Oh one thing...
When you notice a custom mod is not processed correctly by reproccer (stats wrong) just dont add this to blocklist to have reproccer not process it... it's much better to add it in stats.xml instead (it's not that hard...). Just have a look inside the file, open it with IE or Notepad+ (not regular Notepad) to have a look inside... it's XML format... adding a custom entry is as simple as duplicating an entry and changing the name.
Example... adding MySword which should be a Longsword but Reproccer will force this to Shortsword if it doesnt know this name... So I modify...
You see this; you add one, anywhere inbetween... save & exit, done.
-<weapon_type_override>
<weaponName>Boarding Knife</weaponName>
<weaponType>Shortsword</weaponType>
</weapon_type_override>
<weapon_type_override>
<weaponName>Fleur De Lys</weaponName>
<weaponType>Longsword</weaponType>
</weapon_type_override>
<weapon_type_override>
<weaponName>Ebony Blade</weaponName>
<weaponType>Nodachi</weaponType>
</weapon_type_override>
<weapon_type_override>
<weaponName>MySword</weaponName>
<weaponType>Longsword</weaponType>
</weapon_type_override>
Of course you can change other stuff too for it, like material (crafting) requirements and even modify specific stats weapon types like weapon speed, damage modifications... or in case of arrows the speed and range they can shoot...
Lotta good stuff in there