Known issues:
- The narrow hall directly after the waterfall tends to fade away if approached from the wrong angle.
- Some archers have no melee weapons and tend to fight with their fists.
- Several scripts fixed to dummy items (helmets, cloaks, left & right pauldrons and hoods) tend to mess up and become unresponsive from time to time.
Ęsir Armor - bug reports
Started by
Omesean
, May 07 2013 12:20 PM
59 replies to this topic
#1
Posted 07 May 2013 - 12:20 PM
#2
Posted 15 May 2013 - 08:05 PM
I've had a slight problem. . .The claws attachments tend to randomly disappear after going into Beast form and I have to reload an older save to get them to re-appear.
#3
Posted 17 May 2013 - 04:52 AM
Hello I'm not sure if this has been resolved or if anyone else has this problem but the Aesir helmets for me have disappeared. I got through the dungeon, acquired all the armor and then I updated the mod and when I did the helmets were nowhere to be found. Did I do something wrong?
#4
Posted 18 May 2013 - 09:52 AM
You have neglected to make a clean save. I recently changed some bipedal model numbers and made the helmets dynamic. As such, the old ones were set to be unplayable and the new versions had to be re-acquired from the dungeon.
#5
Posted 20 May 2013 - 01:37 AM
i cannot go inside the sacred of aesir to get the armour because im an elf..
can i fix this or......
can i fix this or......
#6
Posted 20 May 2013 - 01:03 PM
I'm not sure if it's a bug (or maybe a "surprise" like the underwater traps ?^^), just to begin, I'm never been very logical so I took the right passage (if I knew what would come this way, I would have run away screaming like hell xD). Anyway, after the water riddles, the ghosts, the spiders and another riddle (THIS riddle gave me a headache), first I nearly got stuck because of the spiderwebs I couldn't destroy with my longsword... Oo Nearly got an heartstroke until I found a lost iron dagger in my bag. After that I went down, killed some Mer/ghosts/prisonners and got stuck in a room with the sentence "dependence broken" appearing. And by "stuck" I mean my toon can't move at all, like it's paralized.
Is it a bug or am I doing something wrong (or maybe I should start the dungeon again, this time beginning like I saw other players do ?)
(Sorry for the broken english, this is not my native language)
- Nevermind, I found the bug : Just after the prisonners slaughtering, attacking long ranged (like I did with a bow) and killing or making one of the ghosts running away while you're NOT in the same room as the executioneers, will "break" the scene just after, thus my toon was immobilized indefinitely - it'll probably good to mention it, just in case...
BTW, if mers can't enter the Halls of Aesir, why my Orsimer can ? Oo (technically, she's a Mer, even if her ancestor was digested and then spit up by some daedric prince).
Edited by strawberryshake, 20 May 2013 - 01:58 PM.
#7
Posted 20 May 2013 - 03:19 PM
I'm working on including a fix, or bypass, for that in the next patch.
The mer in orsimer is where the similarity between orcs and other elves stops. They're good fighters and honourable (for the most part) - quite the contrary to most other elves, who prefer lunging fireballs and use sneaky daggers and bows to kill their enemies.
The mer in orsimer is where the similarity between orcs and other elves stops. They're good fighters and honourable (for the most part) - quite the contrary to most other elves, who prefer lunging fireballs and use sneaky daggers and bows to kill their enemies.
#8
Posted 20 May 2013 - 03:34 PM
Nice to know that Orsimers are not considered the same as other Mers
<thanks for your reply, it was fast
#9
Posted 21 May 2013 - 11:44 AM
I have combined my AEsir Armor, but if i unequip all I still have the Mage Stachel on ,but it's not in the Inventory and now I can't drive to the Thalmor Embassy in the main questline beacause I cant Take off all my clothes.
And In the dungeon there was no blades for boots attachment and now i just have the snowshoes and the ones for mounted.
And I can't put on a throphy while have the AEsir armor on
Edited by D3vilMayCry, 21 May 2013 - 11:48 AM.
#10
Posted 21 May 2013 - 05:13 PM
I think i have encounterd a bug.
So basicly i installed the mod and found the "dungon" went in at lvl 18 (with follower Lydia.) she died at the first "wave of enemys" got through the first water puzzles? and up to the second wave of enemys sitting at tabels)
i died so i reloaded a save (right after the water puzzel before i encounterd the second wave) and found out i needed to be lvl 25 aleast... so i went back through the dungon out the exit and went on to completed some more quests but now that i am lvl 25 when i go into the dungon the first 2 guys that you have to fight in the very begining wont show up.....
and the door keeps telling me that i need a key to open.
i have tried to deactive it in NMM also deleting it and downloading it again. also activated it... nothing happens
WHat is going on?
So basicly i installed the mod and found the "dungon" went in at lvl 18 (with follower Lydia.) she died at the first "wave of enemys" got through the first water puzzles? and up to the second wave of enemys sitting at tabels)
i died so i reloaded a save (right after the water puzzel before i encounterd the second wave) and found out i needed to be lvl 25 aleast... so i went back through the dungon out the exit and went on to completed some more quests but now that i am lvl 25 when i go into the dungon the first 2 guys that you have to fight in the very begining wont show up.....
and the door keeps telling me that i need a key to open.
i have tried to deactive it in NMM also deleting it and downloading it again. also activated it... nothing happens
WHat is going on?



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