With the relaunch of the project people have been skeptical, which is understandable. One of the questions that keeps coming up now, is why I am even making skin textures at all. The Art of Magicka is a clothing mod. Leather & Lace is primarily a clothing mod. So what gives?
When I released AOM I noticed all of the existing skin textures looked very unrealistic and plasticy. What's the point of having robes so detailed that you can clearly see the texture of the fabric when your character looks like a Barbi doll? When I decided to release Leather & Lace I was faced with the same problem. I can create lace textures so detailed that they look like lace, but what's the point when my character looks like glass?
So I decided to fix that. And this is not intended as an insult to any of the talented creators of the body textures available for Skyrim. I appreciate what they have done. Blending detailed body textures is incredibly time consuming. But I wanted to do it anyway.
In the end, creating over 100 detailed articles of clothing and other parts that look like they fit together and creating four different photo-realistic body and face textures has been an epic task. (And still is.) But with less dependance on others and a more realistic time table, it is getting done.
I chose to create four different textures for another reason. First, I wanted to release four unique followers and races. Second I wanted to create textures which will (after LNL is released) replace the elf, orc, nord and breton body textures. I will reallocate each of the existing races to use one of these body textures in an .esm file (so as to reduce incompatibility issues with other mods that edit races).
I also didn't want to limit customization. For that reason, the four girls will utilize whatever custom makeup, hair, eyes and eyebrows that all of your other characters do. The file structure also easily allows anybody to replace the normals and textures for LNL with one they've downloaded. I also wanted any modder to easily improve or edit the textures, normals or other assets of LNL without needing to edit the CK. The files structure and free-of-use creative commons licensing allows modders to create any number of derivative mods utilizing LNL.
The following screenshots feature one of the four different face textures that will be a part of Leather & Lace. This image has not been edited in Photoshop save to change the format and crop the image. The body hairs, pores, wrinkles and other skin details are on the texture itself. This is using the base UNP msn and Bella's face msn. The details are not on the normals, but on the texture. Also please note that it looks much better in game than in these images. These are pre-alpha WIP.

http://skyrim.nexusm.../Images/240374/
http://skyrim.nexusm.../Images/240370/



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