp Active
  • CollegeOfWinterholdImmersive.esp Active
    • Warning: Enhanced Lights and FX alters some lighting in the College of Winterhold which is incompatible with this mod. Please see Immersive College of Winterhold's Readme for how to alter Enhanced Lights and FX yourself to make it compatible.
  • CWIDawnDragonPatch.esp Active
  • Convenient Horse Herding.esp Active
  • DarkTower.esp Active
  • PATCHDragon Break.esp Active
  • Dragon Falls Manor.esp Active
  • Eiries Hideout.esp Active
  • flaho_shi_eagles_nest_ENG.esp Version 1.05 Active
    • Warning: This file contains 1 deleted NavMesh record(s) that TES5Edit cannot repair automatically and it may cause problems with your game. NavMesh deletions should be reported to the mod author. A guide to repairing NavMesh deletions with TES5Edit is located here.
  • Gifts Of The Outsider.esp Active
  • Inconsequential NPCs.esp Active
  • PumpingIron.esp Active
  • Run For Your Lives.esp Version 1.2.4 Active
  • When Vampires Attack.esp Version 1.1.1 Active
  • throneroom.esp Active
  • Undeath.esp Active
  • SkyrimCoinReplacerRedux.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev}}
  • AchieveThat.esp Version 3.2.1 Active
  • Book Covers Skyrim.esp Active
  • Book Covers Dawnguard.esp Active
  • Book Covers Hearthfire.esp Active
  • Book Covers Dragonborn.esp
  • CCO - Oblivion Carry Weights.esp Active
  • CCO - Permanent Birthsigns.esp Active
    • Contains dirty edits: 0 ITM, 24 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.
  • Civil War Overhaul.esp Active
  • Default Teammate Weapon Draw Distance.esp Active
  • EBS - All in One (SkyRe).esp Active
  • ESFCompanions.esp Version 0.3.5 Active
  • FireAndIceOverhaul.esp Active
  • Guard Dialogue Overhaul.esp Active
    • Note: Do not clean. "Dirty" edits are intentional and required for the mod to function.
  • FCO - Follower Commentary Overhaul.esp Active
  • Headtracking.esp Active
  • HoodsAndCirclets.esp Active
  • HorsesGoneWild.esp Version 1.4 Active
  • Merged - Bigger Trees.esp Active
  • Killable Children.esp Active
  • Killable Children - Quest Important Protected.esp Active
  • Rebirth Monster.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Merged - SIC Patches.esp Active
  • SFO - Expanded Diversity.esp Active
    • Note: Uninstall old version of Skyrim Flora Overhaul if using SFO - Expanded Diversity.esp
  • SkyTEST-RealisticAnimals&Predators.esp Active
  • Merged - SkyTest DLC.esp Active
  • Convenient Horses.esp Version 14950 Active
    • Note: Do not clean. "Dirty" edits are intentional and required for the mod to function.
  • dD - Enhanced Blood Main.esp Active
  • dD-Dragonborn-Dawnguard-EBT Patch.esp Active
  • dD-DG-DB-Immersive Creatures EBT Patch.esp Active
  • Drinking Fountains of Skyrim.esp Active
  • ETaC - Complete.esp Active
  • ETaC - Complete LoS Patch.esp Active
  • ETaC - Smelters.esp
  • ETaC - Dragon Bridge South.esp Active
  • Unique Grasses.esp Active
  • RealisticRoomRental-Basic.esp Active
  • EnhancedLightsandFX.esp Active
  • ELFX - Exteriors.esp Active
  • ELFX - Dawnguard.esp Active
  • ELFX - Dragonborn.esp Active
  • Merged - Blackout.esp Active
  • ELFXEnhancer.esp Active
  • DVA - Dynamic Vampire Appearance.esp Active
  • Better Vampires.esp Active
    • Contains dirty edits: Do not clean. "Dirty" edits are intentional and required for the mod to function.
  • BloodthirstVampireFeeding.esp Active
  • Predator Vision.esp Active
  • ToL_Core_by_Brevi.esp Version 1.5 Active
    • Note: It has been reported that Automatic Variants does not import the spell that infects the player on being hit by a werewolf.
  • BloodmoonRising.esp Active
  • _tck_SpellCrafting.esp Active
  • Apocalypse - The Spell Package.esp Active
  • Midas Magic Expanded.esp Active
  • Colorful_Magic.esp Active
  • DynamicWard.esp Active
  • Soulfire.esp Active
  • BFSEffects.esp Version 3.6 Active
  • DeadlySpellImpacts.esp Active
  • dovahkiinrelax.esp Active
  • FNISspells.esp Active
  • InvestedMagic-SkyReCompatible.esp Active
  • MageArmorRetexture.esp Active
  • Magelight Multi Cast.esp Active
  • MagicDuelReborn - Shouts.esp Active
  • ForgottenMagic_Redone.esp Version 1.6.3 Active
  • Smaller Spell Light Radius.esp Active
  • CombatDramaOverhaul.esp Active
  • DragonCombatOverhaulDragonborn.esp Active
  • The Dance of Death - Ultimate Edition.esp Version 1.8 Active
  • CCO - Dynamic Skill Progression.esp Active
  • EnchantingAwakened.esp Version 1.60 Active
  • EnchantingAwakenedSkyRePatch.esp Version 1.60 Active
  • StavesofSkyrim.esp Version 1.8 Active
  • Vampirelordroyal.esp Active
  • dD-No Spinning Death Animation.esp Active
  • vImmersiveBeds.esp Version 1.01 Active
  • vImmersiveBeds - HFDG.esp Active
  • Merged - Beards and Brows.esp Active
  • Improved Eyes Skyrim.esp Active
  • Merged - Tattoos and Warpaints.esp Active
  • Presets 2-3.esp Active
  • 3DNPC.esp Active
  • RealisticNeedsandDiseases.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
    • Requires: RND_Dawnguard-Patch.esp
    • Requires: RND_DestructibleBottles-Patch.esp
    • Requires: RND_DrinkingFountains-Patch.esp
    • Requires: RND_HearthFires-Patch.esp
    • Requires: RND_USKP-Patch.esp
  • Merged - RND Patches.esp Active
  • RND_AnimalLoot.esp Active
  • HothFollower.esp Active
  • Inigo.esp Active
  • Feminine Females.esp Active
  • AmazingFollowerTweaks.esp Active
  • Alternate Start - Live Another Life.esp Version 2.3.5 Active
  • Height Adjusted Races - True Giants and Mammoths.esp Active
    • Note: Use only one Height Adjusted Races*.esp.
  • CCO - Diverse Races And Genders.esp Active
  • DeadlyMutilation.esp Active
  • dD - Realistic Ragdoll Force - Realistic.esp Active
    • Note: Ragdolls will conflict with other mods that change the skeleton.nif. Check Custom Skeleton Replacers for compatibly with other skeleton.nif.
  • CharGen ECE Morphs.esp
  • Extra Scars.esp Active
  • SkyRe_Races.esp Active
  • ethereal_elven_overhaul.esp Active
    • Incompatible with: SkyRe Races. A compatibility patch is available here.
  • EEO ECE Morphs.esp
  • TTYM - Think to Yourself Messages.esp Active
  • TTYM - Frostfall Module.esp Active
  • getSnowy.esp Active
  • No More Glowing Edges.esp Active
  • SeeEnchs.esp Active
  • Merged - EnchantingAwakened Patches.esp Active
  • SkyFalls + SkyMills + DG + DB + FS + WT.esp Version 3.0.esp Active
  • RealisticWaterTwo.esp Version 1.11 Active
  • Merged - RealisticWaterTwo Patches.esp Active
  • ImportantInformationOverhaul.esp Active
  • KonnektorDragonborn.esp Active
  • PlayerHomeMapMarkers.esp
  • AFT_iNPCFix.esp
  • BVandRB_Formlist.esp Active
  • CWIELnFXPatch.esp Active
  • 0db2patch.esp Active
  • Merged - ETaC Patch.esp Active
  • Skytest Immersive Creatures.esp Active
  • NPC_Overhaul_V_1_.esp Active
  • USKP_NPCoverhaul_Patch.esp Active
  • Sleeping Innkeepers.esp Version 1.0 Active
  • SleepTight.esp Version 1.01 Active
  • Watercolor_for_ENB_RWT_RND.esp Active
  • TradeRoutes.esp Version 1.1 Active
  • TradeRoutes-RNaD-Patch.esp Version 1 Active
  • Merged - AOS 2 Patches.esp Active
  • Bashed Patch, 0.esp Version 26/04/2014 21:50:43 Active
  • SleepingDangers-SandsofTime.esp
  • Merged - More Brains + SoT Patches.esp
  • Automatic Variants.esp Active
  • ASIS-Dependency.esp Active
  • The Staff Machine.esp Active
  • ASIS.esp Active
  • NPC Enchant Fix.esp Active
  • ReProccer.esp Active
  • SkyRe_EnemyAI.esp

 

​Also add [spoiler ] before and [/spoiler ] after your load orders (without the spaces) to keep things neat and uncluttered like that ^

Anyway, hope you all manage to get things sorted. Good luck :smile:

-Edit

As you can see boss also shows you important information about your mods such as conflicts, Updates, patches, bash tags (These can be ignored, they are something you'll probably want to learn about later though) and dirty edits. Dirty edits are something you'll want to look into also.

-Edit 2

Added a bit I missed between the two *.

Edited by piperman123
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