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tumbajamba

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About tumbajamba

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    Germany
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    Skyrim, fallout 4, XCOM 2
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    Oblivion, Fallout 1234, Skyrim, XCOM

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  1. PM me, and if I find some spare time I could walk you through the process.
  2. I would use blender to remove underwear and add your leaf...
  3. Lol so funny that you ask for it, I actually created a couple of orcish armors a couple of days ago. Is what u are looking for? https://www.nexusmods.com/skyrimspecialedition/images/138788 https://www.nexusmods.com/skyrimspecialedition/images/138634
  4. Please read your INBOX, I need to ask permission. :)
  5. here we are ;-) I fixed and improved the helmet: https://www.nexusmods.com/fallout4/images/97409 here is the download link: https://www.dropbox.com/s/3dt4jzf6buykb33/extrimist_helmet.zip?dl=0
  6. Hey man, keep up the good work. Hope my donation made it through
  7. Im currently working on 3 diffrent armor mod projects: 1) Spartan Batlle Suit http://staticdelivery.nexusmods.com/images/1151/1196961-1454877553.jpg 2) Recon combat armor: http://staticdelivery.nexusmods.com/images/1151/1196961-1453675159.jpg http://staticdelivery.nexusmods.com/images/1151/1196961-1456007179.jpg 3) And new power armor for Strong http://staticdelivery.nexusmods.com/images/1151/1196961-1455391710.jpg
  8. Check my Fallout 4 mods and you will find the tutorial which covers exactely what you are looking for....
  9. Bump. Its a pain in my *ss, just cant get some meshes work especially if many diffrent bones involved. Hope some one could fix this isssue in niftools.
  10. i use 2013 and sometimes the nif import sais - string to long , not a nif file or unsupported format - I make a box and export as nif , and import box back with nif i just make..... , but with jet pack doesnt work...? Cannot confirm, i created custom made jetpack. Just check my tutorial and then when you have questions let me know.
  11. I made a working tutorial. Just check my FO4 Mods... But it is an pdf document not a video tutorial.
  12. Check my Fallout mods guys, i already created workin tutorial.
  13. Well dude the collision issue can be easily fixed if the new mesh match the size of vanilla mesh. You can just copy Nitrishape(Fallout 4 name may differ) from fresh exported nif file and pste it in vanilla nif -> this will fix physics issue. By shiny appearence i belive it is because of materials used in the mesh, but not sure for 100%. If you need some more help just pm me. Check my FO4 files on nexus, you will find an tutorial for export/import an some nifskope magic.
  14. Well to answer this question i have to see the broken mesh. PM me if you need more help.
  15. Did you work thro my Import/Export tutorial? Check my fallout 4 files you might find it helpful.
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