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MaximilianPs

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About MaximilianPs

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    Italy
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    Skyrim
  • Favourite Game
    Skyrim

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  1. Very nice, but the fact that the music MUST be of the same lenght of the original soundtrack is an huge limitation, anyway it's a starting point, I guess. So thank you to you and to the modders ;-)
  2. Great, thanx I'll try in discord :)
  3. Problem is that I have no idea on how code it, and no time to study ... at least at the moment :-\
  4. I guess if it would possible to spawn villages just like the game spawn abandoned houses. The idea is to spawn small villages, (3 or 4 houses) with NPCs that could be friendly or hostile and them could ask to the player to clean dungeons or sell goods. I can help with Unity, I'm pretty experienced in game design and... stuff, but I'm not able to create a mod like this by my own, so I'm looking for buddies that can help with the harderst part. :happy:
  5. I would like to translate the game, can someone point me in the right direction? Thanks :confused:
  6. This should be a TOP of the TOP :sleep: So... +1
  7. Hello there, I have this worm that beating my head for years, and now I would like to re-try to create this mod, that basically would remove all attack spells, and change the mage-class so they would wear cloth, still have protection spell, use venom, but ranged/melee weapons. They basically would be some sort of witch and herbalist. Also, I've considered about Winterhold, indeed Restoration, Illusion, Conjuration and Alteration can be acceptable but Destruction should be reconsidered, I could change the spell, so instead throwing magical dart, all spells could be melee, a sort of pranotherapyst (I'm not use if the word is correct in English :sweat: ) that use his abilities to damage enemy instead heal 'em. In any case, that should be just for lore, 'cause the majority of the mage around the world would use weapons as any normal human should. My mine issue is that when I start editing the mage class, the game start crash as hell, so Was wonder if any skilled modder here can give me some hints :)
  8. 1) Reboot PC 2) Go to control panel 3) In games enable game bar (if it's already enabled, disable it and re-enable it) , close the window 4) Return in control panel, in game, disable game bar. 5) Reboot. 6) Profit. It's a sort of Macumba-black-magic ritual, but it works 100% guarantee.
  9. Maybe he forget to renew the domain, 'cause that page means that enbdev.com sin't liked with any server. Just hope that he forget to renew the contract, 'cause if he will stop ENB It would be a serious loss!
  10. I'll search for the SkyUI port, btw SkyUI it's really important 'cause MCM and there are a lot of modders that wait for it (MCM) to start working on SKSE64, me included :)
  11. Still crash with SKyUI, Inmundano's "DIsable SetSaveDisabled" plugin works just with <2.0.2 and he will not fix it until Skyrim SE still in beta. Any chance that SKSE team can fix SkyUI CTD ? :huh:
  12. If anyone have some issue with saved game with skse64 try this one https://www.nexusmods.com/skyrimspecialedition/mods/12175
  13. Copyright !!! On an open-source system created for users on a completely free system... you are sick my friend, really disturbed!
  14. 'cause they don't care about translation, and they even care about bothering on uploading it on Nexus. We are getting stuck on very strange situation, and at the end the only one that will loose on thing situation 'still the end-users. What I mean is that: when you upload a mod on Nexus you should loose some owning part, it should be something like: - if you upload it on nexus all materials will be at community disposal, just like a CC Opensource Freeware stuff could be. so others should be able to do what they want, they just HAVE TO give the credit. And that's it.
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