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Orvid

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  1. The issue is that QF_MS17_00022A08.psc needs to be Fragments/Quests/QF_MS17_00022A08.psc
  2. Because I'm not a patient enough person to wait for the Creation Kit to come out, I went and wrote my own Papyrus compiler. Available on the nexus here, it supports what I believe to be the syntax for the new features present in FO4, and, as of v0.0.4 can also disassemble and re-assemble .pex files. The Caprica compiler is also far faster than the CK compiler, as it is able to compile all 2.4k scripts for Fallout 4 in just over 8 seconds on my computer when compiling one file at a time, and 4 seconds when parallel compilation is enabled. (the current releases have parallel compilation disabled, but there will eventually be a command-line option to enable it) Feel free to leave any feedback you have on it here, on the mod page, or on Github.
  3. Also, it's been uploaded as http://www.nexusmods.com/fallout4/mods/2737/ You still have to rename the file in that download though.
  4. And for those looking for a more readable version, I just finished getting Champollion updated to FO4's new structure for the PEX files. It can read all of the new structures, but it doesn't decompile most of the new opcodes yet, so the code is produces may seem to be missing pieces. (struct_get and struct_set are the only 2 of the 11 new opcodes that I've implemented so far) http://www.nexusmods.com/fallout4/mods/3742/
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