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Wrolly13

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  1. Looking at Inigo there's one thing that stands out to me above everything else in the mod, it's his voice. It fits. Perfectly. With every other voiced mod I've seen something just seems slightly off with the voices, even when they're voice acted well. It feels like the voices were clearly somewhere else, too 'crisp' for lack of a better term that makes it seem unnervingly clear that it's a recorded line rather than the character talking. Akin to when a TV has that one preset filter that makes everything look like a cheesy teledrama with a guy named Alejandro but for audio, it doesn't matter how good the voice acting is because it just won't fit into the game smoothly. Except Inigo, whose voice seems to fit perfectly. Does anyone know why this is? Perhaps some audio filter involved in creating Inigo's voice that matches what's used in the base game's dialogue? If it is something like that is it possible to apply that to the other voiced mods?
  2. So there are NO mods that fix the sunken face thing for vampires for SE/AE, the ones from base Skyrim seem to work just fine but there is a huge problem with the beards on male characters clipping into the face as the vampire version of the beard is still being used even if the sunken face is removed. One such mod says that you need to alter the Tri file for beards to fix thius but doesn't include that in the mod or offer any instructions on how to do that. An actual SE/AE sunken face fix that has that fix included would be amazing if anyone knows how to do that.
  3. If you have tried to get a vampire that doesn't look awful you have probably noticed that none of the mods designed to "fix" what Dawnguard did to vampires actually fix them completely, it is hard to see without a beard or some scars but they are noticeably off. That is more or less fine as they do succeed in making them look presentable but if the character has a beard or some scars the face is clearly broken. Some mod that fixes the sunken cheeks in a more complete manner or allows beards and scars to work with the existing ones would be a big help to anyone trying to make normal looking vampires.
  4. I don't know if this is a bug but, the accumulation of resources in settlements dose not accumulate. What I mean is for example, purified water only gathers a certain amount before you collect it from the workshop. As long you are gone long enough for water to appear approximately the same amount will be there no matter how long you are away. The same with caps or anything else (I assume I only checked water, caps, and minuteman faction ammo). Maybe not a bug but something that should be fixed.
  5. One thing I really want is to replace companions default unlimited ammo weapons with different ones and/or make those weapons moddable through the crafting system.
  6. Codsworth definitely needs hats, I read that he could wear them and was so disappointed when he wouldn't wear one.
  7. A disabled gamer on reddit is looking for a mod to make Fallout 4 compatible with his headmouse device. https://www.reddit.com/r/fo4/comments/3ulust/mod_request_from_a_gamer_with_a_disability/
  8. The "Keyring" from 3 and NV is really needed in this game. Misc. is really cluttered and makes inventory management that much harder, storing things like keys and passwords in a keyring would make it far easier to find things in that category. Also putting the holo tapes in the data section instead of being part of the inventory would solve a few issues, such as accidentally dumping the turret control holo-tape when cleaning out inventory (isn't that supposed to be a perk?) and would further clean the inventory.
  9. Various things with Covenant (as a settlement). I have control over Covenant as a settlement and there are a lot of weird things going on. First Lots of things are marked as stolen even though I have control over the place including some containers that cannot be scrapped, then there are the turrets that not only can they not be scrapped but they attack my companions if they are dismissed near the area (actually that's all they attack fought a raider right by them and they ignored him), Finally the crops that are there from the start cannot be selected in workshop mode. I'm sure there is more the whole area is pretty messed up. Edit: The turrets also do not provide defense.
  10. How about changing the settlement locations so that they are more convenient to build on? Building a wall around Sanctuary for example is impossible without lots of floating pieces. Attackers will always come from the same direction so why not give a reason for that. Sanctuary could have an existing wall like a gated community (It pretty much is one), it could have those stone pieces on either side of the bridge as a convenient place for turrets all around it. Flattening out certain areas or moving hedges and plants slightly could make it easier to place things without floating objects or grass clipping through the floor.The red rocket could be cleaned up a bit so that piles of dirt aren't making stuff float. There could be an option to use large amounts of concrete to repair the walls of the castle, or using other stuff to repair any of the various broken things at various settlements. There are all sorts of ways the locations themselves could be improved.
  11. I have heard that the textures for fallout 4 are really large despite being rater blurry and low quality (Compared to the HD textures modders will make). Will modded textures like those that have been made for Skyrim have less of an impact on fps (relative to vanilla) in Fallout 4 or even improve performance?
  12. It does, that is exactly what causes it. I mentioned this before but it never got put on the list.
  13. I tried to edit this post and for some reason it made a new one instead?
  14. I want a mod that keeps power armor worn by companions from taking durability damage. I put Curie in a set of X-01 V power armor, the second highest tier of the best power armor, five minutes later all four limbs are broken. How does that even happen!? It is the same for all of them, put them in a suit and it breaks immediately.
  15. An update to settlements #4, it appears to be related to the Red Rocket Gas Station. Although all companions affected by this bug cannot be assigned to tasks in any settlement, all of my companions that are affected by it were at one point dismissed to the Red Rocket. None of my companions that have never been there are affected by this bug. Edit. This is likely is a bug that can affect any settlement/companions sent to that settlement, Red Rocket is just where it happened to me.
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