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Flammenzunge

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  1. Hey guys, I'm having a problem I want to get the wounds of Susanna from the quest Blood on the Ice to work for males too. At the moment, it is an armor in the creation kit, but unfortunately I can't change it to mail, because they then would have a bikini, which is... a little bit absurd for males. Anyone an idea? Thank you :)
  2. Try packages. Set the package to follow the player (either with travel or follow) and allow the use of horses. Quite simple the package^^ http://www.creationkit.com/Packages
  3. Alright, I couldn't find a solution. But for those suffering from the same problem, you have to do a new quest. Remake everything. Sad, but it works in the end.
  4. Hiya! I'm working on a quest mod at the moment and everything's been going fine so far when suddenly, out of nowhere this error appeared: Fragments on (mod name) failed vaildation, a backup has been made at: ... (Full error attached) After further research it appeared the this error concerned scripts that are attached to quest stages. I also fully deleted the stage the error appeared in, made a new one with a new script, but it didn't work. Then I checked for errors in CK and Skyrim, restarted CK - same error. Any help is highly appreciated.
  5. I'm not really into death animations and that but I think it is one of the easier things one can do. Just add an extra condition to the killmove that the killed NPC has a certain keyword/location ref type. I mean, it's possible depending the kill moves on the killed npcs - did you ever see your dragonborn slay a bear the way he slays a dragon? And certain killmoves are only enabled when you have certain skills. I couldn't do it myself though :D (not really into this stuff, like I said)
  6. Thanks for this one. The draugr looks from the riding a little bit strange but it's worth it - a riding Draugr!!! (It's as I mentioned for a new mod of mine so check'em regularly for not to miss them I duplicated the NordRace and then gave it the look of a Draugr. Simple and pretty elegant I think. Thanks again for your help :)
  7. Hey, I'm searching for someone/something that makes a draugr riding a horse. Yes, I obviously watched way too much Game of Thrones. Nonetheless, I think it would be a really cool thing. I guess you'd require the mounting animation especially, which is , i think, missing for the Draugr. So if anyone can do it or knows someone who can do that, please respond. I need it also for one of my mods (not neccessarily, but it would be a really, really cool experience). Thanks in advance :smile: Yours faithfully, SerpentBreath aka Flammenzunge PS: I wouldn't mind when you got the human mounting animation working on draugrs. But i'm noone who can animate and neither modelling nor texturing belongs to my knowledge, unfortunately. And animating not by far ;)
  8. I'm working on a big mod which let's you build and customize your very own castle atop of 2 mountains. Main goal is making it as customizable as possible, which is already working quite good (more infos, if you're interested is in the link in the signature)
  9. Questions: Will this mod require Dawnguard? If no, there will be many resources you'll need. Improvising is always a good idea, so making things built out of other things. And where do you actually want the culture to live? in a deep cavern? or again a hidden valley? And last but not least, there's a mod which includes a quest line about Snow elves which is called 'Much Ado about Snow Elves'
  10. You should also include this line: akSpeaker.AddToFaction(CurrentFollowerFaction) akSpeaker.setFactionRank(CurrentFollowerFaction, 0)
  11. Greetings! I'm working on a mod which also includes dialogues, the quest is 'start game enabled', though I created the SEQ the dialogue still won't show up. The quest starts by killing a troll (a unique one) who's got a note in his inventory. By reading the note, the quest starts. The objective appears (speaking with a certain character) but when I try to talk to him, he doesn't answer (even not after F5+F9), also the quest stage doesnt appear in the journal What am I doing wrong this time? Thank you for your answer in advance :) sincerely Flammenzunge
  12. Hey dudes and photoshop artists out there :smile: I'd like to release a mod with a custom sigil, but I have no clue how to add the textures to a mesh, also I do not own photoshop, which is required. If you do not own photoshop, you can stop reading here. You basically don't have to do much work, all you need is to attach the given textures to a given mesh (cloak and shield), if you're able to add it even to a banner (mesh is also given) I'd be even more happy :smile: please contact me, if you're interested in the work (best contact is through PM), I'll tell you the details. Proper credit will be given
  13. thank you for telling us, I searched for it too, pressed f4 etc. Now I know my mistake, it works finally thanks :)
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