I went back to visit the halls again to recreate my armor. when I went in the back way all the doors were closed again and the final one was barred. So I tried to go through the dungeon again and i have no option but to get stuck going down a water pathway and into a gate.
can you provide the coordinates just inside the final room for me please?
Ęsir Armor - bug reports
Started by
Omesean
, May 07 2013 12:20 PM
59 replies to this topic
#11
Posted 23 May 2013 - 10:27 PM
#12
Posted 26 May 2013 - 06:05 PM
ok so i go to update the mod. i deactivate it in nmm and i go to make a clean save, only my game doesnt boot to the main menu w/o it installed. i get to the lil bethesda logo and the it crashes. has anyone else had this problem or is it just me?????
#13
Posted 28 May 2013 - 07:49 AM
A crash to desktop right at the Bethesda logo is almost always caused by a missing masterfile. You probably have either an .esp dependant on Ęsir Armor or something else you installed along the way. My advice is to run your entire load order through TesVEdit. It will give you an error message when it tries to load the culprit .esp, the one causing your game to crash.
#14
Posted 28 May 2013 - 07:49 AM
It's possible something went wrong when the cells reset. I'll make sure they stop doing that in the next patch.
#15
Posted 28 May 2013 - 07:52 AM
1. That seems like an issue in one of the formlists. They're very prone to mistakes, as they depend on a very particular order of items. Screw one thing up and all hell breaks loose. I'll take a look.
2. All items in that room are set up with disablehavokonload scripts, effectively preventing them from moving at all when hit or something else occurs. It's possible I forgot to add it to the boot blades, or that something went wrong whilst loading the room. Make sure you aren't running any seriously script-intense mods and give it a shot again.
2. All items in that room are set up with disablehavokonload scripts, effectively preventing them from moving at all when hit or something else occurs. It's possible I forgot to add it to the boot blades, or that something went wrong whilst loading the room. Make sure you aren't running any seriously script-intense mods and give it a shot again.
#16
Posted 28 May 2013 - 07:53 AM
It's possible the door locked on itself again. I'll give it a script and hope to have fixed it in the next patch.
#17
Posted 28 May 2013 - 11:21 AM
Have a (non-mer) follower open the Blood Seal for you.
If I remember what I've read on the change log correctly, that should do the trick.
If I remember what I've read on the change log correctly, that should do the trick.
#18
Posted 28 May 2013 - 07:44 PM
#19
Posted 28 May 2013 - 08:17 PM
The Current Build 1.5.2 has Missing NavMeshes that TESVEdit cannot clean.
#20
Posted 28 May 2013 - 09:11 PM
Hello!
Might be no bug as such, but while fighting the dragon I encountered the problems that after getting him down to about 30% of his health, he a) started flying fast circles and did not attack any longer (making it rather difficult to get at him with just a bow) and b) after getting him down to 0 HP, nothing happened. The health bar vanished and he kept flying without any result despite further hits. Furthermore, he seems to be irresponsive to the Dragonfall cry. Shall I just keep on shooting?
NB: Great mod so far.
Might be no bug as such, but while fighting the dragon I encountered the problems that after getting him down to about 30% of his health, he a) started flying fast circles and did not attack any longer (making it rather difficult to get at him with just a bow) and b) after getting him down to 0 HP, nothing happened. The health bar vanished and he kept flying without any result despite further hits. Furthermore, he seems to be irresponsive to the Dragonfall cry. Shall I just keep on shooting?
NB: Great mod so far.



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