Jump to content

CalibanX

Members
  • Posts

    349
  • Joined

  • Last visited

Nexus Mods Profile

About CalibanX

Profile Fields

  • Country
    United States

CalibanX's Achievements

Rising Star

Rising Star (9/14)

  • First Post
  • Collaborator Rare
  • Conversation Starter
  • Week One Done
  • One Month Later

Recent Badges

0

Reputation

  1. I put lawn furniture on top of the Red Rocket and my settlers seem to really like it. Try putting some comfy furniture up there.
  2. I think there's also a tension between how articulated a video game story is between games that allow for a greater degree of freedom vs those that corral the player down a path of narrower options in order to tell a tighter story. Bethesda games are all about the world. I do the quests out of curiosity, but what keeps me playing for hundreds of hours is just exploring the world and trying different builds with multiple characters. While the Elder Scrolls games may not have great stories, they do have a great amount of lore the player can explore if they want to. Although Fallout doesn't really have the same level of lore that was available to the player in Skyrim. There's a history with the Fallout world and you can read log entries in terminals, but it's not equivalent to all of the books available to read in Skyrim.
  3. I see the big button that disables mods, but how do I delete them? There used to be a button on the left of the screen that did this. Now I can't find it. Where is it?
  4. So here's the situation: For a lot of people, saving in beds checkpoint style was a great addition to survival mode because the tension it creates is something tangibly felt by the player. It's not a contrived simulation of tension within the game, but rather, as a player, you REALLY FEEL an ever present incentive to be cautious because you don't want to die before finding a checkpoint. Lot's of us really liked this feature even if it was, from a role-playing perspective, nonsensical. However, a great many of us also suffer from loading screen crashes and other instability issues where not being able to quick save has led to a LOT of frustration. Mods have, of course, come out to address this and now I have a mod that let's me quick save whenever I want. Which is a great security as my particular brand of crash happens enough that I'm glad I now can save when I want to. However, the game just doesn't feel as dangerous and tension-filled now that I can quick save whenever I want and the Adrenalin bonus I get now from killing enemies is transformed into a cheat. Without the save only on sleep feature, the fights aren't nearly as scary. Bummer. How about a mod that gives the player the option to save at any piece of furniture one can sit on? You sit down to take a quick breather and catch your breath. Which, like sleeping, would reset the Adrenalin meter too. This way, if we simply have more checkpoints in the world to save at, maybe it would be a nice compromise between saving at any time and saving only at beds? Or, how about a mod that automatically saves the game whenever you trigger a loading screen? What's the best solution?
  5. I find the eternal complaints about the latest video game not having a good story to be amusing. I've been playing Bethesda games for years in particular and I have never, without exception, encountered a deep, immersive story in any game I've ever played. When I want a deep, satisfying story I read a book. Video games aren't really about story because they don't do stories well in principal. What they do do well is create fun sandbox worlds to explore and collect and craft and level up and mostly, kill thousands of opponents over and over again. That's actually what we DO in video games. The story or quest line is nothing more than a clumsy mechanic to give the player an obligatory justification for a series of fetch/kill quests. Or, maybe to solve a puzzle or two. The reason I keep buying Bethesda products is because they are very good at world building and giving the player the freedom to create a decent variety of characters to run around and kill things in a variety of ways that allows for multiple playthoughs. Complaints about bugs, CTDs and stability issues are serious issues, but complaints about story just strike me as being silly.
  6. Do Institute weapons have better recoil (or lower weight) over regular laser weapons? The damage & range stats seem to be better with laser weapons, so I'm wondering if there is any tactical or otherwise non-obvious reason to use them? I have an odd attraction to the Institute weapons. My level 50 character has been using a maxed out Institute rifle and though it doesn't have a Legendary effect, I find it does a good job taking care of business despite having a trunk of legendary weapons with higher damage ratios at my base. Does anyone else enjoy using Institute weapons?
  7. I can't be bothered to mess around with the vanishing asterisks. I've just resolved to not play with mods that require plug-ins till all this get's fixed in a more comprehensive way. So, while I had to forgo my beloved UI mods, all of my texture & sound mods work fine and that's good enough for me for now.
  8. Yeah. Any mod I have from Nexus causes my game to crash at the menu screen or even before. I even tried just using mods that have no esp. and it still crashes. I've had to verify the game cache 3 times now. Ugh.
  9. I play Fallout 4 on pc through Steam and hear that the new update is now live, yet when I go to my Steam game library it lists my Fallout game as still in beta. Shouldn't my game have automatically updated out of the beta and into the new "live" version?
  10. So I'm at least 20 levels into the new Survival beta and I thinking that radiation poisoning could use some tweaking. Other than maybe the first 5 levels, radiation never seems like a big enough danger. Perhaps radiation poisoning should either have more instances when you are hit with a LOT of rads (the storms) or the rads in food & water should be increased or maybe cooked foods should still have some rads in them? What do you think?
  11. Love it. It's like a whole new game. Violence is much more satisfying now. I love the wide variety of ways that the world can hurt you. The brutal needs consequences of the mode can interject it's own unexpected narratives into your playthrough. At one point, I had to stop what I was doing and go on a desperate quest to Diamond City from the top of the map because I had contracted a wicked infection and had no antibiotics. The trip was a desperate fight of searching for beds, water and fighting/avoiding enemies. The experience really felt desperate and exciting and totally unscripted. It was really cool.
  12. Meh, I can take it. I'm around level 20 and my number of deaths is enough to keep the game interesting. When the game is difficult, every little advantage and perk you acquire feels meaningful. Humans aren't that tough no matter how many grenades they throw. It's the big, ugly monsters that take me out. Damn Deathclaws and Giant scorpions scare me silly. I always run away from them and call it a day.
  13. No, it works. Dogmeat is carrying my missile launcher. But that's all he can carry. Which is fine with me, I mean, he is just a dog after all. But, I can see how the reduced carrying weight could unfairly affect the viability of large weapons until your character is high enough level to take advantage of the carrying capacity perks, Deep pockets, power armor etc.
×
×
  • Create New...