I will try it out at some point during the week and let you know the findings. I know that some house mods are backwards incompatible, as I've tried them out (even though they explicitly stated what it required) and gotten CTDs and serious stuttering problems. But yeah, I will get back to you when I've tried it out!
General discussion
Started by
mannygt
, May 12 2013 01:39 PM
355 replies to this topic
#31
Posted 14 May 2013 - 06:10 PM
All right, thanks man
I will try it out at some point during the week and let you know the findings. I know that some house mods are backwards incompatible, as I've tried them out (even though they explicitly stated what it required) and gotten CTDs and serious stuttering problems. But yeah, I will get back to you when I've tried it out!
I will try it out at some point during the week and let you know the findings. I know that some house mods are backwards incompatible, as I've tried them out (even though they explicitly stated what it required) and gotten CTDs and serious stuttering problems. But yeah, I will get back to you when I've tried it out!
#32
Posted 14 May 2013 - 06:31 PM
I was going to ask if the lanterns are compatible with "Lanterns of Skyrim"...then I saw who made the mod.
Also I was going to complain about it being kind of too dark...then you made the patch.
So I am basically left with only the complements: The location looks stunning with no performance hit; Love the compact layout and the cozy atmosphere; the RP elements add greatly to the immersion; the price is reasonable; and I was floored when I realized that the sound echoed in the grotto. I was not going to use a custom house mod this play through...guess I was wrong.
Just a tiny little thing: maybe you could capitalize "Grotto" and "House" to make it more in line with the vanilla naming system?
Anyway, thanks for the mod!
Also I was going to complain about it being kind of too dark...then you made the patch.
So I am basically left with only the complements: The location looks stunning with no performance hit; Love the compact layout and the cozy atmosphere; the RP elements add greatly to the immersion; the price is reasonable; and I was floored when I realized that the sound echoed in the grotto. I was not going to use a custom house mod this play through...guess I was wrong.
Just a tiny little thing: maybe you could capitalize "Grotto" and "House" to make it more in line with the vanilla naming system?
Anyway, thanks for the mod!
#33
Posted 14 May 2013 - 06:33 PM
First off: thank you
Of course. I'll do you request in the next update of this mod
Regards
Of course. I'll do you request in the next update of this mod
Regards
#34
Posted 14 May 2013 - 10:16 PM
What enb are you using? Your lighting looks really good.
#35
Posted 15 May 2013 - 08:17 AM
You may look at page 1 or click on "view forum thread" and type 'enb' in the search option
mannygt already gave the answer
Edited by midgard9, 15 May 2013 - 11:44 AM.
#36
Posted 15 May 2013 - 12:14 PM
I checked the file in Creation kit and it doesn't require update.esm where the skyrim updates are usually stored in. So everything you should have is skyrim.esm (the main file)
#37
Posted 15 May 2013 - 11:13 PM
Can spouses move in?
#38
Posted 16 May 2013 - 12:24 AM
After testing and using the mod I can say that you made just the perfect house mod for me. I have played this game so many hours (~1000 hours) and I never found the right housing mod until now! Amazing!
Things I noticed after furnishing:
- there is tiny possibility, that you can fall behind outside resting area porch (next to birch) and get stuck.
- ceiling in grotto sometimes have 1 second flickering if you look up.
- second floor just after you walk up the stairs, cup and plate falls out of the shelf if you re-enter house.
- first floor has above armory entrance shield rack with 2 swords. The Right Sword will fall off the wall if you re-enter house.
I might ask tiny request, is it possible to add tiny lever outside what could toggle all the candles on ?
I would keep with immersion possibility to turn off and on - manually candles, but sometimes I'm so tired of my adventures, that I would like to have option to light everything up once. Same thing inside of the house (tiny toggle all candles lever) ?
Edit: Have you ever thought of adding little test dummies somewhere to test sword swings / garden - farm area for alchemist / couple of butterflies and flying birds who sing ?
anyway, endorsed and voted as best mod of the month!!!
Edited by sev0, 16 May 2013 - 12:51 AM.
#39
Posted 16 May 2013 - 04:18 AM
I agree. Surely a Dragonborn could learn a simple spell like Flickum Biccus...
#40
Posted 16 May 2013 - 06:03 AM
Thank you very much guys
I'm taking note about your requests and issue reports.
Thanks again.
Thanks again.



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