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Skyrim CTD -- No idea what's causing it


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#11
ripple

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'Moonpath to Elsewyre', unless something has changed, the general recommendation is that the mod be enabled only when you want to play the quest, then disabled after you are done? 

 

Can you be more specific about your random CTDs? Do they happen mostly outdoors, in interior cells, during combat, with followers, anything that might suggest a pattern?



#12
diznanl

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'Moonpath to Elsewyre', unless something has changed, the general recommendation is that the mod be enabled only when you want to play the quest, then disabled after you are done? 

 

Can you be more specific about your random CTDs? Do they happen mostly outdoors, in interior cells, during combat, with followers, anything that might suggest a pattern?

 

I'm actually crashing now when loading new areas, unfortunately.  Before, it was kind of a random CTD, both indoor and outdoor.  I'll look into 'Moonpath to Elsewyre' as a possible cause.

 

I've gotten good at cleaning my ESPs and am in a much better place now - no unrecognized plugins and I've installed appropriate patches where recommended from http://skyrim.nexusm...?id=26230&pUp=1

 

BOSS log:

Spoiler



#13
MShoap13

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Quote

fUpdateBudgetMS=800
fExtraTaskletBudgetMS=800


These are way, waaaaay to high. As I suggested in my previous post, start around 12 (the default for both of these is 1.2). I haven't done too much testing with these so I can't really suggest a reasonable max value, but 12 is already ten times the amount of time, for Papyrus to do it's thing, than default. 800 is just plain silly.

Quote

fPostLoadUpdateTimeMS=2000


This could probably come down a bit, but it's not really hurting anything. This is a delay used when the game reloads the last state of your Papyrus VM (at loading screens and saves). It's only downside is slightly increased loading times (2000 = a 2 second pause).

Quote

iMaxAllocatedMemoryBytes=2457600


This is a little on the high side, (That's 2400KB) but it shouldn't be high enough to cause any problems. I typically suggest 1MB (1048576) as it's more than enough, but low enough to not run into problems. This setting determines the maximum amount of System RAM the Papyrus VM can use. When the Papyrus VM screenshots itself and then reloads the screenshot (during saves and loading screens), it's memory usage spikes. If it runs out of System RAM during this spike, your game will CTD. The default of 75KB (76800) has been shown to not be enough for some setups. Ridiculously large values (100MBs or more) have been shown to cause stack count issues among other things.

 

iMaxMemoryPageSize=512

 

Bumping this up to 768 or 1024 may increase stability for your mod setup. It should definitely reduce stutter though as you have Footprints and Crimson Tide running and they both have large stacks that need lots of memory (comparatively, "lots of memory" at least)

All of the following mods have at least one script that runs constantly. Some of them run solely on the player, some of them determine when a bird is going to pop up, and others even have scripts that run on all Actors that are currently loaded (Crimson Tide, WetandCold, Footprints):

  • Chesko_Frostfall.esp
  • Birds.esp
  • skyBirds - Airborne Perching Birds.esp
  • Convenient Horses.esp
  • Footprints.esp
  • Footprints - Ash.esp
  • WetandCold.esp
  • SkyUI.esp
  • iHUD.esp
  • Cloaks.esp
  • PumpingIron.esp
  • Headtracking.esp
  • The Dance of Death - Ultimate Edition.esp
  • Crimson Tide - Blood.esp
  • UFO - Ultimate Follower Overhaul.esp
  • getSnowy.esp

Many mods require no Papyrus scripting at all, just .esp alterations. FasterHorses_Sprint_x1_5.esp for example. Others require .esp additions along with custom resources (meshes and textures), Immersive Armors falls under this category. Some mods don't even require a plugin, just a custom resource (HD2K falls here).

If the Papyrus Tweaks, and removing Moonpath don't help, try disabling CoT - Sounds. If that fixes it for you, you could try re-enabling it and lowering your sound sampling rate in the Windows Control Panel. I believe 16 bit 41000Hz is what I've seen suggested when running sound replacers.


Edited by MShoap13, 12 May 2013 - 10:27 PM.


#14
diznanl

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Ok, so I have a very specific place it's locking up now: Solstheim.  There's a band of outlaws living down near the water by the Wind Stone.  Every time I approach them, the game locks.  I've deactivated Cot - Sounds and Moonpath, as well as adjusted my skyrim.ini tweaks suggested above;

[Papyrus]
fUpdateBudgetMS=12
fExtraTaskletBudgetMS=12
fPostLoadUpdateTimeMS=2000
iMinMemoryPageSize=256
iMaxMemoryPageSize=1024
iMaxAllocatedMemoryBytes=1048576
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
bEnableProfiling=0

I'm really at a loss as to what to try next.  Any ideas?
 
Thanks!

Edited by diznanl, 13 May 2013 - 02:56 AM.


#15
MShoap13

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The game freezes or it CTDs? Is there a sound loop (where the game repeats the same split-second of sound a number of times) when this occurs?



#16
prod80

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Just a thought, have you changed your skyrim.ini [General] settings... namely uGridsToLoad (anything higher than the default 5) ?

 

If so... change it back to default;

 

uGridsToLoad=5

uExteriorCellBuffer=36

 

Try a new game.. Im pretty sure that if you modified those settings you found your CTDs running all those mods.



#17
diznanl

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The game freezes or it CTDs? Is there a sound loop (where the game repeats the same split-second of sound a number of times) when this occurs?

 

I'm getting a CTD, though some of the crashes I've had in the past involved the game freezing.



#18
bben46

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Generic troubleshooting blog: http://s1.zetaboards.../4751769/1/#new






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