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jonozilla

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  1. Greetings Modders, I'm looking to build a team capable of creating Black Marsh in the Beyond Skyrim project. For those of you who don't know what Beyond Skyrim is, it's a project looking to create all of Tamriel. This monumental task has been split up into different teams, each of which are tasked with creating a different province. This is a project I was looking forward to just playing my but unfortunately I found out they didn't have a team working on Black Marsh. As this is the province with the most freedom (there is very little lore regarding the innermost region) I decided it would be fun to have a crack at it. This will be a long term project that will need to be filled with quests and other activities but as for now I want to make the groundwork, the province itself, a fully fleshed out creation. For this project I will need; A Technical Artist (CK Implementation, Height Map Correction, Any eventual scripting) Mesh Artists Texture Artists Concept Artists I will help with creating meshes and concepts and will be a coordinator between the different pieces. I have a vision of how Black Marsh could be but I need your help to create it.
  2. Imonobor, we want to make our own thing (creative freedom and all that) but I assure you, there'll be a bunch of callbacks to Tes:A so don't worry. Maybe if we get this finished, we can start thinking about a remake. Oliver, I call it DLC because it'll introduce new content, quests, armours, weapons etc. I've called it that here so people can understand the scale, the final product will not be called DLC but it will have a title. As far as Solstheim being lore-unfriendly, what I meant was Stros M'kai will be more relevant than Solstheim, which while good, had a serious amount of Deus Ex Machina's (Writers Escapes) that, though fun, didn't have any real effect on the situation or enviroment.
  3. I am currently in need of a texture artist for this mod ; http://forums.nexusmods.com/index.php?/topic/1529438-stros-mkai-a-skyrim-dlc/ It will mostly be arabic architecture so if you think you can do that kind of stuff, send me a message.
  4. Stros M'kai: A Skyrim DLC Hey Guys, I'm working on a DLC that will take the Dragonborn to Stros M'kai. For those of you unfamiliar, Stros M'kai is an island off the coast of Hammerfell, after The Great War Hammerfell rebelled and Stros M'kai, while still an important trade hub has gone into a state of disarray; The alliance the Crowns and the Forebears brokered is failing and the age old power struggle of Hammerfell seems to be rearing it's ugly head. It's up to you, Dovahkiin, to help calm this fight as best you know how. Not only is there the threat of a civil war but reports of strange goings-on on the Isle of N'gasta are reaching the Island. What? Return to Stros M'kai during a civil war, lovingly recreated based on maps and videos of TES Travels : Redguard. This mod will contain atleast as much content as Solstheim did but with a much more interesting and lore-friendly quests. Quests: Civil War; choose between 3 sides; The Crowns, The Forebears or the recently organised Goblin Tribes and there Ogre Master The Dwemer ruins are acting strange, the steam power has stopped in certain places and passers-by have heard a strange noises emenating from within. Activate a new companion and help her understand who and WHAT she is. Investigate the Necromancers Island and enter his famed tower. Plus a heist, an old friend, dungeons, a new race from the lore and much more.... I am working on this alone currently so this may take a while but I am hoping to have it finished this year, hopefully sometime in the summer. I have studied gameplay of ES Travels: Redguard furiously and have finished 75 percent of the necessary meshes in 2 weeks (So I'm a fast worker). I now need to texture them and create the landmass, I'm hoping to have the barebones in 7 to 8 weeks time. Now, I'm willing to do this and finish this on my own but should it interest anyone reading I could use some help in; Texturing NPC creation Scripting This mod WILL REQUIRE the Dragonborn and Dawnguard DLC's repectively. A look at some meshes: New Mages Tower: Upper class Architecture: Dwarven Orrery:
  5. Can anyone tell me in steps how to use a Zbrush mesh in the creation kit?
  6. It's not that, I've made all the 1st person models, so it must be something else because it's also not working in the inventory or the forge menu
  7. Ok, I thought I'd finished my mod. Created the items, created the recipes and texture packages load the esp up in game and realise it doesn't work. I can forge the new crossbows I made but in the crafting and inventory menu and when equipped they just look like the normal crossbow, no new textures, no new mesh but when it's on the ground it suddenly looks right.
  8. I got it!!! my steam was acting up, but I sorted it
  9. Same with me!!! but I can't get an updated version
  10. It really sucks because I've already finished a mod adding 5 new tiers of crossbows with custom models and everything but I can't put them in game!!!
  11. For some reason I can't get Dawnguard to load up, I've added the Dawnguard.bsa to the Skyrimeditor.ini but it's still crashing? Has anyone experienced this problem and more importantly, found a fix?
  12. I really need help with the crashing problem!!!
  13. I created a mesh in nifskope but whenever I try to export it to the Creation Kit, creation kit crashes and I don't know why
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