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nzz074797

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  1. Heh, thanks, people seem to be enjoying that mod. I'm getting the feeling that there's a lot of pent-up anger in the Skyrim community towards Braith and Nazeem - among others. Speaking of which, if anyone has a clean, vanilla copy of the script QF_DGIntimidateQuest_00047AE6, could you send it to me? I made some changes that aren't working out so well, and I forgot to back up the original script. If you respond, please leave a message in this thread so my inbox doesn't get filled up with multiple copies! Thank you! Sent you the script in email.
  2. Oh that isn't normal? LOL JK BTW brawl with the kid... LMAO love it! :D
  3. @JanusForbeare just sent in a email a 7z with some initial recordings.
  4. @JanusForbeare I can handle all the file conversions and management np Here is the Yeti mic it is USB so I did good picking that. They have a higher end one but those get into the same issues you have. I have a Zonar sound card so I would be able to set the impedance pretty easy. Still then I am limited to just that. I appreciate the tips! Mic ordered and I'll get something recorded for you ASAP and let you know. Love his jokes. "should I buy you a sweetroll?" LOL I'm a nord in my game at the moment. So far we have completed a dozen quests and not one issue. I use UFO and Followers Wander along with about 95 other mods and not one hitch. Have him in my party of 3 other followers while we travel.
  5. Absolutely love it. About time someone made a follower that was this good. My sodding had is off to ya fearless leader! Very nice voice acting. I was thinking of doing some myself and looking at getting a good mic to do so. Got my eye on a Yette ATM. Should have it in a week. Mind me asking what the process would be to get started in this? Would love to help you out when I get it! PM me if ya like of course.
  6. I had the same issue and this was how I got her back: From - http://www.uesp.net/wiki/Skyrim_talk:Dragon_Rising "Confirmed! her refid did not exist till I got breezehome and now when I went inside and typed in prid a2d94 which worked, then enable then moveto player" The commands obviously are entered into the command line once you are in the Breezehome prid a2d94 enable moveto player Had something to do with the 1.4 patch I think where they (Bethesda) changed her somehow. Hope that helps if you are still having the issue.
  7. Bump for hope someone can help me on it. Tried to look at using blender to edit the mesh - exported to obj file. Totally confused on how to do that. So still need help on this! Please!
  8. Need someone's help splitting a mesh so that a different texture could be on each side of the vurmboothwallsecretdoor01.nif in the game. As it stands right now the nif has the same texture for both sides of the door. I'd do it if I knew how!
  9. I wouldn't know,The kind of mod's I do have to do with engine control. I answered the E=mail from TESA I hope it makes some sense.
  10. Notta. Just still trying to figure out how to make the npcs do what I want them to do. I guess logical sometimes is not even close to right. LOL Fixed all the duplicate posters in my vault today. Hummm... is 125 unique posters excessive? :)
  11. Amazing. TY that was exactly the problem. Can you say programming error? Anyway TY and Brisa thanks you cause she was getting tired of sitting right next to me to listen to my pipboy! LOL
  12. I will look at that and try removing the pre numbers as well. It was just a way for me to keep all of the objects for my vault in one location/group. 01Vault1RadioHQAdmSuiGalaxy01 is the editor ID of a radio object. Type activator persistent ref.
  13. I have tried everything I can think of and cannot figure out the issue. Valid objects with persistent ref. Trying to use ref.activate ref.enable in GECK and it won't save the scripts cause it says command not found. example part of script: scn 01Vault1RadioSelectHQScript short button Begin OnActivate ShowMessage 01Vault1RadioSelectMsg End Begin GameMode set Button to GetButtonPressed if button == 0 if 01VaultRadioHQAdmSuiGalaxyActive.GetDisabled == 0 01VaultCuppaJoeGalaxy.activate Player GECK would say that command "01Vault1CuppaJoeGalaxy.activate" not found and then not allow me to save. If it is already there it would compile and does for many other scripts without issue but will not allow me to edit and then save. Tried to use FO3edit and for writing or inserting scripts I have not gotten it to work nice either. One liners or small edits no problem but on multiple page scripts it's just too hard to do in a single line in FO3edit. Any help on getting GECK to recognize these like the online help says are normally available would be appreciated.
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