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Davidegzz

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  1. Thanks again for your time and work! : ) Btw my one handed dmg probably didn't grow much because i have +100% from perks and another +160% one handed dmg from 4 pieces of equipment I agree with the fact that sadly the mod won't probably have much followers... : \ It would probably be more appealing if you could actually check and see your bonuses anytime from the passive effects. Personally i have a fetish for passive effects of any kind, But people usually want to see everything in the stats, We know that with this mod the skills will become slightly more powerful, but being able to see and check it, is a completely different feeling, as doing some sort of achievement. A skill overhaul is something that could be better in terms of balancing and gameplay, but it will definitively change the game experience so that you'll end up playing something which isn't actually Skyrim anymore, That's why i was searching for something that could alter the game mechanics a bit giving more sense to "making them legendary" without turning it in something completely different.
  2. I see, i made a bit of tryes. I don't know why but this appears to not be working on some skills. the "powermod" gets actually changed everytime in all the skill i tryed to make legendary. But on some it doesn't have any effect. On the One-handed skill, with a powermod of 200 (which is like 40x resets) the dmg of my weapon changes from 195 to 295 (i was expecting far more to be honest) While, for example on the heavy armor it does absolutely nothing, even with a powermod of 200 all my heavy armor pieces keep giving the same amount of armor.
  3. Well, if you remove the skillcap over 100 you will definitively break the game. Would be both hard to implement/be compatible and definitively too overpowered. Maybe a bonus of 5 is really too small for some skills that takes a lot to be raised to 100 and doesn't get rly much affected by a change of 5 points, like Sneak, restoration and many others. Still, a bigger bonus would probably do for it(the bonus is adjustable in this released version, if you feel 5 isn't worth it, go for 10, or even 20) Having magic skills over 100 isn't useless, you will consume less mana, which is actually what of most magic perks already do. Sneak over 100 would mean you will be harder to detect. Every skill is already designed to be affected in a useful way by increasing it over 100, because there are many potions/item/spells that do exactly that. I'm already kinda satisfied with this 5points for everything version (as soon as i can get it to work). In case we could think of setting a different bonus for every skill so that the harder and less affected would give more points, but that would sound kinda wrong and i'm not totally sure about it.
  4. First of all i thank you for your time and your help! Anyway, i Installed your mod, found the part i was interested in and activated it. I don't know if i'm doing something wrong but it appears to not be working : \ I already had a skill 3x Legendary, another 1x legendary, and i've seen no bonuses anywhere. I tryed to make other skills legendary, rebooting the game after changing settings. I also tryed to bring the setting to 100*lvl to see if the bonus was hidden but still active and i would say it's not. I tryed other scripts (like the endurance cost for sneaking) and they are working flawlessly. Has anyone else tested it and got my same problem?? edit: I also tryed to deactivate any other mod except the texture ones, still not working
  5. I'm not sure it's really needed to add other perks, il would be really more long to do, as a mod. And every existing skill is already gaining benefits from having a permanent bonus in it. One handed will do a little more dmg for every point after 100... every magicka cost for spells will be lower, ecc ecc. I would keep it this way(maybe with numeric changes in bonus) but not making it more complicate, at least until someone doesn't try to do a basic version of it. Obviously i posted it here because i'm not able to do it myself and actually have no idea of how even starting to make mods.
  6. Check this one i'm using: http://skyrim.nexusmods.com/mods/30968//? it's not exactly what you are asking for, but you could appreciate it.
  7. Just a question, i posted a thread some days ago and pretty much not a single f*#@ was given! I tought that wasn't going to be too hard, cause no textures and designing were actually involved,. I'm kinda a noob in all this, so... The question is: Is the mod i'm asking for difficult or long to do? or it's just that nobody cares about that or believed that was somehow interesting? http://forums.nexusmods.com/index.php?/topic/1001068-small-permanent-skill-bonus-when-making-a-skill-legendary/ Thanks for your time anyway!
  8. I'll add this because i feel it's very important: The main reason because i think a mod like this would be game-changing it's because, With this mod, you would be actually pushed into making your most used skills Legendary. Instead of simply choosing the easyest skill to re-learn (like some unused magic tree or Block) and just re-maxing that one everytime just to take the extra levels and perks. I mean, if my character is completely focused on the One-handed skill and restoration, why would i make them legendary? They are hard to get raised back, i could just simply respec block (which i never use) find a giant and stay there blocking blows and healing. Personally i realized i can get block from 15 to 100 in like 15mins of blocking a giant. And after discovering that, there's no way back, why should i spend hours raising other skills to make them legendary, when block is the most quick? Without this mod, if you want to become strong, the easyest and most convienient way is boring and repetitive. With a mod like this, instead, you would be pushed in keep playing your character using its main skills and actually become more powerful in them and not just overally more powerful (which is always been one of the TES possible endgame flaws) Sidenote: Since some skills are way more hard to raise than other, the bonus could even be bigger for some skills. example : Speech is hard as hell to rise, so instead of giving 5bonus point (which is more than fine for many other skills) the bonus could be 10 or even 15. ---------------TL DR---------------- : - In the original way, you will possibly find yourself selecting the "easyer to rise" skill and re-making it legendary over and over again to gain perks to spend on the other trees - This way, you will be incentived in actually keep using and raising the skills your character is focused on even when going deep into lategame.
  9. When you make a skill legendary, you get a permanent effect related to that skill that will last forever adding a +5 bonus for that skill. It stacks everytime. if you make the same skill legendary for 9 times and then bring it to 100 again, you will have 145(100+5*9) on that skill. The bonus should be readable in the magic "persistent effects" tab named as something like "Legendary Skillname" Imho, this will add more longevity and more overall fun and satisfaction on the late game. Also it will add more sense to making skills legendary, what's the sense of making a skill "legendary" for not even slightly improving it but improving the rest of your characters skills instead? Yeah, in the long term your character will become way more OP, but who cares, it's the endgame, people love to have their characters stronger to play higher difficulties, and i personally love "passive bonuses" I searched for something like this a lot and i couldn't find. If something like this already exist i apologize for missing it.
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