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#11
iceburg

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I've updated the first post, and mod authors should now have everything they need to make their own AA quest mods!
 



#12
Khenta

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In response to post #8203073.

Thanks!

#13
whitenoise630

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I am doing something wrong with the script but i have no idea what would you be able to get a tutorial up anytime soon?



#14
MoonlightArcher

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In some sort of way it doesn't work for me :(

 

Could you maybe create a video tutorial or explain to me how to do it?

I would like to transform the player on a certain stage and transform back on the next stage. How do I do this?



#15
MoonlightArcher

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I am using this script:

 

Scriptname BADControlQuestScript extends Quest  
 
Actor Property Player  Auto  
 
Actor Property Partner  Auto  
 
Book Property BookOfMinds  Auto
 
BADControlQuestScript Property akQuest Auto  
 
EVENT OnRead()
if GetStage(60)
player = game.getplayer()
akquest.AKMorphComplete(partner, player)
EndIf
 
if GetStage(90)
akquest.akrevert(player) 
Endif
ENDEVENT
 
But I get errors. This is what is says:
 
Starting 1 compile threads for 1 files...
Compiling "BADControlQuestScript"...
D:\Program Files x86D\Bethesda Softworks\The Elder Scrolls V Skyrim\Data\Scripts\Source\temp\BADControlQuestScript.psc(12,4): too many arguments passed to function
D:\Program Files x86D\Bethesda Softworks\The Elder Scrolls V Skyrim\Data\Scripts\Source\temp\BADControlQuestScript.psc(14,8): AKMorphComplete is not a function or does not exist
D:\Program Files x86D\Bethesda Softworks\The Elder Scrolls V Skyrim\Data\Scripts\Source\temp\BADControlQuestScript.psc(17,4): too many arguments passed to function
D:\Program Files x86D\Bethesda Softworks\The Elder Scrolls V Skyrim\Data\Scripts\Source\temp\BADControlQuestScript.psc(18,10): akrevert is not a function or does not exist
No output generated for BADControlQuestScript, compilation failed.
 
Batch compile of 1 files finished. 0 succeeded, 1 failed.
Failed on BADControlQuestScript
 
What am I doing wrong?


#16
niji72

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So I had an Idea for a mod that I thought would never be possible but then I saw this and realized I was wrong, anyway the mod would be used for a necromancer playthrough in which a new perk was made that allowed the player to store their own life essence into a corpse, and should the player ever die they would be reborn into the body of the corpse.






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